| Absorb | If this unit is successfully attacked from range, it gains Arrow Eater until end of turn. |
| Absorb Illusion | The nearest illusion is destroyed and this unit gains 8 HP. |
| Accrue | This champion gains 2 AP at the end of your turn if it did not attack. |
| Acid Bomb 1 | This unit makes an Acid attack for 50% DMG against all units within 2 spaces of the targeted location. Units damaged by this attack become Scoured 2. |
| Acid Bomb 2 | This unit makes an Acid attack for 65% DMG against all units within 2 spaces of the targeted location. Units damaged by this attack become Scoured 2. |
| Acid Bomb 3 | This unit makes an Acid attack for 80% DMG against all units within 2 spaces of the targeted location. Units damaged by this attack become Scoured 2. |
| Acid Breath 1 | This unit makes an Acid attack for 50% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Scoured 2. |
| Acid Breath 2 | This unit makes an Acid attack for 65% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Scoured 2. |
| Acid Breath 3 | This unit makes an Acid attack for 80% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Scoured 2. |
| Acid Eater | When this unit takes Acid damage, it instead recovers HP equal to half the damage that would have been dealt. |
| Acid Trap | This relic is deployed stealthed. When an enemy champion moves within 2 spaces of this relic, this relic is destroyed and enemy units within 2 spaces take 6 Acid damage, become Scoured 3, and become Blind until end of turn. |
| Acidic Aura 1 | At the end of your turn, this unit deals 2 Acid damage to each champion within 2 spaces. |
| Acidic Aura 2 | At the end of your turn, this unit deals 4 Acid damage to each champion within 2 spaces. |
| Acidic Aura 3 | At the end of your turn, this unit deals 6 Acid damage to each champion within 2 spaces. |
| Acidic Greeting | When this champion comes into play, all enemy champions become Scoured 2. |
| Adaptation | When an enemy champion within 5 spaces activates an ability, this unit gains that ability for 4 turns. Basic Attacks and abilities that change a champion's form are not gained. |
| Adaptive - Ironfist | If a spell is cast from this faction, this unit gains +1 DMG and +4 HP. |
| Adaptive - Tundra | If a spell is cast from this faction, this unit gains +1 DMG and +4 HP. |
| Aerial Blockade | While this champion is in play, enemy champions can not gain AP for their first turn in play and are Distracted for 1 turn. |
| Aerial Supremacy | This unit gets +10 ATK and +10 DEF when attacking or being attacked by a non flying unit. These effects do not work if this unit is grounded or otherwise not-Flying. |
| Afflict 1 | For the next 6 turns, target champion within 6 spaces loses 4 HP every time this unit is damaged by an attack from an opposing champion. |
| Afflict 2 | For the next 6 turns, target champion within 6 spaces loses 8 HP every time this unit is damaged by an attack from an opposing champion. |
| Aid Cyclops | Cyclops you control gain +1 to defense permanently whenever this unit does damage to another champion. |
| Ally: Forglar Swamp | While there are other friendly Forglar champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. Forglar champions gain 1 AP when this unit comes into play. |
| Ally: Forsaken Waste | While there are other friendly Forsaken champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. Forsaken champions gain 1 AP when this unit comes into play. |
| Ally: Ironfist Stronghold | While there are other friendly Ironfist champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. Ironfist champions gain 1 AP when this unit comes into play. |
| Ally: K'thir Forest | While there are other friendly K'thir champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. K'thir champions gain 1 AP when this unit comes into play. |
| Ally: Savage Tundra | While there are other friendly Savage Tundra champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. Savage Tundra champions gain 1 AP when this unit comes into play. |
| Ally: Shattered Peaks | While there are other friendly Shattered Peaks champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. Shattered Peaks champions gain 1 AP when this unit comes into play. |
| Ally: Sundered Lands | While there are other friendly Sundered Lands champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. Sundered Lands champions gain 1 AP when this unit comes into play. |
| Ally: Underdepths | While there are other friendly Underdepths champions in play, this champion gains +5 HP, +5 ATK, +1 DMG. Underdepths champions gain 1 AP when this unit comes into play. |
| Ammunition 1 | Once this champion has made at least 2 attacks, its range becomes 1. |
| Ammunition 2 | Once this champion has made at least 4 attacks, its range becomes 1. |
| Amphibious | This champion ignores restrictions and penalties imposed by Water. |
| Amplify Disease | While this unit is in play, Disease damage is increased by 10%. |
| Amplify Fire | While this unit is in play, fire damage is increased by 10%. |
| Amplify Frost | While this unit is in play, frost damage is increased by 10%. |
| Amplify Poison | While this unit is in play, poison damage is increased by 10%. |
| Annihilate | All opposing champions within 2 spaces suffer 12 fire damage, opposing champions within 4 spaces suffer 10 fire damage, opposing champions within 6 spaces suffer 8 fire damage. |
| Antagonize | Target adjacent champion can only target and attack this champion for the next 2 rounds. A champion can only be antagonized by one champion at a time. |
| Apprentice | This unit loses 10 max HP and Lich champions you control gain an additional +5 HP. |
| Aquatic 1 | This champion has Amphibious. While occupying Water, this champion gets +5 DEF, +1 SPD, +2 DMG, and has Mobility. When moving to a location that is not at least half water, there is an additional 1 AP cost unless Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP. |
| Arctic | This champion has Icewalker, and gets +1 SPD while occupying Snow or Ice. This champion may not become Frozen or Chilled. |
| Arctic Camouflage | When this unit is the target of a ranged attack while it is occupying snow or ice, its DEF is +10 for that attack. |
| Arctic Trap | This relic is deployed stealthed. When an enemy unit moves within 2 spaces of the trap, all champions within range take 8 frost damage and become Frozen 3. All effected spaces become light snow for 5 turns. |
| Ark of the Elsari | The Ark has a Dead Magic zone for 4 spaces around it: when your opponent casts a spell, the dead zone grows by 1 for 6 turns. |
| Armory | When this relic is deployed, concealed equipment runes in your rune dock are revealed. When you deploy an equipment rune, you are refunded 25% of the nora cost.If your battlegroup is full faction you are instead refunded 50%. When your equipment is destroyed, cooldown is reduced by 2. This effect does not stack. |
| Arrow Eater | When this unit would take damage from a ranged attack, that damage is prevented, and this champion gets a bonus to DMG equal to 25% of the damage that would have been dealt. |
| Arrow Throw 1 | When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +1 DMG. |
| Arrow Throw 2 | When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +2 DMG. |
| Arrowshot | This unit makes an arrow attack at a range of 3-6. |
| Aruspicy | When this unit destroys an enemy champion, you get an additional rune reveal and this unit gains 4 AP. |
| Assassinate 1 | While Stealthed, this champion makes an attack against target champion at double DMG and +2 AP. This attack ignores ATK/DEF reductions and does not miss. |
| Assassinate 2 | While Stealthed, this champion makes an attack against target champion at triple DMG and +2 AP. This attack ignores ATK/DEF reductions and does not miss. |
| Assault | This unit makes its base attack at no AP cost on any unit that attempts to disengage from it. Spells and abilities that relocate another unit do not trigger Assault. |
| Assimilate | When this champion gathers a nora globe, you gain no nora, and it is instead healed for twice the amount of nora in the globe. |
| Attack - Acid | This unit makes an Acid attack at its Range. This is a basic attack. |
| Attack - Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Blue Magic | This unit makes a Magical attack at its Range. This is a basic attack. |
| Attack - Boulder | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Cannon | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Disease | This unit makes a Disease attack at its Range. This is a basic attack. |
| Attack - Electricity | This unit makes a Electricity attack at its Range. This is a basic attack. |
| Attack - Fire | This unit makes a Fire attack at its Range. This is a basic attack. |
| Attack - Forglar Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Forsaken Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Frost | This unit makes a Frost attack at its Range. This is a basic attack. |
| Attack - Green Magic | This unit makes a Magical attack at its Range. This is a basic attack. |
| Attack - Gun | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Ice Shard | This unit makes a Frost attack at its Range. This is a basic attack. |
| Attack - Ironfist Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - K'thir Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Magical | This unit makes a Magical attack at its Range. This is a basic attack. |
| Attack - Net | This unit makes a Physical attack at its Range. If successful, this attack causes Grounded. This is a basic attack. |
| Attack - Physical | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Poison | This unit makes a Poison attack at its Range. This is a basic attack. |
| Attack - Psychic | This unit makes a Psychic attack at its Range. This is a basic attack. |
| Attack - Red Electricity | This unit makes a Electricity attack at its Range. This is a basic attack. |
| Attack - Rock | This unit makes a Physical attack at its range. This is a basic attack. |
| Attack - Sand | This unit makes an Physical attack at its Range. This is a basic attack. |
| Attack - Savage Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Shattered Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Sonic | This unit makes a Sonic attack at its Range. This is a basic attack. |
| Attack - Spear | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Sundered Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Underdepths Arrow | This unit makes a Physical attack at its Range. This is a basic attack. |
| Attack - Yellow Psychic | This unit makes a Psychic attack at its Range. This is a basic attack. |
| Attack Training | Target friendly champion within 5 spaces gains +10 ATK. This ability can not be used on the same champion more than once. This ability costs 3 nora to use. |
| Augment Creation | Any friendly champions deployed while this champion is in play get +2 damage permanently. |
| Avatar | This champion is immune to Stun, Slow, Ensnare, Root, Charm, Possesion, Fear, Blinding and Knockback. This champion can not be targeted by spells or abilities which are not basic attacks. It cannot be relocated or removed from play. This champion may not be equipped. This champion can only be healed through regeneration, and cannot lose more than 30 life in a single attack or spell that causes Loss of Life. This unit does not receive a faction bonus. |
| Backlash | Whenever a champion or relic generates nora through an ability it suffers damage equal to the amount generated. |
| Balance 1 | When this unit comes into play, enemy champions take 2 Physical damage and allied champions are healed for 2 HP. |
| Balance 2 | When this unit comes into play, enemy champions take 3 Physical damage and allied champions are healed for 2 HP. |
| Balance 3 | When this unit comes into play, enemy champions take 3 Physical damage and allied champions are healed for 3 HP. |
| Balance 4 | When this unit comes into play, enemy champions take 4 Physical damage and allied champions are healed for 3 HP. |
| Balance 5 | When this unit comes into play, enemy champions take 4 Physical damage and allied champions are healed for 4 HP. |
| Balance 6 | When this unit comes into play, enemy champions take 5 Physical damage and allied champions are healed for 5 HP. |
| Barbarian Rider | When this champion dies it spawns a Renegade. |
| Barbaric Assault | This unit gains Assault when another barbarian you own is within 2 spaces. |
| Barrage 1 | This champion makes its basic ranged attack against target champion, at +1 AP. When this attack is successful, this unit makes an additional, identical attack against the same target. |
| Barrage 2 | This champion makes its basic ranged attack against target champion, at +1 AP. When this attack is successful, this unit makes an additional, identical attack against the same target. |
| Barrage 3 | This champion makes its basic ranged attack against target champion, at +1 AP. When this attack is successful, this unit makes an additional, identical attack against the same target. |
| Bastion of Courage | While this champion is in play, all champions you control have the Fearless ability. |
| Bastion of Mobility | All friendly champions gain mobility while this unit is in play. |
| Bastion of Will | While this champion is in play, all champions you control have the Iron Will ability. |
| Battle Drum | All champions you control from the same faction as this one gain Benediction (+2 SPD, +8 ATK, +2 DMG, +5 DEF, this condition does not stack) for 1 turn and recover 1 AP. |
| Battle Harden 1 | When this unit is deployed, champions in play of the same faction gain +2 DEF, +2 ATK, and +2 HP for the next 4 rounds. |
| Battle Harden 2 | When this unit is deployed, champions in play of the same faction gain +4 DEF, +4 ATK, and +4 HP for the next 4 rounds. |
| Battle Harden 3 | When this unit is deployed, champions in play of the same faction gain +6 DEF, +6 ATK, and +6 HP for the next 4 rounds. |
| Battle Hymn | All champions you control gain +2 ATK , +1 DMG and +1 SPD for the rest of the turn. Friendly champions recover 2 AP. This effect does not stack. |
| Battlefiend | When this units DMG modifier is greater than 5, it gains +2 SPD, Fury, Multiattack 1, and Berzerker 3. |
| Battlemaster 1 | Friendly champions within 2 spaces get +3 ATK and +3 DEF (this effect does not stack). |
| Battlemaster 2 | Friendly champions within 3 spaces get +6 ATK and +6 DEF (this effect does not stack). |
| Battlemaster 3 | Friendly champions within 4 spaces get +9 ATK and +9 DEF (this effect does not stack). |
| Bear Form | This champion gains the Bear race type, Enraged (3), is Cleansed, and gets -5 DMG, +15 DEF, and +25 HP. |
| Beckon Demon | Target Demon you control that is within 5 spaces is relocated to a space adjacent to this unit. |
| Berserk Attack 1 | This unit makes a close-combat attack at +3 ATK and +1 DMG and gets -10 to DEF until the end of the next turn. |
| Berserk Attack 2 | This unit makes a close-combat attack at +6 ATK and +2 DMG and gets -10 to DEF until the end of the next turn. |
| Berserk Attack 3 | This unit makes a close-combat attack at +9 ATK and +3 DMG and gets -10 to DEF until the end of the next turn. |
| Berserker 1 | This champion gets +1 ATK, +1 SPD, +1 DMG, and loses all AP at end of the controller's turn. |
| Berserker 2 | This champion gets +2 ATK, +1 SPD, +2 DMG, and loses all AP at end of the controller's turn. |
| Berserker 3 | This champion gets +3 ATK, +2 SPD, +3 DMG, and loses all AP at end of the controller's turn. |
| Bestial Fury | This unit becomes impervious to melee damage until end of next turn. This is a hidden effect. |
| Bestial Presence 1 | When this unit comes into play, all friendly champions gain +2 ATK and +1 DMG for 1 round. |
| Bestial Presence 2 | When this unit comes into play, all friendly champions gain +4 ATK and +1 DMG for 1 round. |
| Bestial Presence 3 | When this unit comes into play, all friendly champions gain +6 ATK, +1 DMG and +5 HP for 1 round. |
| Bestial Presence 4 | When this unit comes into play, all friendly champions gain +6 ATK, +2 DMG and +5 HP for 1 round. |
| Bestial Presence 5 | When this unit comes into play, all friendly champions gain +8 ATK, +2 DMG and +5 HP for 1 round. |
| Bestial Presence 6 | When this unit comes into play, all friendly champions gain +8 ATK, +2 DMG and +10 HP for 1 round. |
| Bile Explosion 3 | When this unit is destroyed, units within 2 spaces take 15 Acid damage, are Blinded until the end of the next turn, and become Scoured 2. |
| Bile Explosion 4 | When this unit is destroyed, units within 2 spaces take 20 Acid damage, are Blinded until the end of the next turn, and become Scoured 2. |
| Bind | Disengaging from this champion deals 10 physical damage to the disengaging champion. spells and abilities that relocate another unit do not trigger Bind. |
| Black Death | This champion does 50% more damaged to champions with the Diseased condition. |
| Blacksmith | When this champion comes into play, its shrine heals 2 points for each equipment in play. When this champion comes into play a equipment rune is revealed. This champion gets +1 DMG and DEF for each equipment in play. |
| Blast | This champion makes a Magic attack against every enemy within its range. |
| Bleed | When this unit damages an enemy, a blood orb is created in an adjacent space. Demons that capture the blood orb heal an amount equal to 50% of the damage that caused the blood orb. Non-demons that capture it take that same amount in disease damage. Only one blood orb per enemy can be active at a time. |
| Blessed | At the beginning of your turn, if this unit was damaged the previous turn, it heals 5 HP. |
| Blessing of the Fallen | When this champion is destroyed friendly champions you control heal 10 hp and gain +5 defense for 2 rounds. This effect does not stack. |
| Blightwalker | When this champion enters a Vegetation space, it becomes Dirt. |
| BlindFire | When an enemy champion within this units range makes a ranged attack against a champion, this champion makes a ranged combat attack against that champion for free. |
| Blitz | This champion gets +1 DMG for each space it moves until end of turn. |
| Block 1 | Next time target champion within 3 spaces makes a close-combat attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.) |
| Block 2 | Next time target champion within 5 spaces makes a close-combat attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.) |
| Block 3 | Next time target champion within 7 spaces makes a close-combat attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.) |
| Blood Bond 1 | When a friendly unit of the same race is removed from play (destroyed, etc) this unit gains 2 AP. |
| Blood Bond 2 | When a friendly unit of the same race is removed from play (destroyed, etc) this unit gains 4 AP. |
| Blood Frenzy 1 | While this champion has less than half of its max HP remaining, it gets +3 ATK, -3 DEF, +2 DMG, and has 1 additional rank of Multiattack (to a max of 3 ranks). |
| Blood Frenzy 2 | While this champion has less than half of its max HP remaining, it gets +6 ATK, -6 DEF, +4 DMG, and has 2 additional ranks of Multiattack (to a max of 3 ranks). |
| Blood Frenzy 3 | While this champion has less than half of its max HP remaining, it gets +9 ATK, -9 DEF, +6 DMG, and has 3 additional ranks of Multiattack (to a max of 3 ranks). |
| Blood Fueled | This champion loses 8 HP and gains 8 AP. This champion does not gain AP at the beginning of turn. |
| Blood Offering 1 | Target friendly real champion you own is destroyed, nearest enemy champion suffers 10 damage. |
| Blood Offering 2 | Target friendly real champion you own is destroyed, nearest enemy champion suffers 13 damage. |
| Blood Offering 3 | Target friendly real champion you own is destroyed, nearest enemy champion suffers 16 damage. |
| Blood Offering 4 | Target friendly real champion you own is destroyed, nearest enemy champion suffers 19 damage. |
| Blood Offering 5 | Target friendly real champion you own is destroyed, nearest enemy champion suffers 22 damage. |
| Blood Offering 6 | Target friendly real champion you own is destroyed, nearest enemy champion suffers 25 damage. |
| Blood Rage | This champion loses 8 HP and makes its basic close-combat attack. |
| Bloodless | This unit can not be a target of retribution and can not be sacrificed, eviscerated, or chilled. |
| Body Jumper | When this unit dies, the closest enemy champion is possessed and becomes Immobile for 3 turns. |
| Bodyguard | For the next 3 rounds, all damage dealt to target champion is dealt to this unit instead. Attacking with the unit guarding will cancel this effect. If the affected champions become more than 5 spaces apart, this effect will not trigger. |
| Bola Attack 1 | Make an attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -2 DEF for 2 turns. |
| Bola Attack 2 | Make an attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -4 DEF for 2 turns. |
| Bola Attack 3 | Make an attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -8 DEF for 2 turns. |
| Bolt | When this champion successfully strikes an enemy champion, it is relocated to the nearest space to that target. |
| Bone Fracture | When this unit takes damage from a basic attack, a Lesser Bonemauler champion is summoned in the nearest available space. |
| Bone Mason 1 | When this champion deals damage to a champion on a close-combat attack, your shrine recovers 4 health. |
| Bone Mason 2 | When this champion deals damage to a champion on a close-combat attack, your shrine recovers 6 health. |
| Book Burn | No spells may be cast for one round. |
| Boomerang | Deal 10 Physical damage to target enemy unit within 5 spaces. If that unit is a champion, it loses all AP. |
| Boon of the Undead | This champion has Immunity - Disease, 40% Poison resistance, and Fearless. When this champion recovers a nora globe, you gain an additional 20% nora. |
| Boost Cyclops 1 | Friendly Cyclops champions within 4 spaces get +2 ATK, +2 DEF, +1 DMG, and +2 HP (this ability does not stack). |
| Boost Cyclops 2 | Friendly Cyclops champions within 5 spaces get +4 ATK, +4 DEF, +2 DMG, and +4 HP (this ability does not stack). |
| Boost: Beast1 | Friendly Beasts champions within 4 spaces get +2 ATK, +2 DEF, +1 DMG, and +2 HP (this ability does not stack). |
| Boost: Beast2 | Friendly Beasts champions within 5 spaces get +4 ATK, +4 DEF, +2 DMG, and +4 HP (this ability does not stack). |
| Boost: Skeleton 2 | Friendly Skeletons within 5 spaces get +4 ATK, +4 DEF, +2 DMG, and +4 HP (this ability does not stack). |
| Boost: Skeleton 3 | Friendly Skeletons champions within 6 spaces get +6 ATK, +6 DEF, +3 DMG, +6 HP, and +1 SPD (this ability does not stack). |
| Boost: Treefolk 1 | Friendly Treefolk champions within 4 spaces get +2 ATK, +2 DEF, +1 DMG, and +2 HP (this ability does not stack). |
| Boost: Treefolk 2 | Friendly Treefolk champions within 5 spaces get +4 ATK, +4 DEF, +2 DMG, and +4 HP (this ability does not stack). |
| Bounty Hunter | This unit gains the Hunter ability that matches the faction of the first champion it attacks. |
| Bravery | This unit gains Emboldened when a champion that shares a race with it is within 3 spaces. |
| Bravery: Ripdemon | This unit gains Emboldened when a RipDemon Alpha is within 3 spaces. |
| Brubaker Bond | When a champion of the same name is within 4 spaces of this unit, this unit gets Assault and Charge 3 |
| Brubaker Resistance | If this champion is the first Brubaker Brother it has Resistance: Physical 2.If this champion is the second Brubaker Brother it has Resistance: Magical 3. |
| Brutality | This unit gains Multiattack 2 when a champion that shares a race with it is within 3 spaces. |
| Brutality: Ripdemon | This unit gains Multi-attack 2 when a Sundered Lands RipDemon is within 3 spaces. |
| Bulwark: Draksar | For each Draksar you control, this unit gets +1 DEF and +2 HP. |
| Bulwark: Lonx | For each Lonx you control, this unit gets +1 DEF and +2 HP. |
| Bulwark: Voil | For each Voil or Bat you control, this unit gets +1 DEF and +2 HP. |
| Burn 2 | When a basic attack made by this unit damages a champion, that unit becomes Charred 4. |
| Burn 3 | When a basic attack made by this unit damages a champion, that unit becomes Charred 5. |
| Buy Magic Mantle | Target friendly champion within 5 spaces gains Damage Shield: Magical 3. This ability can not be used on the same champion more than once. This ability costs 6 Nora. |
| Cackle | All enemies within 2 spaces become awestruck until the end of the next turn. |
| Calcify | When this champion is successfully attacked its DEF increases by 10 until the end of the turn. |
| Calculated Attack 1 | This unit makes an attack at +2 ATK. |
| Calculated Attack 2 | This unit makes an attack at +4 ATK. |
| Call | When this unit comes into play a champion rune is revealed. |
| Call Beast | When this unit is deployed, Beasts you deploy in the same turn will cost 25% less nora. If no other Beasts are deployed this turn, this unit takes 20 damage at end of turn. |
| Call Master | When this unit is deployed, Liches you deploy in the same turn will cost 10% less nora. If no other Liches are deployed this turn, this unit takes 20 damage at end of turn. |
| Call Yeti | When this unit is deployed, Yetis you deploy in the same turn will cost 25% less nora. If no other Yetis are deployed this turn, this unit takes 20 damage at end of turn. |
| Camaraderie | Champions that share a race with this champion cost 7 less Nora. |
| Camouflage | While this unit occupies Vegetation terrain, when it is targeted by a ranged attack it gets +10 DEF for that attack. |
| Canopy Shield | Normal-sized champions and relics you control that are within 2 spaces of this champion gain Evasive 3 (This unit takes 50% less damage from ranged attacks). |
| Carnivore | When this unit deals damage to a beast champion, it heals HP equal to half the damage dealt and gains 1 AP. |
| Chain Lightning | Target champion takes 11 Electricity damage, then each enemy unit within 2 spaces of the target takes 7 Electricity damage, then each enemy unit within 2 spaces of those champions takes 4 Electricity damage (a single champion may not take more than one instance of damage from this effect). |
| Charge 1 | This champion moves 1 space in a straight line through non-Impeding terrain and makes its basic close-combat attack at +2 ATK and +1 DMG. |
| Charge 2 | This champion moves 1-2 spaces in a straight line through non-Impeding terrain and makes its basic close-combat attack at +4 ATK and +2 DMG. |
| Charge 3 | This champion moves 1-3 spaces in a straight line through non-Impeding terrain and makes its basic close-combat attack at +6 ATK and +3 DMG. |
| Charm 1 | Adjacent enemy champions become Charmed until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities and both units are disengaged). |
| Charm 2 | Enemy champions within 2 spaces become Charmed until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). |
| Charm 3 | Enemy champions within 3 spaces become Charmed until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). |
| Charm Serpent | Control target enemy Serpent champion within 4 spaces. You control that unit for 3 turns. This unit is Paralyzed while it possesses that champion. |
| Chasm Walker | This unit can walk over chasm spaces without dying. |
| Chill 1 | When a basic attack made by this unit damages a champion, that unit becomes Chilled 3. |
| Chill 2 | When a basic attack made by this unit damages a champion, that unit becomes Chilled 4. |
| Chill 3 | When a basic attack made by this unit damages a champion, that unit becomes Chilled 5. |
| Cleanse | Target champion within 5 spaces (including this champion) is Cleansed (all negative conditions are lost) and then is healed for 5 HP. |
| Clear | This unit ignores terrain restrictions. (Still respects elevation changes) |
| Cleave | When this champion successfully kills an enemy champion, it gains 2 AP and its attack chain is reset. |
| Climb | This champion ignores movement restrictions and movement penalties imposed by terrain elevation. |
| Cloak 1 | Champions you control within 2 spaces become Stealthed for 2 turns. |
| Cloak 2 | Champions you control within 2 spaces become Stealthed for 4 turns. |
| Clutch of Vindrax | While in play, the Dragon egg will heal all dragonkin within 5 spaces 2 HP at the beginning of your turn. When this unit is destroyed, a dragon broodling is summoned. This relic has Death Nova - Fire 2. |
| Cocoon | Target champion you control that is within 2 spaces becomes Cocooned. (Cocooned - This champion is Impervious and Paralyzed) After 3 turns the champion is no longer Cocooned and gains +3 ATK, +3 DEF, +1 SPD, and +2 DMG. This buff does not stack. |
| Cold Snap | All champions within 5 spaces become Chilled 3. |
| Command: Block | All friendly champions within 3 spaces gain Block 1. This ability is removed once triggered. |
| Command: Charge | All friendly Voil and Cyclops champions within 3 spaces gain Charge 3 for 1 turn. |
| Command: Dodge | All friendly champions within 3 spaces gain Dodge 1. This ability is removed once triggered. |
| Command: Heal | All friendly champions within 3 spaces gain Enlightened. (Enlightened - When this champion is healed, the amount is increased by 6. This ability is removed once triggered.) |
| Commander: Archer | Other Archers you own gain 5 HP and +1 damage when this unit is in play. Champions with this ability do not gain this effect. This effect does not stack. |
| Commander: Ranger | Other Rangers you own gain 5 HP and +1 DMG when this unit is in play. Champions with this ability do not gain this effect. This effect does not stack. |
| Conceal 1 | When this champion comes into play, 2 of your enemies runes become hidden and shuffled. |
| Conceal 2 | When this champion comes into play, 4 of your enemies runes become hidden and shuffled. |
| Conditioned - Deep Elf | This champion may not attack Deep Elf champions. |
| Conduit 1 | When a friendly champion would take global damage or lose HP from a global effect, that damage or loss of HP is redirected to this champion instead. |
| Conduit 2 | When a friendly champion would take global damage or lose HP from a global effect, that damage or loss of HP is reduced by 40% and redirected to this champion instead. |
| Confuse Attacker | The next time this unit is successfully attacked (and damaged), it is relocated 3 spaces directly away from the source of the attack. |
| Confuse Enemy | The next time this champion successfully makes an attack against an enemy champion, this champion is relocated 3 spaces directly away from the target. |
| Conqueror | While this champion is in a neutral or enemy font zone it gets +10 Attack, +4 Defense, +2 Damage and Fear 3. |
| Consecration | Spaces within 3 spaces of target location become Hallowed Ground until the end of your next turn. (At beginning of your turn, Undead and Demon champions as well as Forsaken Wastes and Underdepths relics in this area lose 2 life. Protectorate Priests, Shamans, and Paladins are cleansed and healed for 8 HP) |
| Constriction | This unit makes a close-combat attack against a champion. If the attack is successful, the attacked unit takes 50% damage and may may not move, activate special abilities, or attack units other than this one for the next 3 turns. While Constricted, that unit takes 5 Physical damage at the beginning of each turn. |
| Construct Immunities | This champion has Immunity - Disease and Immunity - Poison. |
| Consume | Target owned adjacent champion is destroyed and this champion is healed for the amount equal to the destroyed champion's current HP. |
| Contaminate | Target champion within 3 spaces gains the Poison 1 ability for the next 4 turns. |
| Cooperation | When this unit is within range of a friendly champion, it gains Regeneration 2. |
| Coordination Tower | All champions you control within 2 spaces of this relic gain Encouraged. |
| Corporeal Form | This champion loses Incorporeal and gains Attack - Physical. When this champion takes damage while not Incorporeal, it becomes Incorporeal. At the end of each of your turns, if this champion is Incorporeal, it loses 5 health. |
| Corrupt Blast 1 | This unit makes a Disease attack for 40% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Corrupt Blast 2 | This unit makes a Disease attack for 55% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Corrupt Blast 3 | This unit makes a Disease attack for 55% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Corrupt Blast 4 | This unit makes a Disease attack for 55% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Corrupt Blast 5 | This unit makes a Disease attack for 70% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Corrupt Blast 6 | This unit makes a Disease attack for 70% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Corrupted Nora | While this champion is in play, whenever nora is generated through a spell, relic or ability the generating player's shrine or avatar takes damage equal to half the amount generated. |
| Council: Spells | When an enemy spell is cast, you gain 5 nora. |
| CounterAttack: Melee | This unit makes a free attack against any champion that attacks it using a close combat attack. If the counterattack misses, this unit gains +3 DMG and -8 DEF until the end of next turn. |
| CounterAttack: Ranged | This unit makes a free attack against any champion that attacks it using a ranged attack. If the counterattack misses, this unit gains +3 DMG and -8 DEF until the end of next turn. |
| Counterbalance | While Counterbalance is in play, your opponent gains no Nora from Nora globes. |
| Craft | Equipment runes of the same faction as the unit using craft have their cooldown reduced to 0. |
| Create Chasm | Target unoccupied space becomes Chasm (when a non-Flying champion occupies this space, it is destroyed), and this champion gains a new basic Physical attack at RNG 1-5. When this attack is made, this new attack ability is lost. |
| Cripple | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes crippled for 10 turns. (Crippled: This champion's DEF is reduced by 2 per round to a minimum of 0) |
| Crystallize | Target champion you control that is within 2 spaces (including this unit) becomes Crystallized until the beginning of your next turn. (Crystallized - This champion is Shielded and may not move, attack, or activate special abilities. At the beginning of your turn, this champion heals 4 HP.) |
| Curse 1 | This champion makes an attack against target champion at range 1-4 at half of the champion's normal DMG. When this attack deals 1 or more damage, the target gets -5 ATK, -5 DEF, and -1 SPD until the end of the next turn. |
| Curse 2 | This champion makes an attack against target champion at range 1-4 at half of the champion's normal DMG. When this attack deals 1 or more damage, the target gets -10 ATK, -10 DEF, and -2 SPD until the end of the next turn. |
| Cursed Temple | When Nora is generated by spells, abilities or relics, the amount is reduced by 50%. Shrine, Nora Font and Nora globe recovery and bonuses are not reduced (Boon of the Undead, Dead Eater). |
| Damage Aura 2 | At the end of your turn, this unit deals 4 Physical damage to each champion within 2 spaces. |
| Damage Aura 3 | At the end of your turn, this unit deals 6 Physical damage to each champion within 2 spaces. |
| Damage Shield - Acid 1 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Acid damage. |
| Damage Shield - Acid 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Acid damage. |
| Damage Shield - Acid 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Acid damage. |
| Damage Shield - Disease 1 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Disease damage. |
| Damage Shield - Disease 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Disease damage. |
| Damage Shield - Disease 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Disease damage. |
| Damage Shield - Electricity 1 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Electricity damage. |
| Damage Shield - Electricity 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Electricity damage. |
| Damage Shield - Electricity 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Electricity damage. |
| Damage Shield - Fire 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Fire damage. |
| Damage Shield - Fire 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Fire damage. |
| Damage Shield - Frost 1 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Frost damage. |
| Damage Shield - Frost 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Frost damage. |
| Damage Shield - Frost 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Frost damage. |
| Damage Shield - Magical 1 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Magical damage. |
| Damage Shield - Magical 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Magical damage. |
| Damage Shield - Magical 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. |
| Damage Shield - Physical 1 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Physical damage. |
| Damage Shield - Physical 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Physical damage. |
| Damage Shield - Physical 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Physical damage. |
| Damage Shield - Poison 1 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Poison damage. |
| Damage Shield - Poison 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Poison damage. |
| Damage Shield - Poison 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Poison damage. |
| Damage Shield - Psychic 2 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Psychic damage. |
| Damage Shield - Psychic 3 | When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Psychic damage. |
| Damage Training | Target friendly champion within 5 spaces gains +2 DMG. This ability can not be used on the same champion more than once. This ability costs 5 nora to use. |
| Dark Favor 1 | When this unit is deployed, enemy champions lose 3 life. |
| Dark Favor 2 | When this unit is deployed, enemy champions lose 6 life. |
| Dark Favor 3 | When this unit is deployed, enemy champions lose 9 life. |
| Dark Healing | When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%, and champions you control are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack. |
| Dark Shroud | All other friendly champions within 3 spaces gain Evasive 2. |
| Darkmarsh Helm | All allied units within 3 spaces of this relic are stealthed at the end of your turns. |
| Dead Eater | When this unit recovers a nora globe, it recovers an additional 6 nora. |
| Deafening Aura | Whenever an enemy champion moves within 3 spaces of this champion, it takes 3 Sonic damage and is Distracted for 2 turns. |
| Death Harvest | While this unit is in play, you gain 7 nora every time a non-Illusion, non-Summoned champion is destroyed. This effect does not stack. |
| Death Nova - Acid 3 | When this unit is destroyed, it deals 11 Acid damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Disease 1 | When this unit is destroyed, it deals 5 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Disease 2 | When this unit is destroyed, it deals 8 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Disease 3 | When this unit is destroyed, it deals 11 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Disease 4 | When this unit is destroyed, it deals 14 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Electricity 1 | When this unit is destroyed, it deals 5 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Electricity 2 | When this unit is destroyed, it deals 8 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Electricity 3 | When this unit is destroyed, it deals 11 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Electricity 4 | When this unit is destroyed, it deals 14 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Fire 1 | When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Fire 2 | When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Fire 3 | When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Fire 4 | When this unit is destroyed, it deals 14 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Frost 1 | When this unit is destroyed, it deals 5 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Frost 2 | When this unit is destroyed, it deals 8 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Frost 3 | When this unit is destroyed, it deals 11 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Frost 4 | When this unit is destroyed, it deals 14 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Lava 2 | When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 6 turns. |
| Death Nova - Magical 1 | When this unit is destroyed, it deals 5 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Magical 2 | When this unit is destroyed, it deals 8 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Magical 3 | When this unit is destroyed, it deals 11 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Magical 4 | When this unit is destroyed, it deals 14 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Sand | When this champion is destroyed, all champions within 2 spaces become Blinded for 2 turns, and all spaces within 2 spaces become Sand for 6 turns. |
| Death Nova - Sonic 1 | When this unit is destroyed, it deals 5 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Sonic 2 | When this unit is destroyed, it deals 8 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Nova - Sonic 3 | When this unit is destroyed, it deals 11 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. |
| Death Pact | Target champion loses 50% of its current HP. This unit loses HP by the same amount. |
| Death Spawn - Carrionling | When this champion is destroyed, a Carrionling champion is summoned in each space it occupied, under your control. |
| Death Spawn: Spiderling | When this champion is destroyed, 2 Spiderling champions are summoned in the spaces it formerly occupied. |
| Death Touch 1 | Target champion within 2 spaces loses 50% of their current HP. |
| Deathstrike | Target enemy adjacent champion loses 50% of its current HP, and becomes Eviscerated 3. |
| Debilitate | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes debilitated. (Debilitated: This units SPD is decreased by 1 per round to a minimum of 5) |
| Deception | This unit loses all conditions and is removed from play. It then re-enters play along with 3 Illusion champions that appear to be identical copies of this champion. When this champion leaves play, the Illusions are destroyed. |
| Declare Target | The first time each friendly champion attacks target enemy champion each turn, the friendly champion recovers 3 AP. |
| Deep Wounds | Whenever this champion strikes an opponent with a basic attack, that champion becomes Wounded (stacking up to twice).This champion does 50% additional damage to all wounded champions. |
| Defender 1 | Friendly champions within 2 spaces get +3 DEF. |
| Defender 2 | Friendly champions within 2 spaces get +6 DEF. |
| Defender 3 | Friendly champions within 2 spaces get +9 DEF. |
| Defender of Chaos 1 | When damage would be dealt to your Shrine, it is dealt to this unit instead. |
| Defender of Chaos 2 | When damage would be dealt to your Shrine, it is dealt to this unit instead, and the damage is reduced by 2. |
| Defense Training | Target friendly champion within 5 spaces gains +5 DEF. This ability can not be used on the same champion more than once. This ability costs 3 nora to use. |
| Defensive Stance 1 | This unit gets +5 to DEF until the end of the next turn. |
| Defensive Stance 2 | This unit gets +10 to DEF until the end of the next turn. |
| Defensive Stance 3 | This unit gets +15 to DEF until the end of the next turn. |
| Defensive Strike | For the next two rounds, the first time an opposing champion enters this champion's range, this champion makes it's base attack against that opponent for no AP cost. |
| Defiant | When this champion is successfully attacked it gains the Rock Eater ability for 2 turns. |
| Deflect 1 | Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected to the nearest enemy within 8 spaces. This is a hidden effect. (You may target this unit to Deflect the damage from the next attack by any champion.) |
| Deflect - Acid | Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Acid damage to the nearest enemy within 8 spaces. This is a hidden effect (you may target this unit to redirect the damage from the next attack by any champion). |
| Deflect - Electric | Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Electric damage to the nearest enemy within 8 spaces. This is a hidden effect (you may target this unit to redirect the damage from the next attack by any champion). |
| Deflect - Magma | Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Fire damage to the nearest enemy within 8 spaces. This is a hidden effect (you may target this unit to redirect the damage from the next attack by any champion). |
| Deflect - Poison | Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Poison damage to the nearest enemy within 8 spaces. This is a hidden effect (you may target this unit to redirect the damage from the next attack by any champion). |
| Deflect - Sand | Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Physical damage to the nearest enemy within 8 spaces. This is a hidden effect (you may target this unit to redirect the damage from the next attack by any champion). |
| Dehydrate | Target champion takes 5 physical damage and becomes distracted (may only activate attack abilities) for 6 turns. |
| Demon Elf Bound | At the beginning of your enemy's turns, if you control no other Demon Elf, this unit is Possessed by your enemy until end of turn. |
| Demonbound | At the start of your turn, if you control no other Demons, your Shrine or Avatar takes 5 magical damage. |
| Depression | All champions within 3 spaces of this unit have -2 damage. |
| Desecrated Zone 1 | All ground within 1 space(s) of this champion is dead magic zone. |
| Desecrated Zone 2 | All ground within 1 space(s) of this champion is dead magic zone. At the end of your turns, all priests, shamans and paladins inside the area take 2 damage. |
| Desecrated Zone 3 | All ground within 2 space(s) of this champion is dead magic zone. At the end of your turns, all priests, shamans and paladins inside the area take 2 damage. |
| Desecrated Zone 4 | All ground within 2 space(s) of this champion is dead magic zone. At the end of your turns, all priests, shamans and paladins inside the area take 4 damage. |
| Desecrated Zone 5 | All ground within 3 space(s) of this champion is dead magic zone. At the end of your turns, all priests, shamans and paladins inside the area take 4 damage. |
| Desecrated Zone 6 | All ground within 3 space(s) of this champion is dead magic zone. At the end of your turns, all priests, shamans and paladins inside the area take 6 damage. |
| Desert Camouflage | When this unit is the target of a ranged attack while it is occupying Sand, its DEF is +10 for that attack. |
| Desert Master | This champion has +1 attack and defense for every champion occupying sand terrain. |
| Desert Walker | At the end of each turn, spaces within 4 of this champion become Sand for 3 turns. |
| Detection 1 | Enemy units within 3 spaces lose Stealthed and enemy traps within 3 spaces are revealed. |
| Detection 2 | Enemy units within 4 spaces lose Stealthed and enemy traps within 4 spaces are revealed. |
| Detection 3 | Enemy units within 5 spaces lose Stealthed and enemy traps within 5 spaces are revealed. |
| Determined | If this champion's first basic attack misses, it attacks again for free. |
| Devastating Strike | This champion's next attack will cause a critical hit (50% more damage), and this champion may not make another attack afterwards. |
| Devour | Target friendly Moga within 2 spaces is destroyed and this champion is healed for the amount equal to the destroyed champion's current HP. |
| Devour Life | At the end of every other one of your turns, the champion with the lowest amount of health which is owned by this champion's owner is destroyed. |
| Devour Skeleton | Destroy target Skeleton that you own within 2 spaces. This unit gains an additional 10 health. |
| Diplomat | All champions become pacified for 2-3 turns if there is an enemy diplomat in play when this unit is deployed. |
| Disarm | Target equipment owned by an enemy player on a champion within range 3 is returned to that player's rune dock with a cooldown of 4. |
| Disease Aura 1 | At the end of your turn, this unit deals 2 Disease damage to each champion within 2 spaces. |
| Disease Aura 2 | At the end of your turn, this unit deals 4 Disease damage to each champion within 2 spaces. |
| Disease Aura 3 | At the end of your turn, this unit deals 6 Disease damage to each champion within 2 spaces. |
| Disease Breath 1 | This unit makes a Disease attack for 50% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Disease Breath 2 | This unit makes a Disease attack for 65% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Disease Breath 3 | This unit makes a Disease attack for 80% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Diseased 2. |
| Disease Eater | When this champion would take Disease damage, it instead heals HP equal to half the damage that would have been dealt. |
| Dispel | This champion makes its basic close attack against target champion, at half DMG. When this attack deals 1 or more damage, the target is purged of all positive effects. |
| Disperse | This Moga Assault Team becomes three small units: the Moga Axeman, the Moga Shieldman and the Moga Crossbowman. |
| Dissipate | Ranged attacks made by this champion have a penalty of -2 ATK and -2 DMG for each space the target is beyond the champion's minimum range. |
| Dive 1 | This ability may be activated only if this unit occupies water. This unit is relocated to target water space within 5 spaces. |
| Dive 2 | This ability may be activated only if this unit occupies water. This unit is relocated to target water space within 6 spaces. |
| Dive 3 | This ability may be activated only if this unit occupies water. This unit is relocated to target water space within 7 spaces. |
| Divert | The next time target friendly champion takes damage from an attack (within 2 rounds), that damage is redirected to the nearest opponent within 8 spaces. This is a hidden effect. |
| Divine Binding 1 | Disengaging from this champion deals 3 Physical damage to the disengaging champion. Spells and abilities that relocate another unit do not trigger Divine Binding. |
| Divine Binding 2 | Disengaging from this champion deals 4 Physical damage to the disengaging champion. Spells and abilities that relocate another unit do not trigger Divine Binding. |
| Divine Binding 3 | Disengaging from this champion deals 5 Physical damage to the disengaging champion. Spells and abilities that relocate another unit do not trigger Divine Binding. |
| Divine Binding 4 | Disengaging from this champion deals 6 Physical damage to the disengaging champion. Spells and abilities that relocate another unit do not trigger Divine Binding. |
| Divine Binding 5 | Disengaging from this champion deals 7 Physical damage to the disengaging champion. Spells and abilities that relocate another unit do not trigger Divine Binding. |
| Divine Binding 6 | Disengaging from this champion deals 8 Physical damage to the disengaging champion. Spells and abilities that relocate another unit do not trigger Divine Binding. |
| Divine Blessing 1 | When this unit comes into play, all friendly champions are healed for 5. |
| Divine Blessing 2 | When this unit comes into play, all friendly champions are healed for 6. |
| Divine Blessing 3 | When this unit comes into play, all friendly champions are healed for 7. |
| Divine Blessing 4 | When this unit comes into play, all friendly champions are healed for 8. |
| Divine Blessing 5 | When this unit comes into play, all friendly champions are healed for 9. |
| Divine Blessing 6 | When this unit comes into play, all friendly champions are healed for 10. |
| Divine Favor 1 | When this unit is deployed, friendly champions heal 4 HP. |
| Divine Favor 2 | When this unit is deployed, friendly champions heal 8 HP. |
| Divine Favor 3 | When this unit is deployed, friendly champions heal 12 HP. |
| Divine Healing 1 | Target champion within 4 spaces is healed for 25% their base HP's |
| Divine Healing 2 | Target champion within 4 spaces is healed for 50% their base HP's |
| Divine Regeneration 1 | At the beginning of your turn, this unit gains 1 HP. |
| Divine Regeneration 2 | At the beginning of your turn, this unit gains 2 HP. |
| Divine Regeneration 3 | At the beginning of your turn, this unit gains 3 HP and is cleansed. |
| Divine Regeneration 4 | At the beginning of your turn, this unit gains 4 HP and is cleansed. |
| Divine Regeneration 5 | At the beginning of your turn, this unit gains 5 HP and is cleansed. |
| Divine Regeneration 6 | At the beginning of your turn, this unit gains 6 HP and is cleansed. |
| Divine Shield 1 | This champion becomes Impervious (immune to damage) until the end of the next turn. |
| Divine Shield 2 | This champion becomes Impervious (immune to damage) until the end of the next turn. |
| Divine Shield 3 | This champion becomes Impervious (immune to damage) until the end of the next turn. |
| Divine Shield 4 | This champion becomes Impervious (immune to damage) until the end of the next turn. |
| Divine Shield 5 | This champion becomes Impervious (immune to damage) until the end of the next turn. |
| Divine Shield 6 | This champion becomes Impervious (immune to damage) until the end of the next turn. |
| Dodge 1 | Next time target champion within 7 spaces makes a ranged attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) |
| Dodge 2 | Next time target champion within 9 spaces makes a ranged attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) |
| Dodge 3 | Next time target champion within 11 spaces makes a ranged attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) |
| Domain: Chasm | This unit gains +4 ATK, +3 DEF, +2 DMG and Mobility while occupying a Chasm space. |
| Domain: Grass | This unit gains +4 ATK, +3 DEF, +2 DMG and Mobility while in Grass. |
| Domain: Lava | This unit gains +4 ATK, +3 DEF, +2 DMG and Mobility while in Lava. |
| Domain: Rock | This unit gains +4 ATK, +3 DEF, +2 DMG and Mobility while in Rock. |
| Domain: Sand | This unit gains +4 ATK, +3 DEF, +2 DMG and Mobility while in Sand. |
| Domain: Shadows | This champion has +4 ATK, +3 DEF, +2 DMG and mobility on any turn it began the turn stealthed. |
| Domain: Snow | This unit gains +3 ATK, +2 DEF, +2 DMG and Mobility while in Snow or Ice. |
| Domain: Water | This unit gains +4 ATK, +3 DEF, +2 DMG and Mobility while in Water. |
| Doom | This unit makes an attack at range against target enemy champion.If successful that unit gains Short Lived 2.This can not be cleansed. |
| Draconic Force 1 | This champion gets +2 DMG for each friendly Dragonkin (Dragons, Draksar, and Skeezick) within 2 spaces. |
| Dragon Form | Unit is cleansed and gains +5 HP, +5 ATK, Immunity - Fire, Flying, and Flamestrike. |
| Dragon God's Staff | At the end of your turns, enemy champions within 3 spaces are Dispelled and suffer 4 Fire damage. |
| Dragon Skull | Fire damage and Acid damage dealt to champions is increased by 25%. |
| Drain 1 | Target friendly champion you own loses 8 life. This unit gains 8 life. |
| Drain 2 | Target friendly champion you own loses 16 life. This unit gains 16 life. |
| Draw Power | Your shrine takes 10 Physical damage and you gain 5 Nora. |
| Dread | Enemy champions get -5 to ATK and -1 to DMG when this champion is in play. |
| Drive | Target champion you control within 4 spaces loses 2 HP and gains +2 DMG and +1 SPD until end of turn and regains 1 AP. A champion who has been Driven can not be the target of Drive by this or any other unit with Drive until the next turn. (HP loss cannot be prevented.) |
| Drudgery | All champions lose all of their AP. |
| Duel | Target an opposing champion within 2 spaces.This champion cannot attack any other champions for the next 4 rounds or until the target is dead.While dueling, this champion deals 50% more damage to target champion and only takes 75% damage from target champion. |
| Dwarf Driven | While this champion is adjacent to a Dwarf you control, it loses Lumbering. |
| Dwarfbound | At the beginning of your enemy's turns, if you control no other dwarves, this unit is Possessed by your enemy until end of turn. |
| Eagle Form | This unit becomes an Eagle with Flying, Mobility, and Detection 3. It gains +1 SPD, +2 AP, and is cleansed. |
| Earth Golem Form | Unit is cleansed and gains 15 HP, +5 Def, Resistance - Physical 3, Lumbering, and Shrine Defender. |
| Earthbound | This champion is Grounded and cannot gain Flying. It cannot teleport, leap, or pounce. |
| Earthshake | Units without flying within 3 spaces of this unit are knocked back 1 space, take 6 damage, and gain lumbering for 1 round. |
| Eat Traps | All traps within 3 space are destroyed. This unit gains +2 DMG per trap for the next 3 turns. |
| Echo Chamber | Enemy champions and relics within 4 spaces take 10 sonic damage. Champions that take damage become Distracted for 4 turns. |
| Electric Eater | When this unit would take Electric damage, it instead recovers HP equal to half the damage that would have been dealt. |
| Electricity Aura 1 | At the end of your turn, this unit deals 2 Electricity damage to each champion within 2 spaces. |
| Electricity Aura 2 | At the end of your turn, this unit deals 4 Electricity damage to each champion within 2 spaces. |
| Electricity Aura 3 | At the end of your turn, this unit deals 6 Electricity damage to each champion within 2 spaces. |
| Elemental Fortitude | This champion has Resistance - Disease 3, Resistance - Poison 3, Resistance - Psychic 3, Fearless, and Iron Will. |
| Elf Bound | At the beginning of your enemy's turns, if you control no other elves, this unit is Possessed by your enemy until end of turn. |
| Elven Statue | At the end of your turn, each friendly non-Demon Elf within 6 spaces heals 1 HP for each friendly non-Demon Elf in play, and each Demon Elf within 6 spaces takes 1 Magical damage for each friendly non-Demon Elf in play. |
| Emboldened | This unit has +2 ATK, +2 DEF and +1 DMG for each Exotic and Rare rune your enemy currently has in play and 5 HP for each Exotic Rune your enemy currently has in play. |
| Encourage 1 | This unit has Overseer: Moga 1. All small champions within 2 spaces have + 2 attack. |
| Encourage 2 | This unit has Overseer: Moga 1. All small champions within 2 spaces have + 4 attack. |
| Encourage 3 | This unit has Overseer: Moga 1. All small champions within 3 spaces have + 4 attack. |
| Encourage 4 | This unit has Overseer: Moga 2. All small champions within 3 spaces have + 4 attack, +2 defense. |
| Encourage 5 | This unit has Overseer: Moga 2. All small champions within 3 spaces have + 4 attack, +4 defense. |
| Encourage 6 | This unit has Overseer: Moga 2. All small champions within 4 spaces have + 4 attack, +4 defense. |
| Encouraged | Every time a friendly champion attacks, this champion gains +1 DMG until the end of the turn. |
| Encroached | This champion gets +2 ATK, +2 DMG, +1 SPD, and +2 DEF for each font your enemy controls. |
| Enduring Aura 1 | Damage to friendly champions within 1 space is reduced by 1. |
| Enduring Aura 2 | Damage to friendly champions within 2 spaces is reduced by 1. |
| Enduring Aura 3 | Damage to friendly champions within 1 space is reduced by 2. |
| Enduring Aura 4 | Damage to friendly champions within 2 spaces is reduced by 2. |
| Enduring Aura 5 | Damage to friendly champions within 1 space is reduced by 3. |
| Enduring Aura 6 | Damage to friendly champions within 2 spaces is reduced by 3. |
| Energy Thief | When a champion moves within 2 spaces of this champion, that champion loses 1 AP and this champion gains 1 AP. At the beginning of your turn, each champion within 2 spaces loses 1 AP, and then this champion gains 1 AP for each AP lost this way. |
| Enfeeble | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes Enfeebled. (Enfeebled: This champion's ATK is reduced by 2 at the beginning of its owners turn until it reaches 0.) |
| Enhance Armor | This unit gets -5 DEF and target champion gets +5 DEF. |
| Enhance Weapon | This unit gets -5 ATK and target champion gets +5 ATK. |
| Enhance: Construct | Constructs within 3 spaces of this unit get +5 HP, Death Nova - Physical 2, and Detonate. |
| Enrage 1 | When this unit is successfully attacked, it gets +3 ATK and +3 DMG until the end of the next turn (this effect does not stack). |
| Enrage 2 | When this unit is successfully attacked, it gets +5 ATK and +5 DMG until the end of the next turn (this effect does not stack). |
| Enrage 3 | When this unit is successfully attacked, it gets +7 ATK and +7 DMG until the end of the next turn (this effect does not stack). |
| Enveloping Mist | Enemy units within 4 spaces of Mist of the Dead have their range reduced down to their minimum range for 3 rounds. |
| Envenom 1 | Target champion becomes Poisoned 1 and loses 3 AP at the start of their next turn . |
| Envenom 2 | Target champion becomes Poisoned 1 and loses 4 AP at the start of their next turn . |
| Equalize | If your enemy controls more champions than you, receive a 20% nora refund when this champion comes into play. |
| Escalation | Every 2 rounds, this champion gains +1 DMG, +1 DEF and +1 ATK at the beginning of turn. |
| Escape | This unit becomes stealthed at the end of any turn it was successfully damaged. |
| Essence Capture | When this champion deals damage to a champion on an attack, you gain nora equal to 30% of the damage dealt. |
| Ethereal | This champion begins play incorporeal and alternates between corporeal and incorporeal at the start of your turns. |
| Ethereal Hammer | This champion makes a Magical hammer attack at RNG 1-3 and +1 AP. |
| Evasive 1 | This unit takes 20% less damage from ranged attacks. |
| Evasive 2 | This unit takes 35% less damage from ranged attacks. |
| Evasive 3 | This unit takes 50% less damage from ranged attacks. |
| Evil Aura | This unit exudes an evil aura. (This is only a visual effect.) |
| Execute | The next attack this unit makes this turn will cause a critical hit (it will do 50% more damage if it hits). |
| Exertion 1 | This champion loses 8 HP and gains 1 AP. |
| Exertion 2 | This champion loses 8 HP and gains 2 AP. |
| Exertion 3 | This champion loses 8 HP and gains 3 AP. |
| Exhume | Target adjacent champion you own will be reanimated when destroyed. This champion is destroyed when the target of this ability is reanimated and gains an additional 20 turn cooldown. If this champion is destroyed before the target, the target will not be reanimated. This is a hidden effect. |
| Exorcism | Make an attack against a Wrath champion with +2 damage. If the champion is destroyed by this attack, it returns to the owner's dock with +5 turns to its cooldown. |
| Expedite | Every time this unit deals combat damage, you get a rune reveal. |
| Explorer | Every round this unit is in play, reveal an additional rune. |
| Explosive Attack 1 | Make a fire attack against target unit at +2 damage. This attack causes knockback. |
| Explosive Attack 2 | Make a fire attack against target unit at +4 damage. This attack causes knockback. |
| Explosive Attack 3 | Make a fire attack against target unit at +6 damage. This attack causes knockback. |
| Extinguish | When a friendly champion takes Fire damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Charred, the Charred condition is removed as well. This effect does not stack. |
| Extraction | Target unoccupied, adjacent space becomes mud for 5 turns and you gain 5 nora. |
| Fading Light | When this champion recovers a nora globe, it becomes Stealthed. |
| Failed Amplifier | Only one spell may be cast per turn. |
| Farshot 1 | This champion makes its basic ranged attack at +1 RNG and +1 AP. |
| Farshot 2 | This champion makes its basic ranged attack at +2 RNG and +1 AP. |
| Farshot 3 | This champion makes its basic ranged attack at +3 RNG and +1 AP. |
| Fascinate | At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly towards this unit. |
| Faultbreak | When this champion moves by way of its normal movement, ENEMY champions within 2 spaces lose 1 AP. |
| Favor | Gain 5 nora when you cast a spell from the same faction as this champion. (this ability can not stack) |
| Fear 1 | Adjacent enemy champions become Frightened until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). |
| Fear 2 | Enemy champions within 2 spaces become Frightened until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). |
| Fear 3 | Enemy champions within 3 spaces become Frightened until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). |
| Fearless | This unit can not be Frightened. |
| Fester | Target injured enemy champion's healing is Inhibited for 10 turns. |
| Fiddle | Target enemy champion within 4 spaces has its base DMG and base DEF swapped for the next 4 turns. This ability shares a cooldown with Meddle and Tamper. |
| Fiery Death | When this champion is destroyed, all champions in play suffer 10 fire damage and a Heart of Fire relic is deployed.If the Heart of Fire is not destroyed after 2 rounds, it hatches, redeploying Firemaw. |
| Final Word | When this unit is destroyed by a champion, the champion that destroyed it is also destroyed. |
| Fire Attack | This unit makes a Fire attack at range 2-4. |
| Fire Aura 1 | At the end of your turn, this unit deals 2 Fire damage to each champion within 2 spaces. |
| Fire Aura 2 | At the end of your turn, this unit deals 4 Fire damage to each champion within 2 spaces. |
| Fire Aura 3 | At the end of your turn, this unit deals 6 Fire damage to each champion within 2 spaces. |
| Fire Bomb 1 | This unit makes a Fire attack for 50% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Charred 2. |
| Fire Bomb 2 | This unit makes a Fire attack for 65% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Charred 2. |
| Fire Bomb 3 | This unit makes a Fire attack for 80% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Charred 2. |
| Fire Eater | This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead gains HP equal to half the damage that would have been dealt. This champion may not become Charred. |
| Fire Feed | At the end of your turn this unit does 4 fire damage to all adjacent ENEMY champions and gains HP equal to the damage dealt this way. |
| Fire Ruby | At the beginning of your turn, Fire Ruby deals 15 Fire damage to the closest enemy unit within 3 spaces. When an enemy champion enters a space within 3 spaces of Fire Ruby, that unit takes 2 Fire damage. |
| Fire Turret | This unit makes a Fire attack at range 2-7 |
| Fire Volatility | When this unit takes fire damage, it releases a flame pulse equal to that damage, to a maximum of 12 damage, to every unit within 2 spaces. This unit can not become Charred. |
| First Aid 1 | Target adjacent friendly champion gains 3 HP. |
| First Aid 2 | Target adjacent friendly champion gains 4 HP. |
| First Aid 3 | Target adjacent friendly champion gains 5 HP. |
| Flame Nova 1 | This unit deals 3 Fire damage to each unit within 2 spaces (Shrines take half damage). |
| Flame Nova 2 | This unit deals 6 Fire damage to each unit within 2 spaces (Shrines take half damage). |
| Flame Nova 3 | This unit deals 9 Fire damage to each unit within 2 spaces (Shrines take half damage). |
| Flame Siphon 1 | Target champion you control takes 10 Fire damage, you gain 150% of the damage taken in Nora. |
| Flame Siphon 2 | Target champion you control takes 10 Fire damage, you gain 200% of the damage taken in Nora. |
| Flame Web | Make an attack against a champion within 4 spaces. If successful, the attacked champion takes 6 Fire damage, becomes Charred 2, Grounded 2, and Ensnared 2. |
| Flamestrike 1 | This champion makes a Fire attack at RNG 1-3. When a champion takes 1 or more damage from this attack, it becomes Charred 2. |
| Flamestrike 2 | This champion makes a Fire attack at RNG 1-4 and +1 DMG. When a champion takes 1 or more damage from this attack, it becomes Charred 3. |
| Flamestrike 3 | This champion makes a Fire attack at RNG 1-5 and +2 DMG. When a champion takes 1 or more damage from this attack, it becomes Charred 4. |
| Flight | This champion is Flying. Restrictions and penalties imposed by terrain are ignored. This unit may move across chasm spaces without dying. Flying units are immune to the effects of Lumbering unless Grounded. |
| Font Aversion | This unit is automatically destroyed if deployed in a font zone. |
| Font Blessing | While this champion is in a font deployment zone you control, it gets +5 ATK, +5 DEF, +5 DMG, and +10 HP. |
| Font Defender | While this champion is within a font deployment zone you control, enemy units within that deployment zone do not contest the font. |
| Font Powered 1 | At the beginning of your turn, if this relic is not within a font deployment zone you control, it becomes Unpowered (loses the Powered condition). |
| Font Powered 2 | At the beginning of your turn, if this relic is not within a font deployment zone you control, or you have less than 5 nora in your nora bank, it becomes Unpowered (loses the Powered condition). Otherwise, it becomes Powered (loses the Unpowered condition), and you lose 5 nora. |
| Forage | This unit gains 3 AP when it captures a nora globe. |
| Force Barrier 1 | Unoccupied spaces within 2 spaces of target adjacent unoccupied space become Impassable until the end of the next turn. |
| Force Barrier 2 | Unoccupied spaces within 2 spaces of target unoccupied space within 2 spaces become Impassable until the end of the next turn. |
| Force Barrier 3 | Unoccupied spaces within 2 spaces of target unoccupied space within 3 spaces become Impassable until the end of the next turn. |
| Forest Walker | At the end of each turn, spaces within 4 of this champion become Vegetation for 3 turns. |
| Foul Strike | Whenever this champion successfully hits an opponent with a basic attack all opposing champions within 2 spaces of the target are Diseased 4. |
| Freeze | Target opposing champion within 2 spaces is Crystallized for 1 round and Frozen for 2 rounds. |
| Freezing Aura | All non-Arctic champions moving within 3 spaces of this champion become Frozen 2. |
| Frightful Aura 1 | All opposing champions within 2 spaces have -5 attack/defense and -1 damage.All friendly undead within 2 spaces have +5 attack/defense. |
| Frightful Aura 2 | All opposing champions within 2 spaces have -10 attack/defense and -2 damage.All friendly undead within 2 spaces have +5 attack/defense and +1 damage. |
| Frightful Blows | Any champion damaged by this champion's base attack becomes Frightened for 2 turns. |
| Frigid Lance | Make a basic attack against target champion at this champion's range. If successful, target becomes Frozen 4. |
| Frost Acolyte | Whenever a champion takes frost damage this champion heals 2 hp (This does not include damage from Chill). |
| Frost Armor 1 | This unit gets +2 DEF and gains 1 additional rank of Damage Shield - Frost (to a max of 3 ranks) until the end of the next turn. |
| Frost Armor 2 | This unit gets +4 DEF and gains 2 additional ranks of Damage Shield - Frost (to a max of 3 ranks) until the end of the next turn. |
| Frost Armor 3 | This unit gets +6 DEF and gains 3 additional ranks of Damage Shield - Frost (to a max of 3 ranks) until the end of the next turn. |
| Frost Attack | This unit makes a Frost attack at range 2-4. |
| Frost Aura 3 | At the end of your turn, this unit deals 6 Frost damage to each champion within 2 spaces. |
| Frost Cone1 | This unit makes a Frost attack for 50% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Chilled 2. |
| Frost Cone2 | This unit makes a Frost attack for 65% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Chilled 2. |
| Frost Cone3 | This unit makes a Frost attack for 80% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage become Chilled 2. |
| Frost Nova 1 | This unit deals 3 Frost damage to each unit within 2 spaces (Shrines take half damage). Champions damaged by Frost Nova become Slowed. |
| Frost Nova 2 | This unit deals 6 Frost damage to each unit within 2 spaces (Shrines take half damage). Champions damaged by Frost Nova become Slowed. |
| Frost Nova 3 | This unit deals 9 Frost damage to each unit within 2 spaces (Shrines take half damage). Champions damaged by Frost Nova become Slowed. |
| Frost Turret | This unit makes a Frost attack at range 2-7 |
| Frostburn | When a friendly champion takes frost damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Chilled, the Chilled condition is removed as well. This effect does not stack. |
| Fry | If this champion occupies water when activating this ability, all enemy champions in water within 5 spaces take 8 electric damage. |
| Fury | When this unit deals damage to an enemy champion, it gains +1 DMG. |
| G'hernbound | This unit has -10 ATK, -10 DEF, -2 DMG, loses all its abilities, and has a close-combat physical attack unless it is within range of a unit with Overseer: Moga. |
| Gain Control | The effects of Reckless Flight are negated until the end of this turn. This ability costs 10 Nora upon activation. |
| Gain Resistance Frost | All friendly champions without the Ice Eater ability receive the Resistance Frost 2 ability when this champion is in play. |
| Germinate | Spawn a Sapling on an adjacent space for 20 Nora. Spawned Sapling has the Skirmisher ability. |
| Germination Engine | While Powered, a Sapling champion under your control spawns adjacent to this relic every 3 rounds. While Powered, when you play an Area Effect spell, as an additional effect of that spell, spaces within the affected area become Vegetation for the next 6 turns. |
| Ghost | This champion is Incorporeal. |
| Ghost Pendant | All enemy champions within 3 spaces of this relic become Cursed 2 when this relic is deployed and at the end of your turns. |
| Gift of Fertility | Abilities that create units that are on your champions have their cooldowns decreased by 1 (to a minimum of 1). This does not stack. |
| Gift of the Dead | For the next 4 turns, all damage dealt to this unit is dealt to the nearest undead unit you own. If you have no undead units in play, this unit takes 20% more damage. |
| Give Refuge - Voil | Voil champions you control that are adjacent to this unit gain Take Refuge. |
| Globe Of Deception | All nora globes become blood balls instead. If a demon captures the bloodball, it heals for the amount of nora that would have been recovered from the Nora Globe. If a non-demon captures it, it takes that same amount in disease damage. |
| Gore | When this champion makes a close-combat or Charge attack that deals Physical damage to a champion, that champion becomes Gored. (Gored - This champion takes 1 Physical damage at the beginning of each turn until it is cleansed. This condition does not stack.) |
| Grace of the Dead 1 | When this unit dies, all units you control recover 6 HP. At the start of your next turn, all units you control recover 3 HP. |
| Grace of the Dead 2 | When this unit dies, all units you control recover 12 HP. At the start of your next turn, all units you control recover 6 HP. |
| Grand Entrance | When this unit enters play, the closest enemy champion is Awestruck for 3 turns. |
| Grant - Immunity Electric | Target champion you own is immune to electric damage for one round. |
| Grant - Trail Sand | Target champion within 7 spaces gains the Trail: Sand ability until end of turn. |
| Grant - Tunnel Sand | Target champion within 7 spaces gains rank 3 of the tunnel sand ability until end of turn. |
| Grant Fire Trap | Target friendly champion within 7 spaces gains Fire Trap 3 for 1 turn. |
| Grant Frost Aura | Target champion you control gains Frost Aura 3 for 2 turns. |
| Grant Frost Trap | Target friendly champion within 7 spaces gains Frost Trap 3 for 1 turn. |
| Grant Poison Cloud Trap | Target friendly champion within 7 spaces gains Poison Trap for 1 turn. |
| Grant Stone Trap | Target friendly champion within 7 spaces gains Stone Trap 3 for 1 turn. |
| Grant Tempo | Target friendly champion within 7 spaces gains Tempo for 2 turns. |
| Gravetend | When this unit is deployed, your champion with the highest cooldown is set to 0. When this unit is destroyed, your enemy's champion with the highest cooldown is set to 0. |
| Graveyard | Spawn a Skeleton is spawned to an empty, adjacent space at the cost of 2 damage to your Shrine. |
| Greenhouse | All Treefolk within 5 spaces gain +4 ATK, +4 DEF, +1 SPD, +2 DMG and +5 HP. |
| Grimlic's Eye | champions you control have their spell presence increased by 2 spaces. |
| Grimlic's Portal | champions adjacent to this relic gain the Portal ability. |
| Gronk Rider | When this unit dies, a dwarven handler is spawned. |
| Ground | This champion makes an attack against target champion, at half DMG. When this attack deals 1 or more damage, the target becomes Grounded until the end of the next turn. |
| Growth 1 | Friendly champions within 1 space are healed for 2 HP at the beginning of your turns. |
| Growth 2 | Friendly champions within 2 spaces are healed for 2 HP at the beginning of your turns. |
| Growth 3 | Friendly champions within 2 spaces are healed for 3 HP at the beginning of your turns. |
| Growth 4 | Friendly champions within 3 spaces are healed for 3 HP at the beginning of your turns. |
| Growth 5 | Friendly champions within 3 spaces are healed for 4 HP at the beginning of your turns. |
| Growth 6 | Friendly champions within 4 spaces are healed for 4 HP at the beginning of your turns. |
| Guard Tower | At the start of your turns, all enemy champions within 4 spaces take 1 Physical damage and are knocked back 1 space. |
| Guarded: Voil | While this champion is adjacent to a Voil you control, all damage from enemy attacks are reduced to 0. |
| Guardian - Voil | Voil champions you control that are adjacent to this champion have Guarded - Voil. |
| Habitation | This champion gets +2 ATK, +2 DMG, +1 SPD, and +2 DEF for each font you control. |
| Hammer Throw 1 | Make a magical attack with a range of 3-6, at +2 DMG against target enemy unit. |
| Hammer Throw 2 | Make a magical attack with a range of 3-6, at +4 DMG against target enemy unit. |
| Hammer Throw 3 | Make a magical attack with a range of 3-6, at +6 DMG against target enemy unit. |
| Harden 1 | All plants you control gain 1 rank of physical resistance. |
| Harden 2 | All KF champs you control gain 1 rank of physical resistance. |
| Harvest | Friendly Plant champions lose 1 AP and 2 HP each. You gain 3 nora for each Plant effected. |
| Haunt 1 | Select an enemy Relic within 2 spaces: you possess that Relic for 3 turns. This unit is paralyzed while you control the Relic. |
| Haunt 2 | Select an enemy Relic within 2 spaces: you possess that Relic for 6 turns. This unit is paralyzed while you control the Relic. |
| Haunt 3 | Select an enemy Relic within 2 spaces: you possess that Relic for 9 turns. This unit is paralyzed while you control the Relic. |
| Hawk Attack 1 | This unit attacks target champion within 6 spaces with Hawk at +2 DMG. If attack is successful, target champion gains Eviscerated 2. |
| Hawk Attack 2 | This unit attacks target champion within 6 spaces with Hawk at +4 DMG. If attack is successful, target champion gains Eviscerated 2. |
| Heal Champion 1 | Target friendly champion within 4 spaces (including this champion) heals 4 HP. |
| Heal Champion 2 | Target friendly champion within 4 spaces (including this champion) heals 8 HP. |
| Heal Champion 3 | Target friendly champion within 4 spaces (including this champion) heals 12 HP. |
| Heal Mass 1 | Friendly champions within 4 spaces (including this champion) heal 4 HP. |
| Heal Mass 2 | Friendly champions within 4 spaces (including this champion) heal 6 HP. |
| Heal Mass 3 | Friendly champions within 4 spaces (including this champion) heal 8 HP. |
| Heal Self 1 | This unit recovers 4 HP. |
| Heal Self 2 | This unit recovers 8 HP. |
| Heal Self 3 | This unit recovers 12 HP. |
| Heal Serpent 1 | Target friendly Serpent within 3 spaces recovers 6 HP. Any other friendly deployed serpents recover 3 HP. |
| Heal Serpent 2 | Target friendly Serpent within 3 spaces recovers 12 HP. Any other friendly deployed serpents recover 6 HP. |
| Healing Breath 1 | All champions in the target recover 15 life divided by the number of targets (to a max of 8 life a target). Each affected champion becomes Cleansed. |
| Healing Breath 2 | All champions in the target recover 22 life divided by the number of targets (to a max of 12 life a target). Each affected champion becomes Cleansed. |
| Healing Deficiency | Healing received by this idol is reduced by 50% |
| Healing Salve | Target friendly champion within 5 spaces is healed for 10 HP. This ability costs 6 nora to use. |
| Heavy Charger | This champion deals 50% more damage when using the Charge ability. |
| Herbivore | When this unit deals damage to a plant champion, it heals HP equal to half the damage dealt and gains 1 AP. |
| Hero | This unit takes 15 damage when you play any rune from a different faction. This unit can not be Reanimated. |
| Hex 1 | Target champion loses 4 HP and has its DMG reduced by 40% (rounded down) for the next 3 turns. This effect does not stack. |
| Hex 2 | Target champion loses 6 HP and has its DMG reduced by 50% (rounded down) for the next 3 turns. This effect does not stack. |
| Hex 3 | Target champion loses 8 HP and has its DMG reduced by 60% (rounded down) for the next 3 turns. This effect does not stack. |
| Hibernate | This champion becomes stealthed.At the end of this turn, it gains Regeneration 3, Immobile and Pacified for the next 5 rounds.If it becomes destealthed these effects are removed. |
| Hidden: Arctic | At the end of your turn, if this champion occupies Ice or Snow, it becomes Stealthed. Otherwise, it loses Stealthed. |
| Hidden: Chasm | At the end of your turn, if this champion occupies a chasm space, it becomes Stealthed. Otherwise, it loses Stealthed. |
| Hidden: Dead Magic Zone | At the end of your turn, if this champion occupies a Dead Magic Zone, it becomes Stealthed. Otherwise, it loses Stealthed. |
| Hidden: Rock | At the end of your turn, if this champion occupies Rock, it becomes Stealthed. Otherwise, it loses Stealthed. |
| Hidden: Sand | At the end of your turn, if this champion occupies Sand, it becomes Stealthed. Otherwise, it loses Stealthed. |
| Hidden: Vegetation | At the end of your turn, if this champion occupies Vegetation, it becomes Stealthed. Otherwise, it loses Stealthed. |
| Hidden: Water 1 | At the end of your turn, if this champion occupies Water, it becomes Stealthed. Otherwise, it loses Stealthed. |
| High Ground | This unit does +2 damage to champions without flying and 2 damage less to champions with flying. |
| Hinder Movement | This champion makes an attack against target champion, at 50% DMG. When this attack deals 1 or more damage, the target becomes Slowed until the end of the next turn. |
| Holy Blade of Valdac | All spaces in range of this relic are hallowed ground. |
| Horn of K'thir | All champions you control get +5 defense and +5 attack and +3 damage on melee attacks for one round. |
| Horrific Aura 1 | Until the end of the next turn, when a champion attacks this unit, that champion becomes Frightened until end of turn, and the attack misses. This effect is hidden. |
| Horrific Aura 2 | Until the end of the next turn, when a champion attacks this unit, that champion becomes Frightened 3, and the attack misses. This effect is hidden. |
| Hostile | This unit sacrifices 5 hp to gain +5 DMG until the end of turn. |
| Hunter: Dragonkin | When this unit would deal attack damage to a Dragonkin, that damage is increased by 50%. When this unit takes attack damage from a Dragonkin champion, that damage is reduced by 30%. |
| Hunter: Forglar Swamp | When this unit would deal attack damage to a champion from the Forglar Swamp, that damage is increased by 50%. When this unit takes attack damage from a Forglar Swamp champion, that damage is reduced by 30%. |
| Hunter: Forsaken Wastes | When this unit would deal attack damage to a champion from the Forsaken Wastes, that damage is increased by 50%. When this unit takes attack damage from a Forsaken Wastes champion, that damage is reduced by 30%. |
| Hunter: Hero | When this champion would deal attack damage to a Hero or Titan, that damage is increased by 50%. When this champion would take attack damage from a Hero or Titan, that damage is reduced by 30%. (A Hero is a champion with the Hero ability). |
| Hunter: Ironfist Stronghold | When this unit would deal attack damage to a champion from the Ironfist Stronghold, that damage is increased by 50%. When this unit takes attack damage from a Ironfist Stronghold champion, that damage is reduced by 30%. |
| Hunter: K'thir Forest | When this unit would deal attack damage to a champion from the K'thir Forest, that damage is increased by 50%. When this unit takes attack damage from a K'thir Forest champion, that damage is reduced by 30%. |
| Hunter: Savage Tundra | When this unit would deal attack damage to a champion from the Savage Tundra, that damage is increased by 50%. When this unit takes attack damage from a Savage Tundra champion, that damage is reduced by 30%. |
| Hunter: Shattered Peaks | When this unit would deal attack damage to a champion from the Shattered Peaks, that damage is increased by 50%. When this unit takes attack damage from a Shattered Peaks champion, that damage is reduced by 30%. |
| Hunter: Skeezick | When this unit would deal attack damage to a Skeezik, that damage is increased by 50%. When this unit takes attack damage from a Skeezick champion, that damage is reduced by 30%. |
| Hunter: Sundered Lands | When this unit would deal attack damage to a champion from the Sundered Lands, that damage is increased by 50%. When this unit takes attack damage from a Sundered Lands champion, that damage is reduced by 30%. |
| Hunter: Underdepths | When this unit would deal attack damage to a champion from the Underdepths, that damage is increased by 50%. When this unit takes attack damage from a Underdepths champion, that damage is reduced by 30%. |
| Hydrate | All friendly champions within 2 spaces gain 2 AP and the spaces they are standing in turn to Water for 3 turns. |
| Ice Armor | When this unit is attacked, if the attack is a close-combat attack, the attacker becomes Slowed for 3 turns. |
| Ice Aura | Spaces within 3 spaces from this relic are Ice (any non-Arctic champion occupying this space gets -1 SPD). |
| Ice Block | When this relic has been in play for 8 turns, it is removed, and the space it occupied becomes Shallow Water (non-Impeding) for the next 3 turns. |
| Ice Eater | This champion has Arctic. At the beginning of your turn, if this unit occupies Snow or Ice, it gains 2 HP. When this unit would take Frost damage, it instead gains HP equal to half the damage that would have been dealt. |
| Ice Front | At the end of each turn, all spaces within 3 spaces of this champion becomes Ice for 2 turns. |
| Ice Generator | While Powered, at the end of your turn, non-Ice spaces adjacent to Ice spaces generated by this relic become Ice. Otherwise, at the end of each turn, this terrain manipulation effect ends on the most recently affected spaces (if any). When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces (if any). |
| Ice Shard | This relic has Arctic and Immunity - Frost. When a champion or relic takes Frost damage, that damage is increased by 25%. When a champion or relic takes Fire damage, that damage is decreased by 25%. This effect does not stack. |
| Ice Statue | When a unit moves within 2 spaces of the Ice Statue, it loses 1 AP and becomes Frozen 2. |
| Ice Veil | When this champion comes into play all terrain within 10 spaces turns into ice terrain for 3 turns. |
| Icebreaker | Snow and Ice spaces adjacent to this champion are Water (Impeding 1) for the next 4 turns. Champions occupying spaces modified this way become Grounded 2. |
| Iceguard | The next time this unit is damaged, this unit becomes Crystallized until the end of turn. |
| Iceguard Bracers | When an enemy champion moves within 3 spaces of this relic, it suffers 5 Frost damage. |
| Icewalker | This champion moves unimpeded over Snow and does not suffer the -1 SPD penalty while occupying Ice. |
| Ignorance | Enemy Wizards, Clerics and Priests within 6 spaces of this champion may not activate abilities. |
| Illusion - Archer | Create a Elven Archer Illusion in the nearest deployment zone. The illusion will appear upgraded at random. |
| Illusion - Elf | Create a Elven BladeMaster Illusion in the nearest deployment zone. The illusion will appear upgraded at random. |
| Illusion - Garu | Create a Elder Garu Illusion in the nearest deployment zone. The illusion will appear upgraded at random. |
| Illusion of Lies | Whenever your opponent deploys a champion, an illusionary copy of that champion is spawned in your nearest deployment zone. |
| Immobile | This unit cannot move. |
| Immortality | When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP. |
| Immunity - Acid | Acid damage that would be dealt to this unit is prevented. This unit may not become Scoured. |
| Immunity - Disease | Disease damage that would be dealt to this unit is prevented. This unit may not become Diseased. |
| Immunity - Electricity | Electricity damage that would be dealt to this unit is prevented. This unit may not become Shocked. |
| Immunity - Fire | Fire damage that would be dealt to this unit is prevented. This unit may not become Charred. |
| Immunity - Frost | Frost damage that would be dealt to this unit is prevented. This unit may not become Chilled or Frozen. |
| Immunity - Magical | Magical damage that would be dealt to this unit is prevented. |
| Immunity - Physical | Physical damage that would be dealt to this unit is prevented. This unit may not become Eviscerated. |
| Immunity - Poison | Poison damage that would be dealt to this unit is prevented. This unit may not become Poisoned. |
| Immunity - Psychic | Psychic damage that would be dealt to this unit is prevented. |
| Immunity - Sonic | Sonic damage that would be dealt to this unit is prevented. |
| Immunity Voil | Damage dealt to this champion by Voil is reduced to 0. |
| Immunize | Target unit within 5 spaces gains Immunity - Disease for 5 turns. |
| Impact Strike | Target of this attack takes damage and is knocked back 1 space. Enemy units without flying within 3 spaces of this unit are knocked back 1 space, and take half of the damage. |
| Impart | Target champion within 3 spaces is healed for 5 HP and gains 1 DMG. This unit loses 8 life and gains -1 DMG. |
| Impatient | This unit loses 5 hp each round it does not attack successfully. Every time a champion you own within 3 spaces attacks, this unit gains 1 AP. |
| Impenetrable | This champion can not be the target of abilities your enemy controls. |
| Incinerate 1 | Target unit takes 8 fire damage and becomes Enflamed 4. (Target champion is engulfed in flame. At the end of your turn, champion deals 6 Fire damage to each champion within 2 spaces.) |
| Incinerate 2 | Target unit takes 12 fire damage and becomes Enflamed 4. (Target champion is engulfed in flame. At the end of your turn, champion deals 6 Fire damage to each champion within 2 spaces.) |
| Incinerate 3 | Target unit takes 16 fire damage and becomes Enflamed 4. (Target champion is engulfed in flame. At the end of your turn, champion deals 6 Fire damage to each champion within 2 spaces.) |
| Incite Rage | Target barbarian champion you control gains Berserker 3 for 5 turns and recovers all AP. |
| Indentured: Lich | If you do not control a lich at the end of your turn, this unit is destroyed. |
| Infest | Make an attack against target champion within 2 spaces. If successful, the attack does no damage, Parasitic Fesh is removed from play, and the targeted champion becomes Infested (at the beginning of each turn, it loses 8 HP. If it is destroyed this way, a Parasitic Fesh spawns in that champion's space, under your control. This condition can not be cleansed. |
| Initiative 1 | This champion gains 5 AP when deployed. |
| Inscrutable Form | This champion cannot be cloned or copied. No other champions can take the form of this champion. |
| Inspire | Select a friendly champion within 2 spaces of this unit. That champion gains +2 DMG, and this unit receives -2 DMG. |
| Instigate | Other Skeezick you control gain Enrage 1 while this unit is in play. This effect does not stack. |
| Insubstantiate | At the end of your turn, all incorporeal champions become stealthed.While this champion is in play, all champions have the Destealth ability. |
| Intensify | After being in play for 5 rounds this unit gains +2 range, +4 ATK, +3 DEF, +2 DMG, is fully healed, cleansed and loses this ability. |
| Intoxicate | Brewmaster equips target champion with Blacklabel Brew. |
| Invasion | Champions within 3 spaces of the targeted location take 5 Physical damage and the affected area becomes invaded with a Mini-locust Swarm for 3 turns. Champions in the Mini-locust Swarm have -10 DEF. |
| Invigorate 1 | Target friendly champion within 2 spaces gains 2 AP. |
| Invigorate 2 | Target friendly champion within 2 spaces gains 4 AP. |
| Iron Will | This champion may not be Charmed or Possessed. |
| Kill Frenzy | When this champion destroys a champion on a close-combat attack, it makes a close-combat attack against a randomly selected adjacent unit if possible (extra attacks cost 0 AP, and do not affect the AP costs of subsequent attacks). |
| Knockback 1 | This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 1 space. |
| Knockback 2 | This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 2 spaces. |
| Knockback 3 | This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 3 spaces. |
| Knockout | Target champion becomes paralyzed for 2 turns. This champion must be stealthed to use this ability. Using this ability does not remove stealth. |
| Latch On | For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering. |
| Lava Storm | Target Area Effect 2: Non flying champions within the affected area take 12 Fire damage. For the next 2 turns, spaces within the affected area are Shallow Lava (4 Fire damage on entry and when occupied). |
| Lava Trap | This relic is deployed stealthed. When an enemy champion moves within 2 spaces of the trap, the relic is destroyed and enemy units within range take 8 fire damage. The location of the relic becomes Lava (Impeding 1, 8 Fire damage on entry and when occupied) for 5 turns. |
| Lava-fall 1 | For the next 2 rounds, all spaces within 2 of this unit become Shallow Lava (4 Fire damage on entry and when occupied). |
| Lava-fall 2 | For the next 3 rounds, all spaces within 4 of this unit become Shallow Lava (4 Fire damage on entry and when occupied). |
| Lavawalker | This champion ignores movement restrictions and movement penalties imposed by Lava. Fire damage that would be dealt to this champion by Lava is prevented. |
| Lay Hatchling | Unit summons a dragon egg relic to target adjacent space. At the end of the next turn, the egg will hatch into a Draksar Broodling. |
| Lay on Hands 1 | Target champion within 2 spaces (including this champion) heals HP equal to its max HP. |
| Lay on Hands 2 | Target champion within 2 spaces (including this champion) heals HP equal to its max HP. |
| Lay Trap - Boulder 1 | Lay a Boulder Trap on target adjacent space. Next time an enemy champion enters that space, it takes 4 Physical Damage. |
| Lay Trap - Boulder 2 | Lay a Boulder Trap on target adjacent space. Next time an enemy champion enters that space, it takes 7 Physical Damage. |
| Lay Trap - Boulder 3 | Lay a Boulder Trap on target adjacent space. Next time an enemy champion enters that space, it takes 10 Physical Damage. |
| Lay Trap - Fire 1 | Lay a Fire Trap on target adjacent space. Next time an enemy champion enters that space, it takes 3 Fire Damage. |
| Lay Trap - Fire 2 | Lay a Fire Trap on target adjacent space. Next time an enemy champion enters that space, it takes 6 Fire Damage. |
| Lay Trap - Fire 3 | Lay a Fire Trap on target adjacent space. Next time an enemy champion enters that space, it takes 9 Fire Damage. |
| Lay Trap - Frost 1 | Lay a Frost Trap on target adjacent space. Next time an enemy champion enters that space, it takes 2 Frost Damage and becomes Slowed. |
| Lay Trap - Frost 2 | Lay a Frost Trap on target adjacent space. Next time an enemy champion enters that space, it takes 4 Frost Damage and becomes Slowed. |
| Lay Trap - Frost 3 | Lay a Frost Trap on target adjacent space. Next time an enemy champion enters that space, it takes 6 Frost Damage and becomes Slowed. |
| Lay Trap - Poison Cloud 1 | Lay a Poison Trap on target adjacent space. Next time an enemy champion enters that space, all spaces within a range of 2 are covered in a poison cloud until end of the next turn. When a champion enters the poison cloud, it takes 6 Poison damage and becomes Poisoned 2. |
| Leap 1 | This champion is relocated to target space 2 spaces away (if this champion is engaged, this ability costs +1 AP to activate). |
| Leap 2 | This champion is relocated to target space 2-3 spaces away (if this champion is engaged, this ability costs +1 AP to activate). |
| Leap 3 | This champion is relocated to target space 2-4 spaces away (if this champion is engaged, this ability costs +1 AP to activate). |
| Levitate | Target champion within 3 spaces gains flying for 4 turns. |
| Lich-born | Lich-born cannot be the target of spells. When this unit is destroyed, it reanimates as a Lich Knight champion with +5 ATK, +5 DEF, +3 DMG, Flight, Scorn, Life Siphon and Immunity - Magical. Its attack becomes Magical. |
| Lichbound | At the beginning of your enemy's turn, if you do not control a Lich, this unit is Possessed by your enemy until end of turn. |
| Life Siphon | When this unit deals damage to a champion, it heals HP equal to half the damage dealt. |
| Lifedrain Aura | At the start of your turns, all champions within 3 spaces lose 2 hp, and this champion is healed by an amount equal to the total hp lost. |
| Lifedrinker | When this unit destroys a champion, it heals HP equal to half the destroyed champion's max HP. |
| Lift | Target champion gains flying, no longer engages opposing units, and cannot spend AP on movement for 2 rounds.Whenever this champion moves, target champion moves to where this champion was.This champion's movement costs 3 AP while target champion is Lifted. |
| Load Catapult | Target adjacent, friendly, normal-sized champion gains Catapult until end of turn (this champion is relocated to target space 2-5 spaces away, for 0 AP). When a champion with Catapult is no longer adjacent to this unit, it loses the Catapult ability. |
| Lonx Guardian | Lonx champions you control that are adjacent to this champion may not be the target of ranged attacks. |
| Loyalty | If your battlegroup is full faction this champion gains +5 attack, +1 damage and +5 hp. |
| Lumbering | This champion's AP cost for each movement is increased by 1. |
| Magic Acolyte | Whenever a champion takes magic damage this champion heals 2 hp. |
| Magic Blast | Whenever this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% damage. |
| Magic Eater | When this unit would take Magic damage, it instead recovers HP equal to half the damage that would have been dealt. |
| Magic Mantle | Target friendly champion within 5 spaces gains Damage Shield: Magical 3 for the next 4 turns. |
| Magic Nova 1 | This unit deals 3 Magical damage to each unit within 2 spaces (Shrines take half damage). |
| Magic Nova 2 | This unit deals 6 Magical damage to each unit within 2 spaces (Shrines take half damage). |
| Magic Nova 3 | This unit deals 9 Magical damage to each unit within 2 spaces (Shrines take half damage). |
| Magic Turret | This unit makes a Magic attack at range 2-7 |
| Magical Attack | This unit makes a Magical attack at range 2-4. |
| Magical Bomb 1 | This unit makes a Magic attack for 50% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage have their DEF set to 0 until the end of turn. |
| Magical Bomb 2 | This unit makes a Magic attack for 65% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage have their DEF set to 0 until the end of turn. |
| Magical Bomb 3 | This unit makes a Magic attack for 80% DMG against all units within 2 spaces of the targeted location. Units dealt 1 or more damage have their DEF set to 0 until the end of turn. |
| Magnetic Pulse | All enemies with equipment within 6 spaces of this champion regain only half the normal amount of AP at the beginning of their turns. |
| Majestic 1 | Enemy champions adjacent to this unit are Awestruck. (Awestruck - This champion has -50% ATK, -50% DMG, and -2 SPD.) |
| Majestic 2 | Enemy champions within 2 spaces of this unit are Awestruck. (Awestruck - This champion has -50% ATK, -50% DMG, and -2 SPD.) |
| Make Ice | Create a Block of Ice on an adjacent space and lose 5 HP. |
| Mark | This ability does not destealth, and is only usable while stealthed.Target champion within 3 spaces suffers 2 additional damage from all attacks made by friendly units this turn. |
| Market | Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. |
| Marsh Lesson | For 2 rounds, Aquatic champions you control within 4 spaces gain the condition Marsh Lesson for 2 rounds and gain Amphibious for 2 rounds. (Marsh Lesson - This champion is temporarily free from the effects of Aquatic.) |
| Marsh Singer 1 | At the beginning of your turn, you gain 1 nora. |
| Marsh Singer 2 | At the beginning of your turn, you gain 2 nora. |
| Marsh Singer 3 | At the beginning of your turn, you gain 3 nora. |
| Marsh Singer 4 | At the beginning of your turn, you gain 4 nora. |
| Marsh Singer 5 | At the beginning of your turn, you gain 5 nora. |
| Marsh Singer 6 | At the beginning of your turn, you gain 6 nora. |
| Mason 1 | Target adjacent relic, shrine, or Construct champion gains 3 HP. |
| Mason 2 | Target adjacent relic, shrine, or Construct champion gains 6 HP. |
| Mason 3 | Target adjacent relic, shrine, or Construct champion gains 9 HP. |
| Massive Leap 1 | This champion leaps 2 spaces away, and where it lands it causes a tremor (Enemy champions without flying within 3 spaces of this unit are knocked back 1 space, take 6 Physical damage, and gain Lumbering for 1 round. Enemy relics within 3 spaces of this unit take 6 Physical damage). |
| Massive Leap 2 | This champion leaps 2-3 spaces away, and where it lands it causes a tremor (Enemy champions without flying within 3 spaces of this unit are knocked back 1 space, take 6 Physical damage, and gain Lumbering for 1 round. Enemy relics within 3 spaces of this unit take 6 Physical damage). |
| Master Climber | This champion gets +2 attack, +2 defense and +1 damage for one round every time it changes elevation. |
| Mead Trap | This relic is deployed stealthed. When an enemy unit moves within 2 spaces of the trap, all non-dwarf champions within 3 spaces become intoxicated 5. (ATK, DEF, DMG reduced by 40%) |
| Meddle | Target enemy champion within 4 spaces has its base ATK and base DEF swapped for the next 4 turns. This ability shares a cooldown with Fiddle and Tamper. |
| Melee Specialist 1 | While this champion is within 3 spaces of at least 2 enemy champions it gets +4 DEF and +2 DMG. |
| Melee Specialist 2 | While this champion is within 3 spaces of at least 2 enemy champions it gets +8 DEF and +4 DMG. |
| Melee Specialist 3 | While this champion is within 3 spaces of at least 2 enemy champions it gets +12 DEF and +6 DMG. |
| Melt | All snow, ice or water terrain with 6 spaces become dirt for 6 turns. Arctic, Amphibious and Aquatic units within 6 spaces take 7 damage. |
| Mental Net | Make a Psychic attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -2 DEF for 2 turns. |
| Mimic Attack | This unit's ATK is equal to the base attack of the champion with the highest base ATK in play.If there are no other champion's in play this unit's ATK is 0. |
| Mimic Damage | This unit's DMG is equal to the base DMG of the champion with the highest base DMG in play.If there are no other champion's in play this unit's DMG is 0. |
| Mimic Defense | This unit's DEF is equal to the base DEF of the champion with the highest base DEF in play.If there are no other champion's in play this unit's DEF is 0. |
| Mindwipe Aura 1 | All champions within 2 spaces of this unit cannot attack next turn. |
| Mindwipe Aura 2 | All champions within 3 spaces of this unit cannot attack next turn. |
| Mobility | This champion may disengage the turn it becomes Engaged and disengages for 0 AP. |
| Moga Cave | Adjacent Moga units gain the ability to enter the Moga Cave for 3 rounds. At the beginning of your turn, units inside Moga Cave recover 7 HP. There may be no more than 4 units in Moga Cave at a time. If Moga Cave is destroyed, units inside Moga Cave are destroyed as well. |
| Moga Den | At the start of every fourth turn, Moga Den spawns a Moga Pup on an adjacent space for 10 Nora. |
| Moga Riders | When this unit dies, a Moga Trapper and a Moga Netter are spawned. |
| Momentum 1 | Friendly champions within 1 space gain 1 AP. |
| Momentum 2 | Friendly champions within 2 spaces gain 1 AP. |
| Momentum 3 | Friendly champions within 2 spaces gain 2 AP. |
| Momentum 4 | Friendly champions within 3 spaces gain 2 AP. |
| Momentum 5 | Friendly champions within 3 spaces gain 3 AP. |
| Momentum 6 | Friendly champions within 3 spaces gain 3 AP. |
| Motivate | Other champions you control get +1 to ATK and +1 to DMG when this champion is in play. |
| Mountain King 1 | This champion has +4 attack and +4 defense while occupying rock terrain. |
| Mountain King 2 | Friendly champions within 1 space have +4 ATK and +4 DEF while occupying rock terrain. |
| Mountain King 3 | Friendly champions within 2 spaces have +4 ATK and +4 DEF while occupying rock terrain. |
| Mountain King 4 | Friendly champions within 2 spaces have +4 ATK, +4 DEF and +1 DMG while occupying rock terrain. |
| Mountain King 5 | Friendly champions within 3 spaces have +4 ATK, +4 DEF and +1 DMG while occupying rock terrain. |
| Mountain King 6 | Friendly champions within 3 spaces have Mountaineer, +4 ATK, +4 DEF and +1 DMG while occupying rock terrain. |
| Mountaineer | This champion ignores movement restrictions and movement penalties imposed by terrain elevation and ignores terrain restrictions while moving. |
| Mudsling | Target unit within 5 spaces takes 50% damage and gains Lumbering and cannot Leap, Pounce or Teleport for 2 rounds. |
| Mudwalker | This unit ignores movement restrictions and movement penalties imposed by terrain that includes both water and dirt on the same space. |
| Multi-Headed | Whenever this champion has dealt 25 damage it gains +2 DMG and a rank of Multiattack. When this champion has dealt 50 damage it gains another +2 DMG and another rank of Multiattack. |
| Multiattack 1 | This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP. |
| Multiattack 2 | This champion's AP cost for making a basic attack is reduced by 2, to a minimum of 2 AP. |
| Multiattack 3 | This champion's AP cost for making a basic attack is reduced by 3, to a minimum of 2 AP. |
| Murk | Stealthed champions within 8 spaces do not lose stealth when damaged while this unit is in play. |
| Mysterious Gift | Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. |
| Mystic Push | While this unit is in play, the spell presence of champions you control is increased by one and champions your enemy controls have their spell presence decreased by one. |
| Nature's Balance | All amplifications and vulnerabilities are negated while this unit is in play. When a summoned unit comes into play, it dies. |
| Nature's Blessing 1 | Target champion (including this champion) is Cleansed (all negative conditions are lost) and is healed for 5 HP. |
| Nature's Blessing 2 | Target champion (including this champion) is Cleansed (all negative conditions are lost), is healed for 5 HP, and gains +2 DEF for 1 round. |
| Nature's Blessing 3 | Target champion (including this champion) is Cleansed (all negative conditions are lost), is healed for 5 HP, and gains +4 DEF for 1 round. |
| Nature's Blessing 4 | Target champion (including this champion) is Cleansed (all negative conditions are lost), is healed for 5 HP, and gains +4 DEF for 2 rounds. |
| Nature's Blessing 5 | Target champion (including this champion) is Cleansed (all negative conditions are lost), is healed for 5 HP, and gains +6 DEF for 2 rounds. |
| Nature's Blessing 6 | Target champion (including this champion) is Cleansed (all negative conditions are lost), is healed for 5 HP, and gains +6 DEF for 3 rounds. |
| Nefari Torch | When a spell is played, the shrine of the player that cast the spell shrine loses 5 HP. |
| Nemesis - Earthmover | When this champion is deployed, an Earthmover with Iron Will appears within 3 spaces of your enemy's Shrine or Avatar, under their control. |
| Nemesis - Enraged Grizzly | When this champion is deployed, a Enraged Grizzly with Iron Will appears within 3 spaces of your enemy's Shrine or Avatar, under their control. |
| Nemesis - G'hern Traitor | When this champion is deployed, a G'hern Traitor with Iron Will appears within 3 spaces of your enemy's Shrine or Avatar, under their control. |
| Nemesis - Ghoul | When this champion is deployed, a Ghoul with Iron Will appears within 3 spaces of your enemy's Shrine or Avatar, under their control. |
| Nexus Aura | For the next round, any damage done to a champion within 2 spaces is split and shared equally with all champions in that range. This effect is hidden. |
| Nohkan Do 1 | This unit has Block and Dodge 1. |
| Nohkan Do 2 | This unit has Block 2, Dodge 2, Riposte and Arrow Throw 1. |
| Nora Incarnate | Any champion damaged by this champion's basic attack becomes Charred 3, Chilled 3, Poisoned 3, Shocked 3 and Scoured 3. |
| Nora Leech | When your enemy would gain Nora through an ability, spell or relic, they gain 75% of that amount, and you gain 25% of that amount. When you would gain Nora through an ability, spell or relic you instead gain only 75% of that amount. |
| Nora Link | Whenever a player's spell, relic, or ability generates nora, the other player gains an equal amount. |
| Nora Lock | For the next 3 turns, no nora is generated by relics, spells or abilities. |
| Nora Mine | At the beginning of your turn, you gain 5 additional nora, as well as 1 additional nora for each Nora Miner in play (a Nora Miner is a unit with the Nora Miner ability). |
| Nora Miner 1 | At the beginning of your turn, you gain 3 nora. |
| Nora Miner 2 | At the beginning of your turn, you gain 6 nora. |
| Nora Miner 3 | At the beginning of your turn, you gain 9 nora. |
| Nora Pearls | When a player casts a spell, the enemy gains Nora equal to 50% of that spells Nora cost. |
| Nora Shield 1 | For the next 3 rounds, when target champion takes damage, its owner recovers 1 Nora for every point of damage taken. |
| Nora Shield 2 | For the next 6 rounds, when target champion takes damage, its owner recovers 1 Nora for every point of damage taken. |
| Nullify Amplification | While this unit is play, Amplification effects are negated. |
| Obelisk of the Mindslicer | Ranged attacks made by enemy champions cost +1 AP. |
| Octopus Form | This unit becomes an Octopus with Aquatic, Constriction, and Immunity-Poison. It gains +6 HP and is cleansed. |
| Omnivore | When this unit deals damage to a Beast or Plant champion, it heals HP equal to half the damage dealt and gains 1 AP. |
| One With Nora | Whenever this champion is attacked, it gains immunity to the attacker's damage type for 2 rounds. |
| Orb of Protection | All allied Champions receive 20% less damage from spells and ranged attacks while Orb of Protection is in play. (When range/spell damage occurs to an ally Champion, Orb of Protection receives 3 damage.) |
| Overload | All relics, including this one, take 10 damage. |
| Overseer: Moga 1 | G'hernbound units within 6 spaces are not penalized by G'hernbound. |
| Overseer: Moga 2 | G'hernbound units within 8 spaces are not penalized by G'hernbound. |
| Overseer: Moga 3 | G'hernbound units within 10 spaces are not penalized by G'hernbound. |
| Pace | When this champion is successfully attacked it gains 1 AP. |
| Pain Split 1 | Champions attacking this champion from range take 2 damage of the Attacker's damage type. |
| Pain Split 2 | Champions attacking this champion from range take3 damage of the Attacker's damage type. |
| Pain Split 3 | Champions attacking this champion from range take4 damage of the Attacker's damage type. |
| Pain Split 4 | Champions attacking this champion from range take5 damage of the Attacker's damage type. |
| Pain Split 5 | Champions attacking this champion from range take6 damage of the Attacker's damage type. |
| Pain Split 6 | Champions attacking this champion from range take7 damage of the Attacker's damage type. |
| Paralytic Feedback | Any champion hitting this champion from range is paralyzed for 3 turns.This champion does double damage to paralyzed champions. |
| Parting Gift | When this champion dies, the cooldown on your spells is reduced by one. |
| Passive | This unit does not have a base attack. |
| Pathfinding | All Cyclops you control have Mountaineer. |
| Permafrost Obelisk | This relic has Arctic. When a player casts a spell, the opponent's champions gains 3 HP permanently, up to a maximum of 100 HP. |
| Perseverance | Whenever this champion's health falls below 1, it loses Perseverance and it is Cleansed, it's current health is set to 1, gains Invulnerable, Impenetrable, and Shielded until the end of that turn. |
| Pet - Pygmy Hippo | When this champion comes into play a pygmy hippo is summoned adjacent to it.If a pygmy hippo dies while this champion is in play, this champion gets -2 damage. |
| Phase Cleansing | When this champion becomes Incorporeal, it is Cleansed. |
| Phase Shift | This unit becomes Incorporeal until the end of the next turn. |
| Phylactery Bound | When this unit is deployed, a Phylactery relic is spawned adjacent to it. If a Phylactery is in play when this unit dies, the nearest Phylactery relic is destroyed and this unit is reanimated in its place. |
| Piercing Shot 1 | This champion makes its basic ranged attack at +3 DMG and +1 AP. |
| Piercing Shot 2 | This champion makes its basic ranged attack at +6 DMG and +1 AP. |
| Piercing Shot 3 | This champion makes its basic ranged attack at +9 DMG and +1 AP. |
| Pilfer | Target champion within 3 spaces loses its equipment and this champion gains it. If this champion is already equipped or cannot be equipped with targeted equipment then that equipment is destroyed. |
| Pit Dragon Form | Unit is cleansed, gains 15 HP, 10 ATK, and 8 DMG. |
| Plague Trap | This relic comes into play Stealthed. When an enemy champion moves within 2 spaces of this relic, this relic is destroyed, and enemy champions within 2 spaces take 8 Disease damage and become Infectious 3. |
| Planar Bound | This unit cannot be affected by certain spells and abilities which would relocate it or remove it from play. |
| Planar Instability | When another copy of this unit is in play that you own, both it and this copy are destroyed. |
| Plant Regeneration 1 | While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 1. |
| Plant Regeneration 2 | While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 2. |
| Plant Regeneration 3 | While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 3. |
| Poison 1 | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes Poisoned 3. |
| Poison 2 | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes Poisoned 4. |
| Poison 3 | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes Poisoned 5. |
| Poison Charge | Until end of turn, all Poison damage is increased by 2. This unit loses 5 HP. |
| Poison Cloud 1 | Target a location within 2 spaces. All spaces within a range of 2 of that target are covered in a poison cloud until end of the next turn. When a champion enters the poison cloud, it takes 6 Poison damage and it becomes Poisoned 2. |
| Poison Cloud 2 | Target a location within 3 spaces. All spaces within a range of 2 of that target are covered in a poison cloud until end of the next turn. When a champion enters the poison cloud, it takes 6 Poison damage and becomes Poisoned 2. |
| Poison Cloud 3 | Target a location within 4 spaces. All spaces within a range of 2 of that target are covered in a poison cloud until end of the next turn. When a champion enters the poison cloud, it takes 6 Poison damage and becomes Poisoned 2. |
| Poison Cone 1 | This unit makes a Poison attack for 50% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Poisoned 2. |
| Poison Cone 2 | This unit makes a Poison attack for 65% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Poisoned 2. |
| Poison Cone 3 | This unit makes a Poison attack for 80% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Poisoned 2. |
| Poison Eater | When this unit would take Poison damage, it instead recovers HP equal to half the damage that would have been dealt. |
| Poison Trap | This relic is deployed stealthed. When an enemy unit moves within 2 spaces of the trap, all units within range take 3 poison damage and lose all AP. |
| Possess 1 | Possess target enemy champion within 2 spaces. You control that unit for 1 turn. This unit is Paralyzed while it possesses that champion. |
| Possess 2 | Possess target enemy champion within 2 spaces. You control that unit for 3 turns. This unit is Paralyzed while it possesses that champion. |
| Pounce 1 | This champion leaps 2 spaces and then deals damage to all adjacent enemy units equal to DMG. (Shrines take half damage) . |
| Pounce 2 | This champion leaps 2 - 3 spaces and then deals damage to all adjacent enemy units equal to DMG. (Shrines take half damage) . |
| Pounce 3 | This champion leaps 2 - 4 spaces and then deals damage to all adjacent enemy units equal to DMG. (Shrines take half damage) . |
| Power Attack 1 | This unit makes an attack with +2 damage. |
| Power Attack 2 | This unit makes an attack with +4 damage. |
| Power Attack 3 | This unit makes an attack with +6 damage. |
| Power Store | This champion loses 10 HP and its owner gains 15 Nora. |
| Precision | This champion's attacks cannot miss. |
| Predator: Angel | When this champion comes into play, all Race: Angel champions in play suffer 10 damage and become frightened until this unit leaves play. This effect can be cleansed. (Frightened - This champion has -10 ATK and may not attack or use abilities on the unit that frightened it) |
| Prepared | This unit is impervious for the first 2 rounds it is in play. |
| Preservation | Target friendly champion within 5 spaces is Preserved and has it's cooldown reduced by 2 the next time it is destroyed. This ability costs 4 nora to use. |
| Prestige | All Ironfist champions you control have Iron Will and Fearless. |
| Prismatic Crystals | When a champion moves within 3 spaces of this relic, it becomes Pacified until the end of the next turn (it may not attack). |
| Projection | This unit is relocated to target space within 1-4 spaces. 3 illusions of this champion are created equidistant from this units original location. |
| Propagate | When this unit takes damage from an attack, ability, or spell, it drops an egg sac 4 spaces away. (if there are no empty spaces within 4, the egg sac will be dropped 5 spaces away, and so on). At the start of the next turn it hatches a summoned spiderling. |
| Propagate Carrionling | When this unit takes 4 or more damage from a basic attack, a Carrionling champion is summoned 4 spaces away. (If there are no empty spaces within 4, the carrionling will be dropped 5 spaces away, and so on). |
| Protective: Beast | This unit becomes Enraged 3 when a Beast you own is attacked. This effect lasts until the end of your turn. |
| Provision | When this champion is equipped, it gains +2 SPD, +5 ATK, +5 DEF and Block 1, Riposte 1. |
| Psychic Aura 2 | At the end of your turn, this unit deals 4 Psychic damage to each champion within 2 spaces. |
| Psychic Aura 3 | At the end of your turn, this unit deals 6 Psychic damage to each champion within 2 spaces. |
| Psychic Ping | When this unit comes into play, it deals 6 Psychic damage to nearest opposing champion.At the beginning of each turn afterwards, this champion deals 6 Psychic damage to the enemy champion with greatest HP within 6 spaces. |
| Pull | Target enemy champion within 7 spaces is relocated 3 spaces closer. |
| Pulverize 1 | This champion makes its basic close-combat attack at +3 DMG and +1 AP. |
| Pulverize 2 | This champion makes its basic close-combat attack at +6 DMG and +1 AP. |
| Pulverize 3 | This champion makes its basic close-combat attack at +9 DMG and +1 AP. |
| Pummel 1 | This champion makes its basic close-combat attack against target champion. When this attack is successful, this unit makes an additional, identical attack against the same target for 0 AP. |
| Pummel 2 | This champion makes its basic close-combat attack against target champion. When this attack is successful, this unit makes an additional, identical attack against the same target for 0 AP |
| Pummel 3 | This champion makes its basic close-combat attack against target champion. When this attack is successful, this unit makes an additional, identical attack against the same target for 0 AP |
| Punish | When this unit deals damage to a champion with an attack, that champion loses all AP and loses life equal to the AP lost this way. |
| Puppet Master | Target friendly champion within 3 spaces gains Lumbering until end of turn and gains this units remaining AP. This unit loses all AP. |
| Purified | At the beginning of your turn, this unit is Cleansed (all negative effects and conditions are lost). |
| Rabid 1 | When a basic attack made by this unit damages a champion, that unit becomes Diseased 3. |
| Rabid 2 | When a basic attack made by this unit damages a champion, that unit becomes Diseased 4. |
| Rabid 3 | When a basic attack made by this unit damages a champion, that unit becomes Diseased 5. |
| Radiant Blow | This champion makes an attack at range against the target dealing base damage + 2 Fire damage.All opposing champions adjacent to the target are Blinded for one round. |
| Rain of Arrows 1 | This unit makes a Physical attack for 50% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Eviscerated 2. |
| Rain of Arrows 2 | This unit makes a Physical attack for 65% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Eviscerated 2. |
| Rain of Arrows 3 | This unit makes a Physical attack for 80% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage become Eviscerated 2. |
| Rallying Cries 1 | All friendly SL champions within 1 space gain 1 additional ap at the start of their turns. |
| Rallying Cries 2 | All friendly SL champions within 2 space gain 2 additional ap at the start of their turns. |
| Rampage | When this champion attacks, each adjacent enemy champion is attacked as well. |
| Ravenous Torrent | This champion takes 4 HP of physical damage and makes a ranged-combat, Physical attack at DMG 10 and RNG 5. This attack deals damage as though the target's DEF were 0. |
| Raze | When this champion comes into play, your enemies Shrine or Avatar takes 5 damage. |
| Readiness | This champion has a bonus to Defense that is equal to three times the champion's current AP. |
| Ready | At the end of your turn, this champion gains 1 AP. |
| Rebuke 1 | Whenever an opposing champion gains AP through spells or abilities, it suffers 1 damage per point gained. |
| Rebuke 2 | Whenever an opposing champion gains AP through spells or abilities, it suffers 2 damage per point gained. |
| Reckless Blast 1 | Target Idol within 6 spaces takes 9 magic damage. The closest friendly champion to the damaged champion takes 3 magic damage as well. |
| Reckless Blast 2 | Target Idol within 6 spaces takes 12 magic damage. The closest friendly champion to the damaged champion takes 6 magic damage as well. |
| Reckless Flight | At the beginning of your turn, this unit moves 2 spaces randomly, usually towards your enemy's Shrine or Avatar. This unit cannot spend AP on movement. This unit has mobility. |
| Reckless Teleport 1 | Select target location within 6 spaces. Keep your fingers crossed and see where you materialize. |
| Reckless Teleport 2 | Select target location within 7 spaces. Keep your fingers crossed and see where you materialize. |
| Reckless Teleport 3 | Select target location within 8 spaces. Keep your fingers crossed and see where you materialize. |
| Reclaim | Destroy target relic you control within 3 spaces, this champion gets +5 ATK, +5 DEF, +5 DMG, +2 SPD for the next 3 ROUNDS. |
| Recoil | When this champion makes a basic attack, it is knocked back 1 space in the direction opposite its target. |
| Recombine | Target adjacent real champion which is a copy of this champion is absorbed into this unit: this unit gains HP equal to the target's current HP and the target is removed from play. If this unit has Replicate, its cooldown ends. |
| Recruit Snowcat | When this champion enters play a Snowcat is summoned in each of your deployment zones. |
| Recycle | Destroy target equipment. Half of the nora cost of the equipment goes back to the owner. Half of the nora cost goes back to the user of the ability. |
| Refreshing Elixir | Target friendly champion within 5 spaces gains 1 AP. This ability costs 5 nora to use. |
| Regeneration 1 | At the beginning of your turn, this unit gains 2 HP. |
| Regeneration 2 | At the beginning of your turn, this unit gains 4 HP. |
| Regeneration 3 | At the beginning of your turn, this unit gains 6 HP. |
| Reinforce | When this unit is deployed the closest champion you own is returned to the rune dock with a cooldown of 3 and you gain 50% of its nora cost. |
| Rejuvenating Fountain | Spaces adjacent to this unit become Water (Impeding 1). At the beginning of each player's turn, each champion that player controls that is adjacent to this unit recovers 2 AP and 5 HP. |
| Relieve | All negative effects are removed from target champion and applied to this unit instead. |
| Relocate Ally | Target friendly champion within 7 spaces is relocated to the nearest available space adjacent to this unit. This ability shares a cooldown with Relocate Foe. (This ability cannot target Planar Bound or Immobile units.) |
| Relocate Foe | Target enemy champion within 4 spaces is relocated to the nearest available space adjacent to this unit. This ability shares a cooldown with Relocate Ally. (This ability cannot target Planar Bound or Immobile units.) |
| Relocate Relic | Target friendly Relic within 8 spaces is relocated to the nearest available space adjacent to this unit. This ability shares a cooldown with Relocate Foe and Relocate Ally. (This ability cannot target Planar Bound or Immobile units.) |
| Rend 1 | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes Eviscerated 3. |
| Rend 2 | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes Eviscerated 4. |
| Rend 3 | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes Eviscerated 5. |
| Replicate | Create a replica of this champion on target adjacent space. This unit loses half of its current HP (rounded down) and the replica has that amount of HP. |
| Resilient | If this champion was to take 5 damage or less, that damage is reduced to 0. |
| Resistance - Acid 1 | When this unit takes Acid damage, that damage is reduced by 20% (rounded up). |
| Resistance - Disease 1 | When this unit takes Disease damage, that damage is reduced by 20% (rounded up). |
| Resistance - Disease 2 | When this unit takes Disease damage, that damage is reduced by 35% (rounded up). |
| Resistance - Disease 3 | When this unit takes Disease damage, that damage is reduced by 50% (rounded up). |
| Resistance - Electricity 1 | When this unit takes Electricity damage, that damage is reduced by 20% (rounded up). |
| Resistance - Fire 1 | When this unit takes Fire damage, that damage is reduced by 20% (rounded up). |
| Resistance - Fire 2 | When this unit takes Fire damage, that damage is reduced by 35% (rounded up). |
| Resistance - Fire 3 | When this unit takes Fire damage, that damage is reduced by 50% (rounded up). |
| Resistance - Frost 1 | When this unit takes Frost damage, that damage is reduced by 20% (rounded up). |
| Resistance - Magical 1 | When this unit takes Magical damage, that damage is reduced by 20% (rounded up). |
| Resistance - Magical 2 | When this unit takes Magical damage, that damage is reduced by 35% (rounded up). |
| Resistance - Magical 3 | When this unit takes Magical damage, that damage is reduced by 50% (rounded up). |
| Resistance - Physical 1 | When this unit takes Physical damage, that damage is reduced by 20% (rounded up). |
| Resistance - Physical 2 | When this unit takes Physical damage, that damage is reduced by 35% (rounded up). |
| Resistance - Physical 3 | When this unit takes Physical damage, that damage is reduced by 50% (rounded up). |
| Resistance - Poison 1 | When this unit takes Poison damage, that damage is reduced by 20% (rounded up). |
| Resistance - Poison 2 | When this unit takes Poison damage, that damage is reduced by 35% (rounded up). |
| Resistance - Poison 3 | When this unit takes Poison damage, that damage is reduced by 50% (rounded up). |
| Resistance - Sonic 1 | When this unit takes Sonic damage, that damage is reduced by 20% (rounded up). |
| Resistance - Sonic 2 | When this unit takes Sonic damage, that damage is reduced by 35% (rounded up). |
| Resistance - Sonic 3 | When this unit takes Sonic damage, that damage is reduced by 50% (rounded up). |
| Resonance | This champion gains damage equal to the amount of nora your opponent generated through spells, relics and abilities last turn. This effect lasts one turn. |
| Restore | When this unit enters play, all spaces return to their original terrain type. |
| Restrict | All champions within 8 spaces of this unit are unequippable. |
| Resurgence 1 | When this unit comes into play all champions you own from the same faction have their current cooldowns reduced by 25% |
| Resurgence 2 | When this unit comes into play all champions you own from the same faction have their current cooldowns reduced by 50% |
| Resurrect 1 | For the next 4 turns, the cooldown of the next champion you own that dies is set to 0. |
| Retreat 1 | This champion can disengage for free and move 1 space. |
| Retreat 2 | This champion can disengage for free and move 2 spaces. |
| Retreat 3 | This champion can disengage for free and move 3 spaces. |
| Reveal 1 | All stealthed units within 5 spaces are revealed. |
| Reveal Race | When this unit comes into play, all champions that share a race with it are revealed in your rune dock. |
| Revenge | This unit attacks the closest enemy unit within range whenever one of your champions dies. |
| Revitalize 1 | Target friendly champion within 2 spaces gains 1 AP and 3 HP. |
| Revitalize 2 | Target friendly champion within 2 spaces gains 2 AP and 6 HP. |
| Revitalize 3 | Target friendly champion within 2 spaces gains 3 AP and 9 HP. |
| Revitalizer | Target friendly champion within 5 spaces gains Regeneration 2. This ability costs 7 nora to use. |
| Righteous Shield | Target unit within 2 spaces becomes impervious until the end of the next turn. |
| Riposte 1 | When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +1 DMG. |
| Riposte 2 | When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +2 DMG. |
| Riposte 3 | When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +3 DMG. |
| Rise | When this unit dies, it is re-spawned at your nearest deployment zone without this ability, but with the Lich and Boon of the Undead abilities. |
| Rite of Creation | Target champion you own is destroyed. All friendly champions gain 6 hp and Regeneration 3 for 3 turns. This ability shares a cooldown with other Rite abilities. |
| Rite of Destruction | Target champion you own is destroyed. The nearest opposing champion suffers 15 Acid damage. This ability shares a cooldown with other Rite abilities. |
| Rite of Power | Target champion you own is destroyed.All friendly champions you control get +2 damage for 1 turn. This ability shares a cooldown with other Rite abilities. |
| Roar of the Fallen | When this champion dies, all opposing champions have -5 ATK, -5 DEF and -4 DMG for 3 turns. |
| Rock Eater | When this unit takes Physical damage, it instead recovers HP equal to half the damage that would have been dealt. |
| Rock Trap | When an enemy champion moves within 2 spaces of the trap, the trap is destroyed and all champions within range take 4 physical damage, are knocked back 2 spaces, and become Stunned 1. |
| Sacrifice | This unit is destroyed. |
| Sacrificial Altar | Undead champions within 2 spaces gain the ability to sacrifice themselves to the altar to deal 15 unpreventable Magical damage to the nearest enemy within 6 spaces. Only champions with the same owner as the Altar can be sacrificed. |
| Sanctuary of Hope | While within 4 spaces of the Sanctuary, the AP cost of allied abilities is reduced by 1 AP. When an allied Champion uses an ability within 4 spaces of the Sanctuary, the Sanctuary takes 3 damage. |
| Sand Aura | Spaces within 3 spaces from this relic are Sand. |
| Sand Spray | This unit makes a Physical attack for 8 damage against all units within 3 spaces of the targeted location. Units dealt 1 or more damage have their ATK set to 0 until the end of the next turn. Spaces within the affected area become Sand for 6 turns. |
| Sand Veil | When this champion comes into play all terrain within 10 spaces turns into sand terrain for 3 turns. |
| Sand-Fall 1 | For the next 2 rounds, all spaces within 2 of this unit become sand. |
| Sand-Fall 2 | For the next 3 rounds, all spaces within 4 of this unit become sand. |
| Sandstriker | While this champion occupies Sand terrain, it gains +5 damage. |
| Sapping Blow 1 | When this unit damages a champion on an attack, that unit loses 1 AP. |
| Sapping Blow 2 | When this unit damages a champion on an attack, that unit loses 2 AP. |
| Sauropod Rider | When this unit dies, a Skeezick Trapper is spawned. |
| Savage | If you control a dwarf this champion loses all other abilities. This ability ignores Semmir the Brave. |
| Savage Roar 1 | All enemy champions within 2 spaces take 5 Sonic damage, lose 1 AP and are knocked back 1 space. |
| Savage Roar 2 | All enemy champions within 2 spaces take 6 Sonic damage, lose 1 AP and are knocked back 1 space. |
| Savage Roar 3 | All enemy champions within 2 spaces take 7 Sonic damage, lose 1 AP and are knocked back 1 space. |
| Savage Roar 4 | All enemy champions within 2 spaces take 8 Sonic damage, lose 2 AP and are knocked back 1 space. |
| Savage Roar 5 | All enemy champions within 2 spaces take 9 Sonic damage, lose 2 AP and are knocked back 1 space. |
| Savage Roar 6 | All enemy champions within 3 spaces take 10 Sonic damage, lose 3 AP and are knocked back 1 space. |
| Scale Armor | This champion suffers 75% less damage from nonbasic attacks. |
| Scavenger | This unit cannot attack champions that have not been damaged. |
| Scorn | When this unit is deployed, its owner's Shrine or Avatar loses 8 HP. |
| Scramble | Whenever this unit deals damage to a champion with a basic attack, all other champions you control gain 1 AP. |
| Scry 1 | You gain an additional rune reveal on the turn this unit is deployed. |
| Scry 2 | You gain 2 additional rune reveals on the turn this unit is deployed. |
| Searing Aura 1 | Any opposing champion moving within 1 space of this champion suffers 1 Fire damage. At the end of your turn all opposing champions within 1 space suffer 1 Fire damage. |
| Searing Aura2 | Any opposing champion moving within 1 space of this champion suffers 2 Fire damage. At the end of your turn all opposing champions within 1 space suffer 2 Fire damage. |
| Searing Aura3 | Any opposing champion moving within 2 spaces of this champion suffers 2 Fire damage. At the end of your turn all opposing champions within 2 spaces suffer 2 Fire damage. |
| Searing Aura4 | Any opposing champion moving within 2 spaces of this champion suffers 3 Fire damage. At the end of your turn all opposing champions within 2 spaces suffer 3 Fire damage. |
| Searing Aura5 | Any opposing champion moving within 3 spaces of this champion suffers 3 Fire damage. At the end of your turn all opposing champions within 3 spaces suffer 3 Fire damage. |
| Searing Aura6 | Any opposing champion moving within 3 spaces of this champion suffers 4 Fire damage. At the end of your turn all opposing champions within 3 spaces suffer 4 Fire damage. |
| Searing Touch | When this champion deals 1 or more damage to an enemy champion on a close-combat, basic attack, that champion becomes Inhibited (this effect is not temporary). |
| Semi Aquatic 2 | This unit has +3 DEF, +1 DMG, and +1 SPD when within 3 spaces of water. At the beginning of your turns, if it is not within 3 spaces of water it has -1 SPD and loses 3 life. Unit does not suffer from water terrain. |
| Sentry 1 | This units spell presence is increased by 1. |
| Sentry 2 | This units spell presence is increased by 2. |
| Serpent Master | Serpents within 4 spaces of this unit get +4 ATK, +4 DEF +2 DMG, and +4 HP. This ability does not stack. |
| Set Ablaze | Target champion within 2 spaces (including this unit) takes 10 Fire damage and is Consumed By Fire until the end of next turn. Enemy champions only take 5 damage. (Consumed by Fire - This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage.) |
| Sever Summoning | When this champion enters play, all summoned champions are destroyed. |
| Shadow Shift | This champion is relocated to target space within 5 spaces, and loses Rooted.This ability does not break stealth and is only usable while stealthed. |
| Shadowspawn | This unit comes into play Stealthed. |
| Shatter | Destroy target equipment within 3 spaces. |
| Shield Allies | For 2 turns, normal-sized champions and relics you control that are within 2 spaces of this unit take 50% less damage from ranged attacks. |
| Shield Throw | This champion makes a Physical attack at range 2-5. |
| Shielded | This unit cannot be the target of your enemy's spells. |
| Short Lived 1 | This unit automatically dies after 3 rounds and leaves double the nora in their nora globe. |
| Short Lived 2 | This unit automatically dies after 6 rounds and leaves double the nora in their nora globe. |
| Shove | All adjacent champions are shoved 2 spaces away (no damage). |
| Shred | Target champion within 2 spaces suffers damage equal to its defense score (before ATK/DEF calculations) and gains Lumbering for 2 turns. |
| Shrine Defender | While this unit is within your shrine deployment zone, this unit receives +2 DMG, +2 ATK and +2 SPD. Your shrine receives +5 HP. |
| Shrine Exertion | Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP. |
| Shrine Linked | When this unit is damaged, your Shrine is healed 4 HP. When this unit attacks, your Shrine or Avatar loses 5 HP. |
| Shroud | Each player has 2 runes concealed. |
| Sibling | When you have a champion in play with the same name as this one, this champion gains +6 ATK, +7 DEF, +2 SPD, +5 DMG, and +15 HP. When this champion is deployed, any non-revealed champion with the same name is revealed in your rune dock. |
| Siege | This champion deals damage to shrines and relics as though their DEF were 0. When this champion attacks a shrine or relic, it gets +3 DMG for that attack. |
| Siege Lord | No relics can be played from the runedock while this champion is in play. |
| Siege Weapon | This unit has Siege and may not target champions with its basic attack or with attack abilities. |
| Silence | Any champion damaged by this champion's base attack becomes Distracted for 1 round. |
| Skeezick Alliance | If there are 5 or more units under your control with the Skeezick Alliance ability, this unit receives +3 ATK and +2 DAM. |
| Skeezick Warcry 1 | When this unit makes a successful attack, all adjacent Skeezick you own recover 3 AP, and get +5 ATK and +2 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. Affected champions can only receive this effect once per turn. |
| Skeezick Warcry 2 | When this unit makes a successful attack, all Skeezick you own within 2 spaces recover 3 AP, and get +5 ATK and +2 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. Affected champions can only receive this effect once per turn. |
| Skeletal Rider | When this unit dies, a decayed mercenary is spawned. |
| Skirmisher | This unit can only attack champions and non-shrine form avatars. |
| Skull of Decay | When this relic is in play, all healing done by your enemy is reduced by 50%. |
| Skull Totem | When a player casts a spell, its cooldown is +4. |
| Smite the Unholy 1 | Target Undead champion, Demon or Forsaken Wastes relic takes 8 damage. |
| Smite the Unholy 2 | Target Undead champion, Demon or Forsaken Wastes relic takes 16 damage. |
| Smite the Unholy 3 | Target Undead champion, Demon or Forsaken Wastes relic takes 24 damage. |
| Snatch | Equipment within 3 spaces is destroyed. You gain 2 AP per equipment destroyed this way. |
| Sneak | This unit becomes stealthed at the end of your turn if you have runes in your rune dock that are still concealed. |
| Snow Blast | Non-Arctic, Non-Flying champions within the 2 spaces of the targeted location area take 12 Physical damage. For the next 3 turns, spaces within the affected area are Deep Snow (Impeding 1). |
| Snowball | This unit makes a Frost attack at range 2-4. |
| Snowfall 1 | For the next 4 turns, spaces within 2 spaces of this champion are Deep Snow (Impeding 1). |
| Snowfall 2 | For the next 4 turns, spaces within 4 spaces of this champion are Deep Snow (Impeding 1). |
| Soften | All enemy champions within 4 spaces lose 10 DEF for 3 turns. |
| Solidify | Target champion becomes Solid for the next 3 turns. Solid champions cannot become incorporeal. |
| Solitary | This unit gets +2 SPD, +4 DMG, +6 DEF, and +8 ATK if it is the only champion you have in play. |
| Sonar 1 | This champion has Vulnerability: Sonic and Evasive 1. |
| Sonar 2 | This champion has Vulnerability: Sonic and Evasive 2. |
| Sonar 3 | This champion has Vulnerability: Sonic and Evasive 3. |
| Sonic Aura 1 | At the end of your turn, this unit deals 2 Sonic damage to each champion within 2 spaces. |
| Sonic Aura 2 | At the end of your turn, this unit deals 4 Sonic damage to each champion within 2 spaces. |
| Sonic Aura 3 | At the end of your turn, this unit deals 6 Sonic damage to each champion within 2 spaces. |
| Sonic Roar | Champions within 2 spaces take 4 Sonic damage and are Awestruck until the end of the next turn. Relics within 2 spaces take 8 Sonic damage. |
| Soul Collection | When this champion moves within 6 spaces of a nora globe, or a nora globe drops within 6 spaces of this champion, this champion automatically recovers it. |
| Soul Linked | When this unit is deployed, it gains 10 HP for every real (non-summoned, non-illusion) champion your enemy has in play, with a maximum of 100 HP. If your enemy does not have any champions in play, this unit is destroyed. |
| Soul Mason | When this unit destroys a champion, your shrine heals HP equal to 20% of the destroyed champion's nora cost. |
| Soul Siphon | When a non-summoned, non-illusion champion dies this unit gains 5 HP (maximum 100) and +1 DMG. |
| Souldrinker | When this unit destroys a champion, it heals HP equal to half the destroyed champions's nora cost. |
| Soulharvester | When this unit destroys a champion, you gain nora equal to half the destroyed champion's nora cost. |
| Soulsphere | All champions you own share damage equally with each other rounded up while this unit is in play (this ignores defense except on the target of an attack).This unit takes 3 damage when a unit you own takes damage. |
| Soulstrike | Whenever this champion successfully hits an opponent with a basic attack, target champion or relic loses life equal to 25% of its max HP.This ability ignores immunities. |
| Soultap | Any time this champion damages another with a base attack, the target becomes Soultapped (At the beginning of your turns, all soultapped champions lose 2 life and you gain nora for every point of life lost this way). |
| Spark Charge | Until end of turn, all Electricity damage is increased by 2. This unit loses 6 HP. |
| Spell Blockade | The next spell cast by your enemy backfires. This units health is reduced to 1 when Spell Blockade triggers. This is a hidden effect. If the unit that activated this effect is removed from play before it is triggered then the effect will not trigger. |
| Spell Resistance | This unit takes half damage from spells. |
| Spellswallower | When your enemy successfully casts a spell, this unit gets +1 ATK, +1 DEF, and +1 DMG. |
| Spider Call | Target friendly spider champion within 7 spaces is relocated 3 spaces closer to this unit. |
| Spider Frenzy | Other arachnids you control gain mobility while this unit is in play. |
| Spike Nova 1 | This unit deals 3 Physical damage to each unit within 2 spaces (Shrines take half damage). |
| Spike Nova 2 | This unit deals 6 Physical damage to each unit within 2 spaces (Shrines take half damage). |
| Spike Nova 3 | This unit deals 9 Physical damage to each unit within 2 spaces (Shrines take half damage). |
| Spit | Target champion within 3 spaces becomes Blinded for 2 rounds and Poisoned 1. |
| Spit Poison 1 | This champion makes a Poison attack at range 3. |
| Spit Poison 2 | This champion makes a Poison attack at range 3. If successful, the target becomes Poisoned 2. |
| Spit Poison 3 | This champion makes a Poison attack at range 4. If successful, target becomes Poisoned 2. |
| Spit Poison 4 | This champion makes a Poison attack at range 4. If successful, target becomes Poisoned 3. |
| Spit Poison 5 | This champion makes a Poison attack at range 5. If successful, target becomes Poisoned 3. |
| Spit Poison 6 | This champion makes a poison attack at range 5, target becomes Poisoned 3. |
| Spite 1 | When this unit dies, it deals 8 damage to its owner's Shrine or Avatar. |
| Splash | For the next 4 turns, spaces within 2 spaces of this champion are Water (Impeding 1). |
| Splintering | After this champion deals Physical damage to a champion on a close-combat attack, this champion loses 4 HP and gets +2 DMG. |
| Split | When this unit is successfully damaged from a basic combat attack (takes more than 0 damage), it splits in two and both copies' hp are halved. |
| Sporedrop | When this champion is deployed, it spends the first 4 turns as an immobile Mushroom relic with 15 HP and Damage Shield - Poison 2. When this unit dies, it becomes the same mushroom relic. |
| Stab | This champion makes a close-combat physical attack against target adjacent champion. |
| Startle | This unit becomes Enraged 3 for 1 round whenever it is destealthed. |
| Static Charge | Whenever a champion moves within 2 spaces of this champion, it suffers 2 points of electric damage. |
| Stealth | This unit becomes Stealthed (its location is hidden from your enemy). |
| Sting 1 | Make an attack against a champion within 3 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Poisoned 2. |
| Sting 2 | Make an attack against a champion within 3 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Poisoned 3. |
| Stone Bomb 1 | This unit makes a Physical attack for 50% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage are knocked back 1 space. |
| Stone Bomb 2 | This unit makes a Physical attack for 65% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage are knocked back 1 space. |
| Stone Bomb 3 | This unit makes a Physical attack for 80% DMG against all units within 2 spaces of the targeted location. Champions dealt 1 or more damage are knocked back 1 space. |
| Storm Acolyte | Whenever a champion takes electricity damage this champion heals 2 hp (This does not include damage from Shock). |
| Strike | Damage dealt to champions on your next attack are dealt as if the target has a DEF of 0. |
| Stun | This champion makes its basic attack against target champion, at 25% DMG. When this attack deals 1 or more damage, the target becomes Stunned until the end of the next turn. |
| Subsume | When this unit is the target of an opponent's spell or ability that is not a basic attack, it is healed for 10 hp. |
| Summon Axe | Axeman's Fate equipment is removed from the nearest champion equipped with it and is then equipped to this unit. If this unit is already equipped, the currently equipped equipment is destroyed. |
| Summon Bat 1 | Summon a Bat champion to target adjacent space. Bats have 5 ATK, 5 DEF, 5 DMG, 5 SPD, and 7 HP. |
| Summon Bat 2 | Summon a Bat champion to target adjacent space. Bats have 7 ATK, 7 DEF, 7 DMG, 7 SPD, and 8 HP. |
| Summon Bat 3 | Summon a Bat champion to target adjacent space. Bats have 9 ATK, 9 DEF, 9 DMG, 9 SPD, and 10 HP. |
| Summon Beast 2 | A Beast champion is summoned to target adjacent space, under your control (8 ATK, 8 DEF, 8 SPD, RNG 1, 8 DMG, 12 HP, Attack - Physical, Detection 2). |
| Summon Beast 3 | A Beast champion is summoned to target adjacent space, under your control (10 ATK, 10 DEF, 10 SPD, 1 RNG, 10 DMG, 15 HP, Attack - Physical, Detection 3). |
| Summon Dragon | Summon a Dragon Homunculus on an adjacent space. This champion loses 5 HP. |
| Summon Imp 1 | Summon an Imp on a target location with 60% of the Imp's normal base stats. |
| Summon Imp 2 | Summon an Imp on a target location with 75% of the Imp's normal base stats. |
| Summon Moga | Spawn a Moga Pup on target adjacent space. Moga created by champions are summoned. |
| Summon Serpent | Summons either a Poison Serpent with ATK, DEF, SPD, DMG, of 9, HP of 15, RNG 1 and Poison 3 to target adjacent space or summons a Constrictor Serpent with ATK, DEF, SPD, DMG, of 7, HP of 25, RNG 1 and Constriction. |
| Summon Spiderling | Summon a spiderling champion on target adjacent space. |
| Summon Treespirit | This unit summons a Sapling adjacent to this unit. |
| Summon Undead 1 | An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (5 ATK, 5 DEF, 5 SPD, 1 RNG, 5 DMG, 9 HP, Attack - Physical, Boon of the Undead). |
| Summon Undead 2 | An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (7 ATK, 7 DEF, 7 SPD, 1 RNG, 7 DMG, 12 HP, Attack - Physical, Boon of the Undead). |
| Summon Undead 3 | An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (9 ATK, 9 DEF, 9 SPD, 1 RNG, 9 DMG, 15 HP, Attack - Physical, Boon of the Undead). |
| Sunder 1 | This champion makes an attack against target champion, at half DMG. When this attack deals 1 or more damage, the target gets -10 DEF until the end of the next turn. |
| Sunder 2 | This champion makes an attack against target champion, at half DMG. When this attack deals 1 or more damage, the target gets -10 DEF for the next 3 turns. |
| Sunder 3 | This champion makes an attack against target champion, at half DMG. When this attack deals 1 or more damage, the target gets -10 DEF for the next 5 turns. |
| Suppress Knowledge | When this unit comes into play or leaves play, all enemies spells gain an additional 2 turn cooldown. |
| Surge Behemoth 1 | This unit has +1 ATK and +1 DMG for every LARGE Unit you control. |
| Surge Behemoth 2 | This unit has +2 ATK and +2 DMG for every LARGE Unit you control. |
| Surge Plant | This unit has +1 ATK and +1 DMG for each Plant you control. |
| Surge: Aquatic 1 | This unit has +1 ATK and +1 DMG for every Aquatic Unit you control. |
| Surge: Aquatic 2 | This unit has +2 ATK and +2 DMG for every Aquatic Unit you control. |
| Surge: Boghopper 1 | This Unit has +1 ATK and +1 DMG for each Boghopper you control. |
| Surge: Dragon 1 | This unit has +1 ATK and +1 DMG for each Dragon you control. |
| Surge: Dragon 2 | This unit has +2 ATK and +2 DMG for each Dragon you control. |
| Surge: Dwarf | This unit has +1 ATK and +1 DMG for each Dwarf you control. |
| Surge: Enemy | This unit has +1 ATK and +1 DMG for each deployed enemy champion. |
| Surge: Moga 1 | This unit has +1 ATK and +1 DMG for each Moga you control. |
| Surge: Moga 2 | This unit has +2 ATK and +2 DMG for each Moga you control. |
| Surge: Poisoned | This unit has +1 ATK and +1 DMG for each champion that is Poisoned. |
| Surge: Ranger | This unit has +1 ATK and +1 DMG for each other Ranger you control. |
| Surge: Shadows | This champion gets +1 attack and +1 damage for allstealthed champions you or your opponent controls. |
| Surge: Skeezick 1 | This Unit has +1 ATK and +1 DMG for each Skeezick you control. |
| Surge: Skeleton 1 | This unit has +1 ATK and +1 DMG for each Skeleton you control. |
| Surge: Snowcat 1 | This unit has +1 ATK and +1 DMG for each Snowcat you control. |
| Surge: Spider 1 | This unit has +1 ATK and +1 DMG for each Spider you control. |
| Surge: Spider 2 | This unit has +2 ATK and +2 DMG for each Spider you control. |
| Surge: Voil | This unit has +1 ATK and +1 DMG for each Voil or Bat you control. |
| Sustain | This unit loses 3 HP and target champion you control within 3 spaces is healed for 6 HP. |
| Swap 1 | Exchange places with target champion you control of the same size within 1 to 3 spaces. |
| Swap 2 | Exchange places with target champion you control of the same size within 1 to 4 spaces. |
| Swap 3 | Exchange places with target champion you control of the same size within 1 to 5 spaces. |
| Swarm | When this champion destroys a champion on a basic attack, an un-upgraded copy of this champion spawns in the destroyed champion's place, under your control. |
| Swarm Carrionling | When this champion destroys a champion on a basic attack, a Carrionling champion spawns in its place, under your control. |
| Swarm: Bat | When this champion destroys a champion on a basic attack, an un-upgraded copy of this champion spawns in the destroyed champion's place, under your control. |
| Swarm: Deep-Elf Skeleton | When this champion destroys a champion on a basic attack, a Deep-Elf Skeleton champion spawns in the destroyed champion's place, under your control. |
| Swarm: Magma Bunny | When this champion destroys an opposing champion with a basic attack, a Magma Bunny is spawned in its place. |
| Swarm: Moga | When this champion destroys a champion on a basic attack, a Moga Scout champion spawns in its place, under your control. |
| Swarm: Snowcat 1 | When this champion destroys a champion on a basic attack, a Snowcat champion spawns in the destroyed champion's place, under your control. |
| Sweep | All surrounding champions within 2 spaces take 8 Physical damage and are knocked back 2 spaces. |
| Sword of Shadows | All allies within 3 spaces of this relic become Shadow touched for 2 turns when this relic is deployed and at the end of your turns. (Shadow touched - This champion has -2 DMG. If this champion dies while under the effect of this debuff, a Shade is summoned under the control of the owner of the Sword of Shadows) |
| Tail Sweep | This champion makes an attack at 1/2 damage against every opposing champion within 2 spaces.All champions hit by this attack suffer -10 defense for 1 turn. |
| Tainted Statue | While Tainted Statue is in play, all spells cost 50% more nora to cast |
| Take Form | This unit loses all abilities and conditions and becomes a cleansed copy with full HP of a target non-hero, non-planarbound champion of the same size within 10 spaces. Equipment on the target champion is not copied. |
| Take Root | This champion loses Take Root and gains Immobile, Camouflage, and Multiattack 1. It also gains +5 ATK, +4 DMG, +8 DEF, +10 HP, and +1 RNG. |
| Talon Attack | This champion makes a close-combat Physical attack. When a champion takes 1 or more damage from this attack, it becomes Eviscerated 3. |
| Tame Beast 1 | Possess target enemy beast champion within 2 spaces. You control that unit for 1 turn. This unit is Paralyzed while it possesses that champion. |
| Tame Beast 2 | Possess target enemy beast champion within 2 spaces. You control that unit for 3 turns. This unit is Paralyzed while it possesses that champion. |
| Tameable | This champion has +4 DMG while you control a lonx.If you control a Lonx Beast Tamer, it has +2 SPD. |
| Tamper | Target enemy champion within 4 spaces has its base ATK and base DMG swapped for the next 4 turns. This ability shares a cooldown with Fiddle and Meddle. |
| Target Dummy | This relic has Bodyguard and loses 2 life each round. |
| Tariff | When an enemy non-Summoned, non-Spawned champion is destroyed, that champion's controller loses 8 nora. If that player has less than 8 nora in their nora bank, their Shrine or Avatar loses 5 HP instead. |
| Team | When this unit dies, it re-spawns in the same space, but gets -2 DMG, loses Multiattack and Team. |
| Tectonic Pulse | This champion makes an attack against target champion within 2-5 spaces, in a straight line, at DMG 15. When this attack is made, the intervening spaces between this champion and the target become Unstable Ground until the end of your enemy's turn. When this attack deals 1 or more damage to the target, that champion is knocked back 2 spaces. |
| Telekinetic Thrust | Target champion within 4 spaces takes 6 physical damage and is knockbacked 3. |
| Teleport 1 | This champion is relocated to target space within 5 spaces, and loses Rooted. |
| Teleport 2 | This champion is relocated to target space within 6 spaces, and loses Rooted. |
| Teleport 3 | This champion is relocated to target space within 7 spaces, and loses Rooted. |
| Tempo | Every time a spell is cast, this champion gains 1 AP. |
| Terraform - Dirt 1 | Target space within 3 spaces, and all spaces adjacent to it, are Dirt for the next 6 turns. |
| Terraform - Dirt 2 | Target space within 3 spaces, and all spaces adjacent to it, are Dirt for the next 6 turns. |
| Terraform - Ice 1 | This champion has Icewalker. Target space within 3 spaces, and all spaces adjacent to it, are Ice (any non-Arctic champion occupying this space gets -1 SPD) for the next 6 turns. |
| Terraform - Ice 2 | This champion has Icewalker. Target space within 3 spaces, and all spaces adjacent to it, are Ice (any non-Arctic champion occupying this space gets -1 SPD) for the next 6 turns. |
| Terraform - Lava 1 | This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for the next 6 turns. |
| Terraform - Lava 2 | This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for the next 6 turns. |
| Terraform - Water 1 | This champion is Amphibious. Target space within 3 spaces, and all spaces adjacent to it, are Water (Impeding 1) for the next 6 turns. |
| Terraform - Water 2 | This champion is Amphibious. Target space within 3 spaces, and all spaces adjacent to it, are Water (Impeding 1) for the next 6 turns. |
| Terraformer | This unit can walk unhindered over any terrain types it can terraform. |
| Terrain Stabilizer | When a spell or an ability cast by your enemy would cause the terrain to change, the terrain changes to Rock instead. |
| Thorn Trap | This relic is deployed stealthed. When an enemy unit moves within 2 spaces of the trap, the relic is destroyed and enemy units within range take 6 physical damage and lose 40% SPD for 5 turns. All effected units become eviscerated 5. |
| Thrash | This champion loses life equal to its current damage.All enemy champions within 5 spaces become frightened 2. |
| Throw Axe | This unit makes a physical axe attack at range 2-6 and causes -10 DEF to target for the next 5 turns. |
| Throw Champion | Grants a small unit you control that is adjacent to this unit the ability "Catapult". (Catapult is equivalent to Leap 5 and has no cooldown). |
| Thunder Strike 1 | All opposing champions within 2 spaces take 6 electric damage, are knockbacked 1, and lose all AP. |
| Thunder Strike 2 | All opposing champions within 2 spaces take 6 electric damage, are knockbacked 2, and lose all AP. |
| Thunder Strike 3 | All opposing champions within 2 spaces take 8 electric damage, are knockbacked 2, and lose all AP. |
| Thunder Strike 4 | All opposing champions within 2 spaces take 8 electric damage, are knockbacked 3, and lose all AP. |
| Thunder Strike 5 | All opposing champions within 2 spaces take 10 electric damage, are knockbacked 3, and lose all AP. |
| Thunder Strike 6 | All opposing champions within 2 spaces take 10 electric damage, are knockbacked 3, and lose all AP. |
| Tidal Wave | TAE 2: Non-Aquatic, non-Semi-aquatic, and non-Amphibious champions which are not flying within the affected area take 12 Physical damage. For the next 3 turns, spaces within the affected area are Shallow Water. |
| Timber Wolves | When this champion is deployed, 2 identical Timber Wolf champions are summoned adjacent to it. This champion and the summoned Timber Wolves get +2 ATK and +1 DMG for each champion of the same name within 5 spaces. This champion has an effective nora cost of 0 while in play. |
| Titan | This unit is a Titan. This unit has Fearless, Planarbound, Planar Instability and Unequippable. This unit gains the Skirmisher ability if another Titan is in play. |
| Tithe to Serkan | While this unit is in play, other Liches you control have their DMG reduced by 1. |
| Tome Of Hate | At the end of your turn, if your shrine is damaged each champion loses 2 HP, and then your shrine heals 1 HP for each champion that lost HP this way. Otherwise, this relic loses 2 HP. |
| Torch 1 | When a champion is healed, the source of the healing takes fire damage equal to 25% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack. |
| Torch 2 | When a champion is healed, the source of the healing takes fire damage equal to 50% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack. |
| Tormented | This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG. |
| Totem of the Muses | When a real (non-Illusion, non-Summoned) Moga champion you own dies, a Moga Pup is summoned adjacent to this unit. This effect does not stack. |
| Tough 1 | Any time this champion would take damage, it takes 1 less than normal. |
| Tough 2 | Any time this champion would take damage, it takes 2 less than normal. |
| Tough 3 | Any time this champion would take damage, it takes 3 less than normal. |
| Trail: Crystal | When this champion moves off of a space, that space becomes a Crystal (This space is Inaccessible) until the end of the next turn. |
| Trail: Hallowed Ground | Any space this champion occupies becomes Hallowed Ground for 3 turns. |
| Trail: Ice | When this champion moves off of a space, that space becomes Ice until the end of the next turn. |
| Trail: Lava | When this champion moves off of a space, that space becomes Shallow Lava (4 Fire damage on entry and when occupied) until the end of the next turn. |
| Trail: Mud | When this champion moves off of a space, that space becomes Mud (Impeding 1, Water) until the end of the next turn. |
| Trail: Rock | Spaces that this champion move to become Rock until the end of the next turn. |
| Trail: Sand | When this unit moves away from a space, that space turns to Sand for the next 4 turns. |
| Trail: Slime | When this champion moves off of a space, that space becomes Slime (Impeding 1) until the end of the next turn. |
| Trail: Snow | When this champion moves off of a space, that space becomes Deep Snow (Impeding 1) until the end of the next turn. |
| Trail: Water | When this champion moves off of a space, that space becomes Water (Impeding 1) until the end of the next turn. |
| Train Arctic Camo | Target friendly champion within 5 spaces gains Arctic Camouflage. This ability can not be used on the same champion more than once. This ability costs 4 nora to use. |
| Train Assault | Target friendly champion within 5 spaces gains Assault. This ability can not be used on the same champion more than once. This ability costs 6 nora to use. |
| Train Clear | Target friendly champion within 5 spaces gains Clear. This ability can not be used on the same champion more than once. This ability costs 5 nora to use. |
| Train Evasive | Target friendly champion within 5 spaces gains 1 rank of Evasive. This ability can not be used on the same champion more than once. This ability costs 6 nora to use. |
| Train Exertion | Target friendly champion within 5 spaces gains Exertion 2. This ability can not be used on the same champion more than once. This ability costs 6 nora to use. |
| Train Farshot | Target friendly ranged champion within 5 spaces gains a rank of Farshot. This ability can not be used on the same champion more than once. This ability costs 3 nora to use. |
| Train Mobility | Target friendly champion within 5 spaces gains Mobility. This ability can not be used on the same champion more than once. This ability costs 4 nora to use. |
| Train Spell Resistance | Target friendly champion within 5 spaces gains Spell Resistance (This unit takes half damage from spells). This ability can not be used on the same champion more than once. This ability costs 4 nora to use. |
| Trample | Whenever this champion moves by way of its normal movement, all opposing champions within 2 spaces take 2 damage. |
| Transfer Life 1 | This unit loses 10 life, and target champion gains 10 life. |
| Transfer Life 2 | This unit loses 7 life, and target champion gains 14 life. |
| Transplant | When this champion would be destroyed, the nearest friendly plant champion is destroyed and this champion respawns on that location with its current HP equal to the destroyed plant champion's current HP (up to this champion's maximum). |
| Tree Form | This unit loses passive, becomes a Gnarlwood Tree with Boost Treefolk 1 and Plant Regen 1. It gains +10 DEF, +4 DMG, gains 10 HP, and is cleansed. |
| Tremor | Enemy champions without flying within 3 spaces of this unit are knocked back 1 space, take 6 Physical damage, and gain Lumbering for 1 round. Enemy relics within 3 spaces of this unit take 6 Physical damage. This unit takes 5 damage from using this ability. |
| Tunnel - Earth 1 | This ability can only be activated if this unit is occupying earth terrain. Move this unit directly to target earth space within 5 spaces. |
| Tunnel - Earth 2 | This ability can only be activated if this unit is occupying earth terrain. Move this unit directly to target earth space within 6 spaces. |
| Tunnel - Earth 3 | This ability can only be activated if this unit is occupying earth terrain. Move this unit directly to target earth space within 7 spaces. |
| Tunnel - Lava 1 | This ability may be activated only if this unit occupies Lava. This unit is relocated to target Lava space within 5 spaces . |
| Tunnel - Lava 2 | This ability may be activated only if this unit occupies Lava. This unit is relocated to target Lava space within 6 spaces . |
| Tunnel - Lava 3 | This ability may be activated only if this unit occupies Lava. This unit is relocated to target Lava space within 7 spaces . |
| Tunnel - Sand 1 | This ability can only be activated if this unit is occupying Sand terrain. Move this unit directly to target Sand space within 5 spaces. |
| Tunnel - Sand 2 | This ability can only be activated if this unit is occupying Sand terrain. Move this unit directly to target Sand space within 6 spaces. |
| Tunnel - Sand 3 | This ability can only be activated if this unit is occupying Sand terrain. Move this unit directly to target Sand space within 7 spaces. |
| Tunnel - Snow 1 | This ability may be activated only if this unit occupies Snow or Ice. This unit is relocated to target Snow or Ice space within 5 spaces . |
| Tunnel - Snow 2 | This ability may be activated only if this unit occupies Snow or Ice. This unit is relocated to target Snow or Ice space within 6 spaces . |
| Tunnel - Snow 3 | This ability may be activated only if this unit occupies Snow or Ice. This unit is relocated to target Snow or Ice space within 7 spaces. |
| Tunnel Ambush | While stealthed, if an opposing champion moves within 2 spaces of this champion it makes a free attack against that opponent at +10 attack that causes Ensnared 2. |
| Tunnel Trap | This ability can only be activated if this unit is occupying earth terrain. Move this unit directly to target earth space within 5 spaces. When it arrives, it is stealthed. |
| Turret Team | When this unit dies a Weaponsmith and Dwarven Handler are spawned in its place at 1/3 of their maximum health. |
| Turtle | This champion becomes Impervious (this champion may not take damage) and Pacified (this champion may not attack) and has 0 SPD until the end of the next turn. |
| Turtle Rider | When this unit dies, a Boghopper is spawned. |
| Unequippable | This champion may not be equipped. |
| Unholy Tomb | At the start of your turns, all non-Undead champions lose 1 HP. You gain 2 nora for each HP lost by your enemies champions as a result of this effect. (Unique - You may only have 1 of this rune in your Battle Group) |
| Unique | Only one copy of this rune may be played in a Battle Group. |
| Unleash | All friendly champions within 6 spaces gain the Fuel Rage ability while this unit is in play. (Fuel Rage - Target champion within 3 spaces that has the Unleash ability gains 1 AP and +1 DMG until end of turn.) |
| Unspeakable | When this unit is deployed, all enemy units become frightened until the end of next turn. |
| Unstoppable | This champion cannot be Stunned, Slowed, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP. |
| Vaporize | When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn. |
| Vegetative Blight | When this champion deals 1 or more damage to a Druid, Priest, Shaman, or Plant on a close-combat, Physical attack, that champion becomes Diseased 5. |
| Veiled Flight | This unit gains flying when stealthed. |
| Vengeful | This unit gains +1 DMG every time a non-Illusion champion that you control which shares a race with this champion is destroyed. |
| Vicious Blow 1 | This unit makes an attack against a champion. If the attack is successful, the attacked unit is eviscerated 2, and is knocked back 1 space. |
| Vicious Blow 2 | This unit makes an attack against a champion. If the attack is successful, the attacked unit is eviscerated 3, and is knocked back 1 space. |
| Vicious Blow 3 | This unit makes an attack against a champion. If the attack is successful, the attacked unit is eviscerated 3, and is knocked back 2 spaces. |
| Vicious Blow 4 | This unit makes an attack against a champion. If the attack is successful, the attacked unit is eviscerated 4, and is knocked back 2 spaces. |
| Vicious Blow 5 | This unit makes an attack against a champion. If the attack is successful, the attacked unit is eviscerated 4, and is knocked back 3 spaces. |
| Vicious Blow 6 | This unit makes an attack against a champion. If the attack is successful, the attacked unit is eviscerated 4, and is knocked back 3 spaces. |
| Vicious Harpoon | At the end of your opponents turn, the closest opposing champion within 3 spaces takes 8 Physical damage and is moved adjacent to this relic. |
| Vindictive | When a champion you own that shares a race with this champion is on cooldown, this champion gains Multiattack 3. |
| Violent | This champion has Fury if a champion that shares a race with it you control is within 2 spaces. |
| Voil Bound | At the beginning of your enemy's turns, if you control no other Voil champions, this unit is Possessed by your enemy until end of turn. |
| Voil Caverns | Adjacent Voil and Bats gain the ability "Take Refuge" |
| Volatile | When this unit is deployed, if you do not control a champion from this units faction, your shrine loses 55 HP. |
| Volley Leader | Other Archers you control within 4 spaces gain an additional rank of Rain of Arrows. |
| Vulnerability - Acid | When this unit takes Acid damage, that damage is increased by 40%. |
| Vulnerability - Electricity | When this unit takes Electricity damage, that damage is increased by 40%. |
| Vulnerability - Fire | When this unit takes Fire damage, that damage is increased by 40%. |
| Vulnerability - Frost | When this unit takes Frost damage, that damage is increased by 40%. |
| Vulnerability - Magical | When this unit takes Magical damage, that damage is increased by 40%. |
| Vulnerability - Physical | When this unit takes Physical damage, that damage is increased by 40%. |
| Vulnerability - Poison | When this unit takes Poison damage, that damage is increased by 40%. |
| Vulnerability - Psychic | When this unit takes Psychic damage, that damage is increased by 40%. |
| Vulnerability - Sonic | When this unit takes Sonic damage, that damage is increased by 40%. |
| Vulnerable | When this unit makes an attack, its DEF is reduced by 5 until the end of next turn. |
| Wander | When this unit dies, it is re-spawned with the Headless ability at the location where it died. |
| War Cry 1 | When this unit makes a successful attack, all adjacent friendly champions recover 3 AP, and get +5 ATK and +2 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. Affected champions can only receive this effect once per turn. |
| War Cry 2 | When this unit makes a successful attack, all friendly champions within 2 spaces recover 3 AP, and get +5 ATK and +2 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. Affected champions can only receive this effect once per turn. |
| War Cry 3 | When this unit makes a successful attack, all friendly champions within 3 spaces recover 3 AP, and get +5 ATK and +2 DMG until end of turn. This can only trigger once per turn and only off of the units base attack. Affected champions can only receive this effect once per turn. |
| War Leader 1 | All friendly champions within 1 space(s) gain +3 ATK. |
| War Leader 2 | All friendly champions within 2 space(s) gain +3 ATK. |
| War Leader 3 | All friendly champions within 2 space(s) gain +5 ATK. |
| War Leader 4 | All friendly champions within 2 space(s) gain +5 ATK, +3 DEF. |
| War Leader 5 | All friendly champions within 3 space(s) gain +5 ATK, +3 DEF. |
| War Leader 6 | All friendly champions within 3 space(s) gain +5 ATK, +5 DEF. |
| Warbanner (FS) | All of your deployed champions from Forglar Swamp gain + 5 HP, +2 ATK, +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warbanner (FW) | All of your deployed champions from Forsaken Wastes gain + 5 HP, +2 ATK, +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warbanner (IS) | All of your deployed champions from Ironfist Stronghold gain + 5 HP, +2 ATK, +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warbanner (KF) | All of your deployed champions from K'thir Forest gain + 5 HP, +2 ATK, +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warbanner (SL) | All of your deployed champions from Sundered Lands gain +5 HP, +2 ATK, +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warbanner (SP) | All of your deployed champions from Shattered Peaks gain + 5 HP, +2 ATK, +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warbanner (ST) | All of your deployed champions from Savage Tundra gain + 5 HP, +2 ATK, and +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warbanner (UD) | All of your deployed champions from Underdepths gain + 5 HP, +2 ATK, +2 DEF. Champions deployed from this faction will get a 10% nora cost refund. |
| Warcharged | When this unit takes damage from an attack or spell, reduce that damage to 2 and remove 1 charge. When all charges are lost, this unit is destroyed. |
| Warmonger | When a non-illusion, non-summoned champion that you control dies, this champion gains +1 ATK, -2 DEF, and +1 DMG. |
| Warrior Foe | This unit takes 50% less damage from champions with Class: Warrior. |
| Water Aura | Spaces within 3 spaces from this relic are Shallow Water. |
| Water Generator | While Powered, at the end of your turn, non-Water spaces adjacent to Water spaces generated by this relic become Water. Otherwise, at the end of each turn, this terrain manipulation effect ends on the most recently affected spaces (if any). When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces (if any). |
| Water Walker 1 | At the end of each turn, all spaces within 1 space of this champion becomes Shallow Water for 2 turns. |
| Water Walker 2 | At the end of each turn, all spaces within 2 spaces of this champion becomes Shallow Water for 2 turns. |
| Water Walker 3 | At the end of each turn, all spaces within 2 spaces of this champion becomes Shallow Water for 2 turns. This champion has Trail: Water. |
| Water Walker 4 | At the end of each turn, all spaces within 3 spaces of this champion becomes Shallow Water for 2 turns. This champion has Trail: Water. |
| Water Walker 5 | At the end of each turn, all spaces within 4 spaces of this champion becomes Shallow Water for 2 turns. This champion has Trail: Water. |
| Water Walker 6 | At the end of each turn, all spaces within 4 spaces of this champion becomes Water for 2 turns. This champion has Trail: Water. |
| Weary | When this champion deals 1 or more damage to a champion on a basic attack, that champion becomes wearied for 10 turns. (Wearied: champion's DMG is reduced by 1 at the beginning if its owner's turn until it reaches 5.) |
| Weave | Targeted Area of Effect ability.Target area is web terrain for the next 6 turns.Web terrain:Non flying, non arachnid units become ensnared. |
| Web 1 | Make an attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -2 DEF for 2 turns. |
| Web 2 | Make an attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -4 DEF for 2 turns. |
| Web 3 | Make an attack against a champion within 4 spaces. If successful, that unit takes 70% damage with a minimum of 10 (before ATK/DEF adjustments) and becomes Grounded 2, Ensnared 2, and gets -8 DEF for 2 turns. |
| Whirl of Blades | Whenever this champion engages an opponent it makes a free attack against that opponent. This champion gets -2 damage for 1 turn whenever it makes this attack. |
| Whirlwind Attack 1 | This champion makes a close-combat attack against target champion. Then, each other adjacent champion takes damage equal to 60% of this champion's DMG, of the same type as this champion's basic attack. |
| Whirlwind Attack 2 | This champion makes a close-combat attack against target champion. Then, each other adjacent champion takes damage equal to 80% of this champion's DMG, of the same type as this champion's basic attack. |
| Whirlwind Attack 3 | This champion makes a close-combat attack against target champion. Then, each other adjacent champion takes damage equal to this champion's DMG, of the same type as this champion's basic attack. |
| Wieldable | This relic can be picked up and equipped. |
| Wind Aura | Champions within 4 spaces of this champion are grounded. |
| Wind Generator | All units within 5 spaces have Earthbound. |
| Windstriker | When this champion comes into play it deals 6 damage to each enemy champion with flying. This champion deals an additional 50% damage to champions with flying. |
| Wisdom | When this champion comes into play a spell rune is revealed and spell cooldowns are reduced by 1. |
| Witches Hourglass | When you destroy an enemies champion, one of his revealed runes is given +5 cooldown. |
| Wolf Form | This unit becomes a Wolf with Arctic and Rend. It gains +10 ATK, +5 DMG, gains 5 HP, and is cleansed. |
| Wooden Scales | When a player casts a spell, each of that player's champions loses 3 DEF and the opponent's champions gain 3 DEF for the next three rounds. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) |
| Zealot: Beast | This unit has +1 DMG for every Beast you control. |
| Zealot: Demon | This unit has +1 DMG for every Demon you control. |
| Zealot: G'hern | This unit has +1 DMG for every G'hern you control. |
| Zealot: Lich | This unit gets +1 DMG for every Lich you control. |
| Zealot: Moga | This unit has +1 DMG for every Moga you control. |
| Zealot: Skeezick | This unit has +1 DMG for every Skeezick you control. |
| Zealot: Voil | This unit has +1 DMG for every Voil or Bat you control. |
| Zephyr Shield | Whenever this champion moves at least 3 spaces on its turn, all attacks against it miss for one round. |
| Zombie Plague | When this champion deals 1 or more damage to a non-Undead champion on a basic attack, that champion becomes Plagued. When a Plagued champion is destroyed, a Festering Corpse spawns in it's place, under your control. |