Current News
Posted by Slugbait @ Oct 23, 2025 2:11:45 AM
The October patch is upon us and with it comes another round of balance changes and tweaks. In addition, a new client is available on Steam with additional UI improvements including showing if conditions are Cleansable or Dispellable.
Have a spooky halloween everyone and keep an eye out for witches and hyaenids!
Maps
* Made adjustments to the Shores of Maljara ranked map* Made adjustments to the Brood Pits map and returned it to ranked rotation.
Abilities
* Arroyo Portal changed to: Target champion with Race: Spirit who was deployed this turn is relocated to a space next to this unit. This ability starts on cooldown.* Arroyo Portal cooldown changed from 0 to 1
* Blessing of Stone changed to: For 4 turns, all friendly champions gain 2 ranks of Resistance: Physical. Friendly champions that are occupying rock terrain also gain Pace for 4 turns.
* Blood Offering 1 AP cost changed from 4 to 2
* Blood Offering 2 AP cost changed from 4 to 2
* Blood Offering 3 AP cost changed from 4 to 2
* Bloodlust changed to: This champion deals 30% additional damage to Bloodied champions on basic attacks.
* Dark Healing changed to: When an enemy champion within 10 spaces is healed by a spell or ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them to a maximum of 6 HP (rounded down, minimum 1). This effect does not stack.
* Dogpile changed to: When this unit makes a successful basic attack against an enemy champion, the target becomes Dogpiled for 6 turns.
* Dogpiled unit condition changed to: This champion has -1 DMG. This condition stacks.
* Encourage 3 changed to: This unit has Overseer: Moga 2. Friendly champions within 5 spaces have +1 DEF and +5 HP.
* Essence Claw changed to: This champion makes a Psychic attack against target champion at RNG 1. If this destroys the champion, a 20 HP copy of the destroyed champion with Warding is summoned in its place under your control.
* Hunter: Meek changed to: When this unit would deal damage to a champion with nora cost 72 or less, that damage is increased by 2. When this unit would receive damage from a champion with nora cost 72 or less, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
* Land of the Trolls changed to: Friendly champions within 3 spaces gain Terraform Rock 2. Friendly champions within range with Rock Defiance also gain Tunnel: Earth.
* Maxxarek's Servant changed to: When this champion is deployed, the closest friendly champion gains Relocate: Demon. Friendly Archdemons besides Maxxarek gain Bestow and Noble Sacrifice.
* Mountain King 3 changed to: This champion has Mountaineer and Chuck: Mangled Totem.
* Nefari Torch changed to: Whenever a player successfully casts a spell, their opponent's champions gain +1 DMG for 6 turns and gain 1 AP and their champions have -1 DMG for 6 turns.
* Neophyte changed to: This champion has +5 MAX HP. While Kartch is in play, this champion gains +1 SPD. While Gekaal is in play, this champion has Heal Mass 3.
* Overload changed to: Relics within 10 spaces take 10 Electricity damage.
* Pride of Ailur changed to: This champion has Brushwalker. When this champion attacks another champion, the closest valid friendly champion within 8 spaces with Soul of Ailur gains 1 AP and gains +1 DEF for 6 turns (to a max of +2 DEF).
* Puppet Master AP cost changed from 2 to 4
* Reckless changed to: When this champion spends 4 or more AP on attacks and abilities in a single turn, it loses 4 HP.
* Restrict changed to: All champions within 6 spaces of this unit are unequippable.
* Rev 'Em Up cooldown changed from 1 to 3
* Rift Nova changed to: Area Effect 2, Range 5: Enemy champions occupying a Dead Magic Zone or Dread Field in the area lose 6 HP and lose 1 SPD for 2 turns for each friendly spirit within the AoE (to a maximum of -3).
* Riftwalker cooldown changed from 2 to 3
* Sacrifice of De'lim changed to: Sacrifice target Treefolk champion you own within 5 spaces and friendly units with Devotee of De'lim gain +2 DMG. If the champion has a nora cost of 30 or more, 25% of the sacrificed champion's nora cost is refunded.
* Sandbreach changed to: When this unit is damaged, spaces within 2 spaces becomes Sand for 3 turns. Enemy champions within those spaces become Sandblasted for 3 turns. This triggers once per turn.
* Savage Armaments changed to: When a friendly champion with Race: Yeti, Race: Lonx, or Race: Jakei becomes equipped, it gains 1 AP and +1 DMG for 4 turns. This does not stack.
* Scavenger Idolatry changed to: This champion has Dogpile. If you have 4 or more champions with Race: Hyaenid or Race: Djinn in play, this champion gains Opportunistic.
* Scavenger Instinct changed to: This champion has Dogpile. If you have 4 or more champions with Race: Hyaenid or Race: Djinn in play, this champion gains Cackle. If you have 6 champions with Race: Hyaenid or Race: Djinn in play, the range of Cackle is increased by 1 space.
* Siege Lord changed to: No relics can be played from the runedock within 12 spaces of this champion.
* Solitary changed to: This unit has +5 DMG and +1 DEF when there are no friendly champions within 8 spaces.
* Soul of Ailur changed to: This champion has Brushwalker. When this champion attacks another champion, the closest valid friendly champion within 8 spaces with Pride of Ailur gains 1 AP and gains +2 DMG for 6 turns (to a max of +4 DMG).
* Spider Frenzy changed to: Other friendly champions with Race: Arthropod within 8 spaces have Mobility.
* Summon: Young Sapling AP cost changed from 5 to 4
* The Resistance: Hyaenids changed to: Friendly Hyaenids gain Mobility. This shares a CD with and removes the effects of The Resistance: Elemental when activated.
* Time Bend AP cost changed from 5 to 3
* Time Bend cooldown changed from 5 to 4
* Titan changed to: This unit has Fearless, Planar Bound, Unequippable, Iron Will, Unstoppable, Eternal, Mountaineer and Magic Ward. If this champion is deployed when you have less than 3 real champions in play, it is automatically destroyed.
* Warchief: Storm Clan changed to: This unit has Reckless. At the end of its turn, this unit gains one rank of Lightning Storm. When this unit is destroyed and there are no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
* Weave Web changed to: Area Effect 2, Range 3: Affected area is becomes Web Terrain for 4 turns.
Avatars
Zarimahl of Elsarin
* Removed ability Soulharvester
* Removed ability Frightful Aura 6
* Added ability Tariff
* Added ability Frightful Aura 4
Semmir the Brave
* Removed ability Enduring Aura 6
* Added ability Enduring Aura 4
Erimalion the Cruel
* Removed ability Reflection 6
* Added ability Motivate
Champions
Forglar Swamp (6)Firk Prophet
* HP changed from 46 to 45
* Added base ability Grant: Teleport
* Upgrade Path 1 changed to: Revere: Hydraxor, Healing Mind*, Heal Mass 2 (was Revere: Hydraxor, Healing Mind*, Impart)
* Upgrade Path 2 changed to: Grant: Magical Aura, Paralytic Feedback*, Balance 2 (was Grant: Teleport, Paralytic Feedback*, Balance 2)
Poison Elemental
* Upgrade Path 2 changed to: Grant: Poison Cloud Trap, Lay Trap: Poison Cloud 1*, Poison Charge (was Poison Aura 3, Lay Trap: Poison Cloud 1*, Poison Charge)
Salaman Soldier
* HP changed from 44 to 46
* Removed base ability Reflexes 2
* Added base ability Hit and Run
Slick and Buzz
* Removed base ability Dreadwing Potion
* Removed base ability Vulnerability: Fire
* Added base ability Metamorphosis
Snaptooth Frenzy
* Upgrade Path 1 changed to: Assault, Swamp Exploit, Vivify* (was Hostile, Swamp Exploit, Vivify*)
Swamp Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Domain: Water, Blind*, Purified (was Swamp Exploit, Blind, Banditry*)
* Upgrade Path 2 changed to: Doom*, Swamp Exploit, Choking Stench (was Doom*, Domain: Water, Choking Stench)
Forsaken Wastes (26)
Archfiend
* Upgrade Path 1 changed to: Curse 2*, Bleed, Equipment Boon (was Bleed*, Equipment Boon, Ally: Underdepths)
* Upgrade Path 2 changed to: Motivate, Frightful Blows*, Reinforcement 2 (was Frightful Blows, Reinforcement 2*, Motivate)
Blinking Creeper
* DEF changed from 1 to 0
* Removed base ability Dread
* Added base ability Tariff
* Upgrade Path 1 changed to: Vengeful*, Impair Vision, Psychological Warfare (was Vengeful, Impair Vision*, Psychological Warfare)
Blood Phoenix
* Removed base ability Bloodtracker
* Removed base ability Grace of the Dead 2
* Added base ability Grace of the Dead 1
* Added base ability Siphoning Aura
* Upgrade Path 1 changed to: Bloodtracker*, Nightfall, Premonition (was Blood Knowledge, Siphoning Aura*, Hunter: Bloodied)
* Upgrade Path 2 changed to: Curse 2*, Hex 2, Ignorance (was Dark Favor 1*, Bleed, Hex 2)
* Nora Cost changed from 80 to 77 (77-79)
Bloodworm
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Bleed, Heart Strike, Necrosis* (was Bleed*, Heart Strike, Necrosis)
* Upgrade Path 2 changed to: Melee Specialist 3, Surge: Worm*, Bloodseeker (was Melee Specialist 3, Surge: Worm, Bloodseeker*)
* Nora Cost changed from 76 to 78 (77-80)
Corrupted Guardian
* HP changed from 58 to 56
* Removed base ability Tough 1
* Added base ability Brain Eater
* Upgrade Path 1 changed to: Vigorous Cry*, Punishing Aura 2, Battlemaster 3 (was Vigorous Cry*, Sapping Armor, Battlemaster 3)
* Upgrade Path 2 changed to: Resilient, Calcify, Tough 1* (was Resilient, Brain Eater, Calcify*)
* Nora Cost changed from 82 to 83 (82-84)
Coven Claw
* DMG changed from 12 to 11
* Removed base ability Attack: Psychic
* Added base ability Faithless
* Added base ability Desecrated Zone 2
* Upgrade Path 1 changed to: Void Shield, Surge: Cursed*, Soulseeker (was Surge: Cursed, Dark Awakening*, Void Shield)
* Upgrade Path 2 changed to: Phantom Dash, Tempo, Vampiric Thirst* (was Desecrated Zone 2, Vampiric Thirst, Tempo*)
* Nora Cost changed from 74 to 73 (72-73)
Disturbed Spirit
* HP changed from 30 to 26
* Removed base ability Dread Field
* Added base ability Frightful Aura 3
* Upgrade Path 2 changed to: Restraining Aura, Dread Field, Deafening Aura* (was Restraining Aura, Frightful Aura 3, Deafening Aura*)
* Nora Cost changed from 50 to 46 (44-46)
Draco-Lich
* HP changed from 53 to 52
* Removed base ability Absorb
* Added base ability Dark Favor 1
* Upgrade Path 1 changed to: Lifedrinker*, Absorb, Revel in Misery (was Lifedrinker*, Frightful Blows, Revel in Misery)
Dusk Creeper
* HP changed from 38 to 41
* Nora Cost changed from 67 to 68 (64-72)
Eye of Serkan
* Added base ability Soul Vitality
* Added base ability Disbelief
* Upgrade Path 1 changed to: Soultap, Necrosis*, Psychological Warfare (was Soultap*, Soul Vitality, Necrosis)
* Upgrade Path 2 changed to: Hunter: Soultapped, Logistics: Flanking*, Unspeakable (was Hunter: Soultapped, Logistics: Flanking*, Frightful Blows)
* Nora Cost changed from 73 to 72 (71-73)
Forsaken Doombringer
* Added base ability Taunt: Doom
* Added base ability Bounce
* Upgrade Path 1 changed to: Ignorance, Doom*, Forsaken Exploit (was Hunter: Soultapped, Fester*, Forsaken Exploit)
* Upgrade Path 2 changed to: Domain: Dead Magic Zone*, Hunter: Soultapped, Terrorize (was Domain: Dead Magic Zone, Doom*, Wail of Grief)
* Nora Cost changed from 73 to 77 (74-78)
Ghoul
* HP changed from 47 to 45
* Removed base ability Lethargic
* Upgrade Path 1 changed to: Zombie Apocalypse, Vampiric Thirst*, Bleed (was Rabid 2, Vampiric Thirst*, Amplify: Disease)
* Upgrade Path 2 changed to: Brain Eater, Bloodspurt*, Hunter: Diseased (was Brain Eater, Hunter: Diseased*, Bloodspurt)
* Nora Cost changed from 53 to 59 (56-59)
Haunting Spirit
* HP changed from 30 to 26
* Removed base ability Dread Field
* Added base ability Frightful Aura 3
* Upgrade Path 2 changed to: Restraining Aura, Dread Field, Deafening Aura* (was Restraining Aura, Frightful Aura 3, Deafening Aura*)
* Nora Cost changed from 50 to 46 (44-46)
Lost Queen
* HP changed from 39 to 36
* Upgrade Path 1 changed to: Suppression, Ravenous Torrent* (was Curse 2, Ravenous Torrent*)
* Upgrade Path 2 changed to: Psychic Magnetism*, Impairing Feedback (was Psychic Magnetism*, Disease Aura 3)
* Nora Cost changed from 59 to 60 (59-60)
Phantasmal Creeper
* HP changed from 41 to 43
* Removed base ability Nora Leech
* Added base ability Commander
* Upgrade Path 1 changed to: Nora Leech, Magical Aura 2, Spell Breach* (was Commander*, Magical Aura 2)
* Upgrade Path 2 changed to: Psychic Compulsion, Hex 2*, Ignorance (was Horrific Aura 3, Hex 2*)
* Nora Cost changed from 64 to 65 (65-66)
Polluted Martyr
* Removed base ability Defiling Aura
* Removed base ability Soulsift 2
* Added base ability Rabid 2
* Added base ability Soulsift 1
* Upgrade Path 1 changed to: Choking Stench, Disease Breath 2*, Propagate: Carrionling (was Choking Stench, Rabid 3, Propagate: Carrionling*)
* Upgrade Path 2 changed to: Rotting Blows*, Defiling Aura, Hunter: Diseased (was Rotting Blows, Death Nova: Disease 3, Hunter: Diseased*)
Putrid Creeper
* Added base ability Forage
* Upgrade Path 2 changed to: Damage Shield: Acid 3*, Cackle, Consume (was Damage Shield: Acid 3, Forage, Consume*)
* Nora Cost changed from 79 to 80 (79-81)
Reflecting Creeper
* DMG changed from 9 to 10
* RNG changed from 3-4 to 1-3
* DEF changed from 0 to 1
* HP changed from 44 to 49
* Upgrade Path 1 changed to: Fellowship*, Soultap Feedback, Consume (was Fellowship*, Regeneration 3, Consume)
* Upgrade Path 2 changed to: Impenetrable*, Incoherent Babbling, Antagonize (was Stat Bonus: Health 3, Life Siphon, Leech Vitality*)
* Nora Cost changed from 74 to 70 (70-70)
Rotmaw Creeper
* DEF changed from 1 to 2
* Removed base ability Rabid 2
* Added base ability Rabid 1
* Upgrade Path 1 changed to: Rotting Blows, Sword Breaker, Shred Defense* (was Shatter, Assault*, Shred Defense)
* Upgrade Path 2 changed to: Encouraged, Empowered: Offense*, Logistics: Speed (was Zeal: Speed*, Empowered: Offense, Stat Bonus: Speed 1)
* Nora Cost changed from 70 to 63 (63-64)
Sarinda
* DEF changed from 1 to 0
* Removed base ability Death Pact
* Added base ability Dark Healing
Twilight Creeper
* HP changed from 45 to 48
* Upgrade Path 2 changed to: Defender, Binding Chains*, Fear 3 (was Defender, Binding Chains*, Assault)
* Nora Cost changed from 68 to 69 (53-69)
Utterdark Planeshift
* SPD changed from 7 to 6
* DEF changed from 0 to 1
* HP changed from 45 to 47
* Removed base ability Confuse Enemy
* Removed base ability Entangle
* Added base ability Teleport 1
* Added base ability Logistics: Speed
* Added base ability Constriction
* Upgrade Path 1 changed to: Fear 3, Soul Channeling*, Entangle (was Teleport 2, Teleport 1*)
* Upgrade Path 2 changed to: Evasive 1*, Soultap Feedback, Nightfall (was Evasive 1*, Evasive 2)
* Nora Cost changed from 70 to 71 (69-71)
Utterdark Spectre
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* Removed base ability Phase Shift
* Added base ability Vaporize
* Added base ability Scythe Whirl
* Upgrade Path 1 changed to: Spellswallower, Domain: Dead Magic Zone*, Hunter: Soultapped (was Spellswallower, Surge: Shadows, Soultap*)
* Upgrade Path 2 changed to: Soul Channeling, Energy Thief, Dark Awakening* (was Murk, Insubstantiate*, Weaken Spells)
* Nora Cost changed from 72 to 77 (76-77)
Utterdark Wraith
* HP changed from 44 to 46
* Removed base ability Phase Shift
* Removed base ability Still Life
* Added base ability Restraining Aura
* Added base ability Hidden: Dead Magic Zone
* Added base ability Draining Luminescence
* Upgrade Path 1 changed to: Terrorize, Mind Lock, Knockout* (was Swap 3, Energy Thief, Knockout*)
* Upgrade Path 2 changed to: Phase Shift*, Pawn, Reflection 5 (was Wail of Grief, Hex 2, Draining Luminescence*)
* Nora Cost changed from 64 to 66 (66-66)
Vampyre
* Removed base ability Nora Induction
* Added base ability Faithless
* Upgrade Path 1 changed to: Punish*, Charm 3, Blood Convergence (was Charm 3*, Enervating Touch, Punish)
* Upgrade Path 2 changed to: Illusion of Lies, Thirst for Battle*, Elusive (was Illusion of Lies, Oblivion Shield, Thirst for Battle*)
* Nora Cost changed from 77 to 79 (79-81)
Wandering Zombie
* DMG changed from 10 to 11
* Removed base ability Death Nova: Disease 3
* Nora Cost changed from 65 to 62 (61-64)
Ironfist Stronghold (13)
Barbarian Bolt
* Removed base ability Lightning Storm 3
* Removed base ability Storm Acolyte
* Added base ability Jolt 1
* Added base ability Paralytic Feedback
* Added base ability Electricity Aura 3
* Upgrade Path 1 changed to: Spark Charge, Tempo, Static Greeting* (was Chain Lightning, Grant: Electricity Aura, Jolt 2*)
* Upgrade Path 2 changed to: Punish*, Grant: Electricity Aura, Imposing Aura (was Paralytic Feedback*, Static Aura, Static Greeting)
Barbarian Skybreaker
* Removed base ability Lightning Storm 3
* Removed base ability Storm Acolyte
* Added base ability Jolt 1
* Added base ability Paralytic Feedback
* Added base ability Electricity Aura 3
* Upgrade Path 1 changed to: Spark Charge, Tempo, Static Greeting* (was Chain Lightning, Grant: Electricity Aura, Jolt 2*)
* Upgrade Path 2 changed to: Punish*, Grant: Electricity Aura, Imposing Aura (was Paralytic Feedback*, Static Aura, Static Greeting)
Bastion the Avenger
* Removed base ability Escalation
* Added base ability Hostile
* Nora Cost changed from 92 to 93 (89-93)
Brewmaster
* DMG changed from 11 to 10
* HP changed from 51 to 49
* Added base ability Drunkard
* Upgrade Path 1 changed to: Fire Bomb 3, Flamethrower*, Thirst for Battle (was Thirst for Battle, Fire Bomb 3*, Flamethrower)
* Upgrade Path 2 changed to: Fire Aura 3*, Drunken Revel, Burn 2 (was Burn 2*, Fire Aura 3, Drunken Revel)
* Nora Cost changed from 76 to 75 (75-76)
Euan Ironfist
* DMG changed from 11 to 12
* Upgrade Path 2 changed to: Divine Favor 2, Amplify: Healing, Battlemaster 3* (was Majestic 2, Amplify: Healing, Battlemaster 3*)
* Nora Cost changed from 89 to 87 (86-87)
Faultbreaker
* HP changed from 65 to 70
* Removed base ability Throw Boulder
* Added base ability Crushing Charge
* Upgrade Path 1 changed to: Stone Bomb 3*, Tectonic Pulse, Stone Barrage (was Rock Slide, Tectonic Pulse, Stone Barrage*)
* Upgrade Path 2 changed to: Domain: Rock*, Rock Defiance, Rock Front (was Domain: Rock, Rock Defiance*, Surge: Rock)
Grintmaw Magnificent
* DEF changed from 3 to 2
* Added base ability Grand Entrance
Ironfist Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Doom*, Ironfist Exploit, Rock Slide (was Battle Leader*, Ironfist Exploit, Calcify)
* Upgrade Path 2 changed to: Domain: Rock, Calcify*, Spell Aegis (was Domain: Rock, Doom*, Rock Slide)
* Nora Cost changed from 75 to 77 (75-78)
Master Axeman
* DMG changed from 11 to 10
* HP changed from 50 to 48
* Removed base ability Toss Equipment
* Added base ability Melee Specialist 2
Mechanical Crabs
* Added base ability Font Ignorance
* Upgrade Path 2 changed to: Resistance: Physical 3* (was Resistance: Physical 3*, Resistance: Physical 1, Resistance: Physical 2)
* Nora Cost changed from 31 to 34 (34-39)
Plains Savage
* Removed base ability Leap 3
* Added base ability Seismic Leap
* Upgrade Path 2 changed to: Break the Line*, Heavy Charger (was Break the Line*, Seismic Leap, Heavy Charger)
Weaponsmith
* Removed base ability Toss Equipment
* Added base ability Fury
* Nora Cost changed from 65 to 66 (65-66)
Wild Chieftain
* Upgrade Path 1 changed to: Warchief: Blood Clan*, Punish, Warchief: Beast Clan (was Warchief: Blood Clan*, Warchief: Storm Clan, Warchief: Beast Clan)
* Upgrade Path 2 changed to: Provision: Offense, Logistics: Damage*, Barbaric Assault (was Provision: Offense*, Logistics: Damage, Logistics: Flanking)
* Nora Cost changed from 74 to 73 (73-74)
K'thir Forest (16)
Ambling Frond
* DMG changed from 8 to 9
* HP changed from 55 to 50
* Upgrade Path 1 changed to: Forest Front, Plant Regeneration 2* (was Plant Regeneration 3, Plant Regeneration 2*, Plant Regeneration 1)
* Upgrade Path 2 changed to: Restrict, Shatter* (was Camouflage, Hidden: Water, Shatter*)
* Nora Cost changed from 54 to 56 (55-56)
Ancestral Avenger
* DMG changed from 18 to 16
* DEF changed from 2 to 3
* HP changed from 70 to 69
* Removed base ability Unspeakable
* Added base ability Howling Attack
* Upgrade Path 1 changed to: Hostile, Rend 3*, Blood Rage (was Howling Attack*, Rend 3, Horrific Aura 2)
* Upgrade Path 2 changed to: Fear 3, Horrific Aura 2*, Guarded: Garu (was Fear 3, Enrage 3, Blood Rage*)
* Nora Cost changed from 110 to 108 (105-108)
Conclave Warden
* Upgrade Path 1 changed to: Wisdom, Disbelief*, Provision: Utility (was Wisdom, Warding*, Provision: Utility)
* Upgrade Path 2 changed to: Commander, Provision: Offense, Entangle* (was Book Burn, Provision: Offense, Entangle*)
Condor Fury
* Upgrade Path 2 changed to: Thunderous Charge, Crazed Charger, Hunter: Walker* (was Thunderous Charge, Battle Leader, Hunter: Walker*)
Corgi Ranger
* Upgrade Path 1 changed to: Provision: Offense, Tempo*, Battle Leader (was Provision: Offense, Tempo*, Ferocious Bite)
De'lim
* DMG changed from 9 to 10
* SPD changed from 6 to 7
* Removed base ability Spellswallower
* Upgrade Path 1 changed to: Purging Flames*, Sapping Armor, Amplify: Fire (was Amplify: Fire*, Sapping Armor, Purging Flames)
* Upgrade Path 2 changed to: Dictate, Initiate: Devotee to De'lim*, Power of Devotion (was Dictate, Power of Devotion*, Initiate: Devotee to De'lim)
* Nora Cost changed from 87 to 89 (89-93)
Dragonbark Protector
* DMG changed from 9 to 10
* Removed base ability Magic Beam
* Added base ability Sweep
* Upgrade Path 1 changed to: Sapping Armor, Scale Armor*, Immunity: Physical (was Cleanse, Defender*, Sapping Armor)
* Upgrade Path 2 changed to: Plant Regeneration 2*, Nature's Connections, Domain: Vegetation (was Nature's Connections*, Regeneration 3, Regeneration 1)
* Nora Cost changed from 62 to 63 (63-63)
Garu Chosen
* DMG changed from 9 to 10
* Removed base ability Blessed
* Added base ability Impenetrable
Garu Whisperer
* HP changed from 41 to 44
* Upgrade Path 2 changed to: Magic Eater, Vaporize*, Phase Shift (was Resistance: Physical 3, Vaporize*, Phase Shift)
Gnarlwood Grappler
* DMG changed from 9 to 10
* HP changed from 45 to 48
* Removed base ability Entangling Attack
* Added base ability Constriction
* Upgrade Path 1 changed to: Melee Specialist 3, Imposing Aura, Punish* (was Melee Specialist 3, Clamp, Constriction*)
* Upgrade Path 2 changed to: Forest Front, Plant Regeneration 2*, Plant Regeneration 3 (was Plant Regeneration 3, Plant Regeneration 2*, Plant Regeneration 1)
* Nora Cost changed from 64 to 62 (62-65)
K'thir Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Distracting Blows, Illuminate*, Domain: Vegetation (was Distracting Blows, Illuminate*, Metamorphosis)
* Upgrade Path 2 changed to: Mindwipe Aura 2, Forest Exploit, Doom* (was Domain: Vegetation, Forest Exploit, Doom*)
* Nora Cost changed from 75 to 77 (75-77)
Mother of Frond
* Removed base ability Regal Presence
* Added base ability Forest Front
* Upgrade Path 2 changed to: Plant Regeneration 3, Impart, Grant: Sonic Aura* (was Plant Regeneration 3, Forest Front, Grant: Sonic Aura*)
* Nora Cost changed from 78 to 75 (75-75)
Royal Condor Fury
* Upgrade Path 2 changed to: Thunderous Charge, Crazed Charger, Hunter: Walker* (was Thunderous Charge, Battle Leader, Hunter: Walker*)
Tog and Kaiya
* Upgrade Path 1 changed to: Provision: Offense, Tempo*, Battle Leader (was Provision: Offense, Tempo*, Ferocious Bite)
* Nora Cost changed from 73 to 72 (69-72)
Vashal Cavalier
* Removed base ability Impassioned
* Added base ability Resilient
* Upgrade Path 2 changed to: Warcry*, Quest: Damage, Vindictive (was Warcry*, Thirst for Battle, Vindictive)
Wilderkin Snakedancer
* HP changed from 45 to 47
* Added base ability Poison 2
* Upgrade Path 1 changed to: Commander: Beast, Dodge 1*, Evasive 2 (was Evasive 3, Evasive 2*, Evasive 1)
* Upgrade Path 2 changed to: Domain: Vegetation*, Leverage: Beast, Hunter: Quick (was Boost: Beast *, Poison 2)
* Nora Cost changed from 80 to 74 (74-75)
Sundered Lands (15)
Acid Dragoleech
* Upgrade Path 1 changed to: Nora Leech, Essence Capture* (was Nora Leech, Nora Miner 1*)
* Upgrade Path 2 changed to: Acid Acolyte, Sabotage: Acid* (was Acid Acolyte*, Acidic Greeting, Sabotage: Acid)
* Nora Cost changed from 65 to 64 (63-65)
Angel of War
* Upgrade Path 1 changed to: Commander, Combo Attack: Drain, Spur* (was Zeal: Speed*, Combo Attack: Drain, Spur)
* Nora Cost changed from 81 to 82 (81-82)
Draksar Confessor
* Upgrade Path 2 changed to: Regeneration 2, Mind Lock*, Spell Aegis (was Regeneration 2*, Mind Lock, Designate Scapegoat)
Dreadnought
* DMG changed from 16 to 18
* DEF changed from 2 to 3
* HP changed from 68 to 72
* Upgrade Path 1 changed to: Ignorance, Sundered Exploit, Fear 3* (was Crushing Charge, Sundered Exploit, Fear 3*)
* Upgrade Path 2 changed to: Blood Bond 1, Unspeakable*, Consume (was Violent*, Unspeakable, Consume)
* Nora Cost changed from 108 to 111 (111-111)
Krikkinwing Alpha
* Upgrade Path 1 changed to: Pace, Sabotage: Poison, Spellsurge: Sandstorm* (was Pace, Sabotage: Poison, Domain: Sand*)
Mutated Drake
* DMG changed from 10 to 11
* Upgrade Path 1 changed to: Fear 3, Bold, Block 2* (was Block 2, Deflect: Acid, Bold*)
* Upgrade Path 2 changed to: Acid Eater, Fury*, Sabotage: Acid (was Fury, Sabotage: Acid*, Amplify: Acid)
Prismatic Skywing
* Removed base ability Mirrored
* Added base ability Void Shield
* Added base ability Regeneration 2
* Upgrade Path 2 changed to: Weaken Spells, Adaptation*, Vivify (was Regeneration 3, Adaptation*, Vivify)
Rolling Shrieker
* Upgrade Path 2 changed to: Creep and Crawl, Defensive Turtle*, Tunnel: Sand (was Creep and Crawl, Defensive Turtle, Domain: Sand*)
Sand Scorpion
* Upgrade Path 2 changed to: Sword Breaker, Shred Defense*, Creep and Crawl (was Domain: Sand*, Creep and Crawl, Sword Breaker)
Sandstalker Dustdevil
* HP changed from 46 to 48
* Added base ability Domain: Sand
* Upgrade Path 1 changed to: Sirocco*, Trail: Sand, Sentry 3 (was Regeneration 2*, Domain: Sand, Sandstriker)
* Upgrade Path 2 changed to: Regeneration 2, Instigate, Ripples* (was Desert Front, Logistics: Speed, Trail: Sand*)
Sandstalker Lord
* Upgrade Path 2 changed to: Spellsurge: Sandstorm*, Sand Veil, Desert Master (was Spellsurge: Sandstorm, Domain: Sand*, Desert Master)
Skywing Eminent
* HP changed from 50 to 48
* Removed base ability Jolt 2
* Removed base ability Reckless
* Added base ability Jolt 1
* Upgrade Path 1 changed to: Adaptive, Punish*, Cull (was Adaptive, Punish, Cull*)
* Nora Cost changed from 74 to 75 (74-75)
Skywing Screecher
* RNG changed from 1 to 1-2
* HP changed from 40 to 47
* Removed base ability Reinforce
* Upgrade Path 1 changed to: Encouraged, Sonic Aura 2*, Sonic Roar (was Zeal: Speed*, Zeal: Damage, Zeal: Defense)
* Upgrade Path 2 changed to: Multiattack 1, Howling Attack*, Sonicburst (was Empowered: Range, Initiative 1*, Empowered: Offense)
* Nora Cost changed from 57 to 69 (69-70)
Sundered Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Domain: Sand*, Impairing Feedback, Subsume (was Sunder 2*, Violent, Punish)
* Upgrade Path 2 changed to: Sunder 2, Sundered Exploit, Doom* (was Domain: Sand, Sapping Armor, Doom*)
* Nora Cost changed from 79 to 77 (75-78)
Vex
* DMG changed from 13 to 12
* Upgrade Path 1 changed to: Gift of Fertility*, Grant: Draconic Force, Transfer Life 2 (was Surge: Dragon 1*, Surge: Draksar 1, Zealot)
* Upgrade Path 2 changed to: Deflect, Annihilate*, Summon: Dragon (was Annihilate, Deflect*, Summon: Dragon)
Shattered Peaks (10)
Hyaenid Ascendant
* Removed base ability Rabid 1
* Added base ability Cripple
* Upgrade Path 2 changed to: Sabotage: Defile, Sabotage: Armor*, Psychological Warfare (was Sabotage: Armor, Sabotage: Defile*, Psychological Warfare)
Hyaenid Breaker
* Upgrade Path 2 changed to: Overload, Slam, Scavenger Instinct* (was Overload, Static Greeting, Scavenger Instinct*)
Hyaenid Executioner
* Upgrade Path 1 changed to: Counter Attack: Melee, Ignorance*, Peaks Exploit (was Dictate, Vivify*, Peaks Exploit)
* Upgrade Path 2 changed to: Fearsome Hunter*, Serf to Djinn: Dao, Bulwark (was Bulwark*, Serf to Djinn: Dao, Fearsome Hunter)
Hyaenid Feshwrangler
* Added base ability Mountaineer
* Upgrade Path 1 changed to: Ferocious Bite, Dead Eater, Fear 2* (was Fear 2, Dead Eater, Ferocious Bite*)
* Upgrade Path 2 changed to: Exertion 3, Serf to Djinn: Ifrit, Consume* (was Serf to Djinn: Ifrit, Consume, Exertion 3*)
Hyaenid Mundunugu
* Removed base ability Cackle
* Added base ability Dead Eater
* Upgrade Path 1 changed to: Punishing Aura 1*, Wicked Aura 1, Choking Stench (was Wicked Aura 1*, Choking Stench, Punishing Aura 1)
* Upgrade Path 2 changed to: Imposing Aura*, Contaminate, Restraining Aura (was Contaminate*, Imposing Aura, Restraining Aura)
* Nora Cost changed from 69 to 71 (70-74)
Hyaenid Spearman
* Removed base ability Weary
* Added base ability Cripple
* Upgrade Path 1 changed to: Feint, Impair Vision* (was Cripple, Feint, Impair Vision*)
* Nora Cost changed from 66 to 65 (63-66)
Hyaenid Stalker
* DMG changed from 12 to 10
* Upgrade Path 1 changed to: Surge: Hyaenid*, Serf to Djinn: Dao, Zealot (was Serf to Djinn: Dao, Surge: Hyaenid, Provision: Offense*)
* Nora Cost changed from 82 to 80 (77-80)
Hyaenid Witchdoctor
* DMG changed from 9 to 8
* Upgrade Path 2 changed to: Divert*, Improve Range, Soften (was Divert, Improve Range, Battle Drum*)
* Nora Cost changed from 74 to 73 (73-74)
Peaks Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Sonic Roar, Distracting Blows*, Blind (was Sonic Roar, Confuse*, Peaks Exploit)
* Upgrade Path 2 changed to: Doom*, Peaks Exploit, Sonicburst (was Doom*, Domain: Rock, Sonicburst)
Voil Progenitor
* HP changed from 67 to 70
* Nora Cost changed from 109 to 108 (108-112)
Savage Tundra (18)
Azaren the Shepherd
* DMG changed from 10 to 11
* Upgrade Path 1 changed to: Barrage 2, Beast Herder, Aid Defense* (was Aid Defense, Beast Herder, Barrage 2*)
* Upgrade Path 2 changed to: Provision: Offense, Logistics: Speed, Rend 2* (was Provision: Offense, Protective, Rend 2*)
Glacial Titan
* Upgrade Path 1 changed to: Amplify: Frost, Savage Conduit*, Chill 3 (was Absolute Zero, Savage Conduit*, Chill 3)
Jakei Shadowstriker
* Upgrade Path 2 changed to: Logistics: Speed, Logistics: Damage, Domain: Shadows* (was Surge: Shadows, Logistics: Flanking, Domain: Shadows*)
Lonx Adept
* DMG changed from 10 to 0
* RNG changed from 4-5 to 1
* DEF changed from 0 to 1
* HP changed from 45 to 46
* Removed base ability Attack: Magical
* Added base ability Grant: Teleport
* Added base ability Adaptation
* Added base ability Arctic Bolt
* Added base ability Shatter Summoned
* Upgrade Path 1 changed to: Orb of Frostfall 1, Council: Spells*, Amplify: Frost (was Orb of Frostfall 1, Council: Spells, Amplify: Frost*)
* Upgrade Path 2 changed to: Frost Greeting, Frost Nova 3*, Logistics: Speed (was Frost Greeting, Frost Acolyte*, Provision: Speed)
* Nora Cost changed from 72 to 73 (72-73)
Lonx Howler
* DEF changed from 0 to 1
* HP changed from 45 to 46
* Removed base ability Preparation
* Added base ability Ranged Stance
* Upgrade Path 1 changed to: Empowered: Offense, Provision: Offense*, Enrage 2 (was Logistics: Speed, Provision: Offense*, Enrage 2)
* Upgrade Path 2 changed to: Sonic Roar, Ally: Shattered Peaks, Logistics: Speed* (was Sonic Roar*, Ally: Shattered Peaks, Cackle)
* Nora Cost changed from 69 to 67 (66-67)
Lonx Hunt Leader
* Removed base ability Battle Leader
* Added base ability Encouraged
Lonx Hunter
* Added base ability Detection 3
* Upgrade Path 1 changed to: Hunter: Fighter*, Logistics: Speed, Provision: Offense (was Logistics: Speed*, Provision: Offense, Hunter: Fighter)
* Upgrade Path 2 changed to: Evasive 2*, Brutality, Dodge 1 (was Dodge 2*, Multiattack 1, Reflexes 3)
Lonx Hurler
* Removed base ability Ponderous Blows
* Added base ability Impact Strike
* Upgrade Path 2 changed to: Logistics: Damage, Logistics: Speed*, Encouraged (was Piercing Shot 1, Power Attack 2*, Farshot 1)
* Nora Cost changed from 68 to 66 (61-70)
Lonx Icelord
* Upgrade Path 2 changed to: Provision: Defense, Fellowship*, Grand Entrance (was Provision: Defense, Bulwark*, Grand Entrance)
Lonx Luminary
* Removed base ability Distracting Blows
* Added base ability Dispel
Lonx Marauder
* Upgrade Path 1 changed to: Impact Strike*, Logistics: Speed, Leap 3 (was Heart Strike*, Logistics: Speed, Leap 3)
* Upgrade Path 2 changed to: Heart Strike, Shadowspawn*, Banditry (was Reinforcement 1, Shadowspawn*, Banditry)
* Nora Cost changed from 72 to 71 (71-73)
Lonx Recruiter
* Upgrade Path 1 changed to: Aid Defense, Counter Attack: Melee*, Commander: Beast (was Aid Defense, Counter Attack: Melee*, Commander)
* Upgrade Path 2 changed to: Logistics: Speed*, Surge: Beast, Provision: Offense (was Logistics: Flanking*, Surge: Beast, Provision: Offense)
Lonx Shredder
* Upgrade Path 1 changed to: Logistics: Speed, Render, Heart Strike* (was Logistics: Flanking, Render, Heart Strike*)
Lonx Wanderer
* DEF changed from 1 to 0
* Added base ability Fellowship
* Upgrade Path 2 changed to: Logistics: Heal Champion, Provision: Speed, Weary* (was Fellowship, Provision: Speed, Cripple*)
Savage Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Savage Exploit, Orb of Frostfall 1, Doom* (was Savage Exploit*, Orb of Frostfall 1, Freeze)
* Upgrade Path 2 changed to: Frost Greeting, Domain: Arctic*, Snow-Fall 2 (was Doom, Domain: Arctic*, Snow-Fall 2)
* Nora Cost changed from 73 to 77 (75-78)
Throatrend Lonx
* DMG changed from 12 to 11
* Removed base ability Shred Defense
* Added base ability Perseverance
* Upgrade Path 1 changed to: Assault*, Horrific Aura 2, Frightful Blows (was Rend 3, Fear 3, Assault*)
* Upgrade Path 2 changed to: Resilient, Overkill: Healing, Pace* (was Pace, Masochist*, Resilient)
Whitestar
* Removed base ability Arctic
* Removed base ability Elemental Storm: Frost
* Added base ability Arctic Flight
* Added base ability Mirrored
* Added base ability Snow-Fall 2
* Added base ability Unequippable
* Upgrade Path 1 changed to: Frost Acolyte, Surge: Elemental, Domain: Arctic* (was Frost Acolyte, Tundra Awakening, Snow-Fall 2*)
* Upgrade Path 2 changed to: Elemental Storm: Frost, Absolute Zero*, Tundra Awakening (was Evasive 3, Mirrored*, Elusive)
Yeti Spirit
* DMG changed from 9 to 0
* HP changed from 38 to 40
* Removed base ability Attack: Frost
* Removed base ability Ethereal
* Removed base ability Immunity: Frost
* Added base ability Vaporize
* Added base ability Force Barrier 2
* Added base ability Freezing Chains
* Upgrade Path 1 changed to: Crystallize*, Frost Nova 2, Frost Greeting (was Freezing Aura*, Cold Snap, Frost Acolyte)
* Upgrade Path 2 changed to: Defender*, Amplify: Frost, Weaken Spells (was Death Nova: Frost 1*, Death Nova: Frost 2, Death Nova: Frost 3)
* Nora Cost changed from 64 to 67 (66-68)
Underdepths (39)
Angel of Pain
* Upgrade Path 2 changed to: Multiattack 1, Rend 3*, Bloodlust (was Rend 3, Multiattack 1*, Teleport: Blood Ball)
Balefire Knight
* Upgrade Path 2 changed to: Resolute*, Blood Bond 2, Provision: Speed (was Resolute*, Blood Bond 2, Equipment Boon)
* Nora Cost changed from 81 to 82 (80-82)
Bloodbow Infantry
* Removed base ability Rend 1
* Added base ability Bloodtracker
* Upgrade Path 1 changed to: Bleed*, Underdepths Exploit, Hit and Run (was Bleed*, Frightful Blows, Hit and Run)
* Upgrade Path 2 changed to: Hunter: Bloodied*, Impact Strike, Hunter: Scout (was Hunter: Bloodied, Bloodtracker, Declare Hunted*)
* Nora Cost changed from 64 to 62 (61-65)
Bok Gatekeeper
* DMG changed from 8 to 7
* Removed base ability Block 1
* Added base ability Combat Awareness 1
* Added base ability Fellowship
* Upgrade Path 1 changed to: Block 1*, Nexus Aura, Clamp (was Fellowship, Protective*, Teleport: Equipped)
* Upgrade Path 2 changed to: Defender of Chaos 1, Pace*, Provision: Offense (was Defender of Chaos 1, Combat Awareness 1*, Provision: Offense)
Bok Guardian
* DMG changed from 9 to 8
* Removed base ability Feint
* Removed base ability Swap 2
* Added base ability Block 1
* Added base ability Fellowship
* Upgrade Path 1 changed to: Surge: Equipped*, Hunter: Meek, Teleport: Equipped (was Provision: Defense, Fearsome Hunter, Teleport: Equipped*)
* Upgrade Path 2 changed to: Provision: Speed, Riposte 1, Swap 2* (was Provision: Speed*, Riposte 1, Render)
Bok Mistress
* RNG changed from 1-3 to 1-2
* Removed base ability Abash
* Added base ability Psychic Magnetism
* Added base ability Subsume
* Upgrade Path 1 changed to: Flourish, Blood Dispersal, Psychic Compulsion* (was Soothing Serenade*, Blood Dispersal, Psychic Compulsion)
* Upgrade Path 2 changed to: Drain 2, Bloodspurt, Spell Breach* (was Enchant: Magic, Bloodspurt, Spell Breach*)
* Nora Cost changed from 72 to 73 (73-73)
Bok Warden
* Upgrade Path 2 changed to: Detection 3*, Cripple, Strike (was Detection 3*, Provision: Utility, Strike)
Broodmother
* HP changed from 56 to 54
* Removed base ability Surge: Arthropod 1
* Added base ability Protective
* Added base ability Consume
* Upgrade Path 1 changed to: Resilient, Weave Web*, Subsume (was Consume, Subsume*, Weave Web)
* Upgrade Path 2 changed to: Entangle, Cocoon, Life Siphon* (was Cocoon, Life Siphon, Entangle*)
Deep Elf Fanatic
* Upgrade Path 2 changed to: Equipment Boon, Surge: Demon Elf*, Zealot (was Equipment Boon, Surge: Demon Elf*, Conqueror)
Deep Elf Masochist
* DMG changed from 9 to 8
* Upgrade Path 1 changed to: Bloodtracker, Blood Frenzy 1*, Tormented (was Tormented*, Exertion 3, Blood Frenzy 1)
* Upgrade Path 2 changed to: Bleed, Reflection 6*, Thrash (was Charm 3, Reflection 6*, Thrash)
* Nora Cost changed from 72 to 71 (70-73)
Deep Elf Mercenary
* DMG changed from 9 to 8
* Removed base ability Bleed
* Added base ability Punish
* Upgrade Path 1 changed to: Underdepths Exploit, Bleed*, Banditry (was Underdepths Exploit, Punish*)
* Nora Cost changed from 66 to 64 (63-65)
Deep Elf Monk
* Removed base ability Sundering Discipline
* Added base ability Feint
* Upgrade Path 1 changed to: Brutality*, Multiattack 1, Adaptive (was Brutality*, Multiattack 1, Perseverance)
Depths Doombringer
* Added base ability Bounce
* Upgrade Path 1 changed to: Doom*, Underdepths Exploit, Frightful Blows (was Sabotage: Fire*, Underdepths Exploit, Fire Eater)
* Upgrade Path 2 changed to: Sabotage: Fire*, Domain: Lava, Flame Armor (was Doom*, Domain: Lava, Flame Armor)
* Nora Cost changed from 75 to 77 (75-78)
Fire Elemental
* Added base ability Flame Armor
* Added base ability Vulnerability: Frost
* Upgrade Path 1 changed to: Burn 2*, Fire Aura 3 (was Burn 2*, Adaptive, Fire Aura 3)
* Upgrade Path 2 changed to: Flame Nova 3, Trail: Fire Wall*, Flame Prison (was Flame Nova 3, Flame Armor*, Flame Prison)
Greater Pitspawn
* DMG changed from 16 to 17
* DEF changed from 2 to 3
* Upgrade Path 1 changed to: Soul Channeling, Frightful Blows, Horrific Aura 2* (was Soul Channeling*, Frightful Blows, Horrific Aura 2)
* Upgrade Path 2 changed to: Pace, Soultap Feedback, Vengeful* (was Pace*, Soultap Feedback, Vengeful)
* Nora Cost changed from 112 to 113 (112-113)
Hekatian Arbiter
* Removed base ability Teleport: Equipped
* Added base ability Combat Awareness 1
* Upgrade Path 2 changed to: Hunter: Bloodied, Teleport: Equipped*, Shielded (was Blood Knowledge, Terrorize*, Spell Aegis)
Hekatian Bloodguard
* Removed base ability Logistics: Speed
* Added base ability Vigilance
* Upgrade Path 2 changed to: Provision: Offense, Blood Knowledge, Logistics: Speed* (was Teleport: Blood Ball, Hold the Line, Vigilance*)
Hekatian Voidraker
* Upgrade Path 1 changed to: Unspeakable, Feint, Hunter: Bloodied* (was Feint, Hunter: Bloodied, Unspeakable*)
* Upgrade Path 2 changed to: Blood Frenzy 3, Vivify, Blood Dispersal* (was Teleport: Blood Ball, Blood Frenzy 3, Vivify*)
Hell Tick
* Removed base ability Acidic Aura 2
* Added base ability Latch On
* Upgrade Path 1 changed to: Damage Shield: Acid 3*, Sabotage: Acid, Scour 1 (was Latch On*, Scour 1, Damage Shield: Acid 3)
* Nora Cost changed from 64 to 63 (63-64)
Heretic Overlord
* Upgrade Path 1 changed to: Conqueror, Provision: Offense, Surge: Demon Elf* (was Conqueror, Equipment Boon, Surge: Demon Elf*)
* Upgrade Path 2 changed to: Scale Armor, Vigilance, Sapping Armor* (was Scale Armor, Intimidating, Sapping Armor*)
Imp Deceiver
* Removed base ability Cackle
* Added base ability Deception
* Upgrade Path 2 changed to: Cackle*, Blind, Mind Lock (was Deception*, Dodge 1, Evasive 2)
Korona, Bok Huntress
* DEF changed from 1 to 2
* Removed base ability Oblivion Shield
* Added base ability Scale Armor
* Upgrade Path 1 changed to: Bind: Spells, Provision: Offense*, Bleed (was Provision: Offense, Heart Strike, Bind: Spells*)
* Upgrade Path 2 changed to: Assault*, Underdepths Exploit, Quest: Kill Enemy (was Assault, Aid Defense*, Quest: Kill Enemy)
* Nora Cost changed from 82 to 83 (82-84)
Minotaur Render
* Upgrade Path 2 changed to: Duel, Shred Defense*, Encouraged (was Duel, Execute*, Encouraged)
Nefari Schemer
* DMG changed from 11 to 8
* RNG changed from 1 to 1-3
* Removed base ability Deception
* Removed base ability Detection 3
* Removed base ability Logistics: Speed
* Removed base ability Soulwrack
* Added base ability Attack: Psychic
* Added base ability Disbelief
* Added base ability Reinforcement 2
* Upgrade Path 1 changed to: Drive*, Illusion of Lies, Pull (was Mind Lock*, Designate Scapegoat, Terrorize)
* Upgrade Path 2 changed to: Dictate, Stall, Psychic Compulsion* (was Fear 3, Stall*, Hex 2)
* Nora Cost changed from 77 to 76 (76-76)
Nightfall Spider
* DMG changed from 11 to 9
* Added base ability Blind
* Upgrade Path 2 changed to: Creep and Crawl*, Escape, Domain: Shadows (was Creep and Crawl*, Blind, Domain: Shadows)
* Nora Cost changed from 71 to 72 (72-73)
Phase Spider
* DEF changed from 0 to 1
* HP changed from 46 to 48
* Removed base ability Blind
* Upgrade Path 2 changed to: Assimilate, Creep and Crawl, Hunter: Soultapped* (was Hunter: Soultapped, Assimilate, Creep and Crawl*)
* Nora Cost changed from 73 to 72 (72-73)
Pit Dragon
* Upgrade Path 2 changed to: Untamed*, Consume, Hunter: Meek (was Fearsome Hunter*, Consume, Hunter: Meek)
Puppet Master
* Upgrade Path 1 changed to: Tariff, Dread*, Pull (was Drive, Dread*, Pull)
* Upgrade Path 2 changed to: Weaken Spells, Energy Thief, Mindwipe Aura 2* (was Reinforcement 2, Energy Thief, Mindwipe Aura 2*)
Redcap Twins
* DEF changed from 1 to 0
* Added base ability Hunter: Bloodied
* Upgrade Path 1 changed to: Punish, Blood Convergence*, Blood Magic (was Blood Magic, Punish*, Blood Convergence)
Rust Demon
* Upgrade Path 1 changed to: Impairing Feedback, Ruin, Acid Acolyte* (was Weary, Ruin, Acidic Aura 2*)
* Nora Cost changed from 71 to 72 (71-72)
Scorched Dwarf
* Upgrade Path 2 changed to: Ally: Ironfist Stronghold, Mason 2* (was Ally: Ironfist Stronghold, Mason 2*, Infernal Armaments)
Scorpic
* RNG changed from 1-2 to 1
* Upgrade Path 1 changed to: Clamp, Ally: Sundered Lands, Punish* (was Poison 2*, Clamp, Ally: Sundered Lands)
* Nora Cost changed from 73 to 71 (70-71)
Sheoul Demon
* DMG changed from 16 to 12
* Removed base ability Horrific Aura 2
* Added base ability Horrific Aura 3
* Added base ability Logistics: Speed
* Upgrade Path 2 changed to: Surge: Demon, Zealot*, Conqueror (was Logistics: Speed, Heart Strike*, Terrorize)
* Nora Cost changed from 85 to 84 (84-84)
Sheoul Monstrosity
* Removed base ability Spontaneous Regeneration
* Removed base ability Tough 1
* Added base ability Crushing Charge
* Added base ability Tough 2
* Nora Cost changed from 74 to 73 (71-73)
Siege Monger
* Removed base ability Siege
* Added base ability Siege Lord
* Upgrade Path 2 changed to: Seism* (was Siege Lord, Seism*)
* Nora Cost changed from 73 to 74 (73-75)
Unhinged Bok
* HP changed from 52 to 50
* Added base ability Liability
* Added base ability Declare Hunted
* Upgrade Path 1 changed to: Equipment Boon*, Kill Sense, Blood Frenzy 2 (was Equipment Boon, Declare Hunted, Battle Leader*)
* Upgrade Path 2 changed to: Bloodtracker, Unspeakable, Disbelief* (was Bloodtracker, Hunter: Hero*, Disbelief)
Void Spider
* Removed base ability Absorb
* Added base ability Psychic Magnetism
* Upgrade Path 1 changed to: Terrorize, Soultap, Logistics: Speed* (was Psychic Magnetism, Soultap, Logistics: Speed*)
* Nora Cost changed from 79 to 78 (77-78)
Vothsair Ireguard
* DEF changed from 1 to 2
* HP changed from 57 to 58
* Removed base ability Multiattack 2
* Removed base ability Planar Bound
* Added base ability Brutality
* Added base ability Faithless
* Upgrade Path 2 changed to: Rend 2, Punish, Restrict* (was Punish, Rend 2, Equalize*)
Vothsair Overlord
* Removed base ability Unstoppable
* Added base ability Iron Will
* Upgrade Path 1 changed to: Restrict, Logistics: Speed*, Fire Acolyte (was Punish, Logistics: Speed*, Fire Acolyte)
Forglar Swamp / Forsaken Wastes (1)
Boghopper Zombie
* HP changed from 22 to 18
* Upgrade Path 1 changed to: Bodyguard, Resistance: Physical 3* (was Resistance: Physical 3, Bodyguard*)
* Upgrade Path 2 changed to: Leap 1, Leap 3, Leap 2* (was Leap 1, Leap 2, Leap 3*)
* Nora Cost changed from 51 to 47 (45-49)
Forglar Swamp / Savage Tundra (1)
Firk Paraform
* Removed base ability Adaptation
* Removed base ability Crippling Discipline
* Added base ability Deflect
* Added base ability Unstoppable
* Upgrade Path 1 changed to: Forbidden Discipline, Mind Lock, Crystallize* (was Freeze, Mind Lock, Crystallize*)
* Upgrade Path 2 changed to: Adaptation*, Perseverance, Assault (was Deflect*, Block 2, Void Shield)
* Nora Cost changed from 74 to 73 (72-73)
Forsaken Wastes / Shattered Peaks (6)
Arroyo Echo
* Removed base ability Soultap
* Added base ability Desecrated Zone 2
* Upgrade Path 1 changed to: Rift Nova*, Ignorance, Soultap (was Rift Nova*, Ignorance, Fear 3)
Arroyo Eye
* Removed base ability Death Nova: Psychic 3
* Removed base ability Psychic Aura 2
* Added base ability Soul Channeling
* Nora Cost changed from 49 to 50 (50-59)
Arroyo Flamewisp
* DMG changed from 9 to 10
* RNG changed from 4-5 to 1-2
* HP changed from 40 to 45
* Removed base ability Soultap Feedback
* Added base ability Flame Nova 3
* Added base ability Teleport 1
* Upgrade Path 1 changed to: Flame Prison*, Lay Trap: Fire 3, Soultap (was Swap 3, Flight*, Teleport 1)
* Upgrade Path 2 changed to: Restraining Aura*, Fire Feed, Punishing Aura 1 (was Soultap, Shadestrike, Illuminate*)
* Nora Cost changed from 54 to 61 (59-61)
Arroyo Shadestriker
* Removed base ability Electricity Aura 3
* Added base ability Enervating Touch
* Upgrade Path 1 changed to: Chain Lightning, Desecrated Zone 3*, Soul Channeling (was Dark Awakening, Desecrated Zone 3*, Soul Channeling)
* Upgrade Path 2 changed to: Surge: Elemental, Relocate: DMZ*, Electricity Aura 3 (was Surge: Elemental, Rift Nova*, Enervating Touch)
Arroyo Smokeform
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* Removed base ability Dissipate
* Removed base ability Evasive 3
* Added base ability Rift Bound
* Added base ability Evasive 2
* Added base ability Distracting Blows
* Upgrade Path 1 changed to: Rift Nova*, Desecrate Earth, Phase Shift (was Impair Vision, Shadestrike, Distracting Blows*)
* Upgrade Path 2 changed to: Dark Awakening*, Combat Awareness 2, Frightful Blows (was Dark Awakening*, Adaptive, Rift Nova)
Arroyo Storm Orb
* DMG changed from 8 to 9
* RNG changed from 4-5 to 1-3
* HP changed from 40 to 44
* Added base ability Static Aura
* Upgrade Path 1 changed to: Spark Curse, Hunter: Soultapped, Domain: Dead Magic Zone* (was Spark Curse, Hunter: Soultapped*, Domain: Dead Magic Zone)
* Upgrade Path 2 changed to: Rift Bound*, Vulnerability: Magical, Defenseless (was Rift Bound, Nora Induction*, Defenseless)
* Nora Cost changed from 55 to 56 (55-64)
Forsaken Wastes / Savage Tundra (1)
Hoarfrost Dragon
* Upgrade Path 1 changed to: Frost Cone 2*, Arctic Bolt, Freezing Aura (was Frost Cone 3*, Freezing Aura, Arctic Bolt)
* Upgrade Path 2 changed to: Sweep*, Amplify: Frost, Catalyst: Frost (was Frost Aura 3*, Sweep, Imposing Aura)
Forsaken Wastes / Underdepths (2)
Demonvein Vampyre
* HP changed from 51 to 54
* Added base ability Brain Eater
* Added base ability Faithless
* Upgrade Path 1 changed to: Frightful Blows*, Horrific Aura 2, Bloodseeker (was Horrific Aura 2*, Frightful Blows, Bloodseeker)
* Upgrade Path 2 changed to: Bloodtracker, Hunter: Bloodied*, Fearsome Hunter (was Blood Knowledge, Hunter: Bloodied*, Enrage 2)
* Nora Cost changed from 80 to 82 (81-82)
Seeker of Blood
* DMG changed from 11 to 12
* RNG changed from 1 to 2-4
* HP changed from 50 to 48
* Removed base ability Attack: Magical
* Removed base ability Blood Magic
* Removed base ability Blood Spear
* Removed base ability Bloodseeker
* Added base ability Unequippable
* Added base ability Charged Magic Bomb
* Added base ability Charged Attack
* Added base ability Weaken Spells
* Added base ability Charged 2
* Added base ability Blood Collector
* Upgrade Path 1 changed to: Blood Magic, Blood Spear, Hex 2* (was Blood Convergence, Blood Rage, Life Siphon*)
* Nora Cost changed from 73 to 75 (74-75)
Ironfist Stronghold / K'thir Forest (1)
Reticulated Splinehawk
* DMG changed from 11 to 9
* HP changed from 40 to 45
Ironfist Stronghold / Savage Tundra (2)
Sentinel of Ailur
* DEF changed from 3 to 2
* HP changed from 60 to 54
* Added base ability Verdant Force
* Upgrade Path 1 changed to: Resistance: Physical 3*, Jungle Front, Tough 2 (was Resistance: Physical 3*, Resistance: Physical 1, Resistance: Physical 2)
* Upgrade Path 2 changed to: Font Blessing, Soul of Ailur*, Pride of Ailur (was Font Blessing, Soul of Ailur*)
* Nora Cost changed from 50 to 53 (53-54)
Wall of Ailur
* RNG changed from 1-3 to 1-2
* Removed base ability Attack: Physical
* Removed base ability Shield Allies
* Added base ability Attack: Spear
* Added base ability Hold the Line
* Added base ability Impassioned
* Upgrade Path 2 changed to: Perseverance, Sweep*, Defender (was Perseverance, Assault*, Hold the Line)
* Nora Cost changed from 80 to 81 (80-81)
K'thir Forest / Underdepths (4)
Naria Flamewillow
* DMG changed from 11 to 9
* Removed base ability Burn 1
* Removed base ability Reflexes 2
* Added base ability Conduit: Damage
* Added base ability Tough 1
* Added base ability Flame Armor
* Upgrade Path 1 changed to: Bleed*, Devotee of De'lim, Flame Nova 3 (was Devotee of De'lim*, Fire Aura 3, Bleed)
* Upgrade Path 2 changed to: Inhibiting Touch, Hunter: Bloodied, Torch 1* (was Hunter: Bloodied, Inhibiting Touch, Take Root*)
* Nora Cost changed from 69 to 70 (70-70)
Naria Queen
* HP changed from 40 to 48
* Removed base ability Leech Vitality
* Added base ability Life Siphon
* Upgrade Path 1 changed to: Bleed*, Devotee of De'lim, Prestige (was Prestige*, Bleed, Devotee of De'lim)
* Nora Cost changed from 90 to 88 (86-88)
Naria Ragevine
* RNG changed from 1 to 1-2
* DEF changed from 2 to 1
* Removed base ability Fury
* Added base ability Masochist
* Upgrade Path 1 changed to: Constriction*, Fury, Hunter: Bloodied (was Take Root*, Constriction, Hunter: Bloodied)
* Upgrade Path 2 changed to: Bleed*, Devotee of De'lim, Vine Whip (was Devotee of De'lim*, Bleed, Vine Whip)
* Nora Cost changed from 66 to 70 (69-70)
Naria Strangler
* SPD changed from 7 to 6
* HP changed from 49 to 51
* Removed base ability Skirmisher
* Upgrade Path 2 changed to: Plant Regeneration 3, Devotee of De'lim*, Bleed (was Bleed, Devotee of De'lim, Plant Regeneration 3*)
* Nora Cost changed from 81 to 78 (76-78)
Shattered Peaks / Sundered Lands (3)
Kanen Scavenger
* Upgrade Path 1 changed to: Disease Aura 3*, Rabid 2 (was Disease Aura 3, Enervating Touch*, Rabid 2)
Kanen Tracker
* Removed base ability Detection 2
* Removed base ability Lay Trap: Boulder 3
* Added base ability Detection 3
* Upgrade Path 1 changed to: Lay Trap: Boulder 3*, Lay Trap: Frost 3, Lay Trap: Acid 3 (was Empowered: Speed*, Logistics: Speed, Provision: Speed)
* Upgrade Path 2 changed to: Hidden: Vegetation, Hidden: Rock, Hidden: Sand* (was Hidden: Rock, Hidden: Sand, Hidden: Vegetation*)
Two-Headed Kanen
* Upgrade Path 1 changed to: Combo Attack: Rend, Heart Strike, Ferocious Bite* (was Ferocious Bite, Heart Strike, Combo Attack: Drain*)
* Upgrade Path 2 changed to: Life Siphon, Imposing Aura*, Combo Attack: Drain (was Pounce, Phantom Dash*, Life Siphon)
* Nora Cost changed from 80 to 79 (79-79)
Savage Tundra / Sundered Lands (1)
Skybreak Dragon
* Removed base ability Frost Greeting
* Added base ability Spell Aegis
* Nora Cost changed from 80 to 81 (81-82)
Relics
* Cursed Temple changed to: Friendly champions with Race: Vampyre or Class: Witch gain +1 DEF and Cursed Treasure as long as a friendly champion with Lord of Strigoi or Queen of the Night is in play.* Nefari Torch changed to: Whenever a player successfully casts a spell, their opponent's champions gain +1 DMG for 6 turns and gain 1 AP and their champions have -1 DMG for 6 turns. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup)
* Rallying Flag changed to: Friendly champions within 3 spaces of this relic gain +2 DEF and Resilient. This relic has Relocate Self.
Spells
* Arctic Wail changed to: Area Effect 4: Relics in target area take 15 Frost damage. Enemy champions lose 1 AP and become Frozen for 2 turns.* Arctic Wail's Nora cost changed from 25 to 30 (CD 6)
* Arthropod Frenzy's Nora cost changed from 30 to 35 (CD 7)
* Banish changed to: Target enemy champion without Planar Bound loses all AP and is relocated to the furthest available space in the closest deployment zone its owner controls and gains Pariah, Confused and Distracted for 4 turns. The closest friendly real champion gains Font Ignorance for 3 turns.
* Burning Crusade's Nora cost changed from 30 to 35 (CD 7)
* Darkmarsh Warsong changed to: Target champion with max range of 2 or less gains Vigorous Cry for 4 turns.
* Darkweave changed to: For 6 turns, when enemy champions make a successful attack, they become Cursed for 3 turns and spaces within 2 spaces of attacking champion become Dead Magic Zone (Enemy spells may not be cast in this area) for 4 turns. This effect is hidden until triggered.
* Darkweave's Nora cost changed from 20 to 30 (CD 6)
* Despoil changed to: Area Effect 3: A Dead Magic Zone is created in the target area for 6 turns. All nora globes that drop within the affected area are automatically collected by the casting player.
* Fight in Formation changed to: Area Effect 3: Draksar gain Hold the Line and Pace for 6 turns. If they have Hold the Line, they gain Shield Allies instead. While under the effect of Fight In Formation, the cooldown of Hold the Line is reset whenever an enemy champion dies.
* Fight in Formation's Nora cost changed from 30 to 35 (CD 7)
* For the Empire's Nora cost changed from 35 to 40 (CD 8)
* Frostbite changed to: All enemy units become Frozen and Chilled for 3 turns.
* Frostbite's Nora cost changed from 50 to 40 (CD 8)
* Ionization changed to: Area Effect 3: Friendly champions gain Attack: Electricity for 5 turns. If a champion already has Attack: Electricity, that champion gains 2 AP and Blitz for 1 turn instead.
* Price of Victory changed to: Target friendly real owned champion that costs 65 nora or more has -20 MAX HP and Magic Ward. Friendly champions gain +5 MAX HP and 2 AP.
* Reverberating Blast changed to: Target champion takes 12 Sonic damage. If target champion takes damage, the next closest champion within 3 spaces takes 5 Sonic damage and is Stunned for 2 turns if it takes damage.
* Soul Cage changed to: Target champion becomes Paralyzed for 4 turns and opposing champions within 3 spaces become Soultapped for 5 turns. If target champion takes damage, the Paralyzed effect ends.
* Superiority changed to: All champions within 5 spaces of target champion which do not share a race with that champion take 13 Psychic damage. If target champion is Race: Demon, those champions also have -2 DMG for 2 turns.
* Wings of Steel's Nora cost changed from 30 to 35 (CD 7)
Equipment
* Blight Ring changed to: At the start of each turn, equipped champion loses 3 HP. When equipped champion makes a basic attack, it loses 3 HP.* Bloodstained Claws changed to: Equipped champion gains Bloodlust and Masochist.
* Bloodstained Claws's Nora cost changed from 20 to 30
* Bracelet of Mirrors changed to: Equipped champion gains Deflect. If equipped champion has Race: Stitched, it also gains Deception.
* Crown of Corruption changed to: Equipped champion with Race: Vampyre or Race: Lich gains Prestige, Psychic Compulsion and Corruption. If the champion has Race: Lich, it also gains Essence Claw. If the champion does not have Race: Vampyre or Race: Lich, it gains Faithless, Limbo and becomes Cursed permanently.
* Crown of Petals changed to: Equipped champion has Ponderous and becomes Confused.. If the champion is a Fairy, it gains Impenetrable and Motivate instead.
* Crown of Petals's Nora cost changed from 30 to 25
* Enervating Collar changed to: Equipped champion with 2 or less MAX RNG gains Energy Thief and Dispel.
* Firebeard Brew changed to: Equipped Champion is Intoxicated and gains Attack: Fire. If the equipped champion has Race: Dwarf, it gains Burn 1. If not Race: Dwarf, it is Inhibited.
* Hate Leech changed to: Equipped champion gains Life Siphon and +1 DMG. At the start of its turn, this champion loses 4 HP.
* Hate Leech's Nora cost changed from 25 to 20
* Hekatian Blood Draught changed to: Equipped champion with 3 or less MAX RNG gains Melee Specialist 2 and Bloodsport. If equipped champion is Race: Archdemon, it also gains Bloodseeker. If equipped champion is Race: Demon, it gains Blood Magic instead.
* Mail of Barbs changed to: Equipped champion with Race: Leoss gains Abuse Charged 3, Attack Charged 2, Charged Attack and Recharge.
* Molten Cloak changed to: Equipped champion gains +1 DEF, Attack: Fire, Inhibiting Touch and Damage Shield: Fire 3.
* Nefari Mind Tomb changed to: Equipped champion gains Nora Induction and Backlash. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment's owner.
* Sheoul Brand changed to: Equipped champion has -2 DMG and gains Trail: Fire Wall and Mobility.
* Shredding Bracelet changed to: Whenever this champion activates an ability, it loses 2 HP and a Blood Ball worth 6 HP is created on an adjacent space. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment's owner.
* Snaptooth Helm changed to: Equipped champion gains Ferocious Bite and Damage Shield: Physical 3.
* Snowkite Messenger's Nora cost changed from 20 to 25
* Spike changed to: Equipped champion with 2 or less MAX RNG gains Tough 2. If it is Race: Cyclops, it also gains Battle Leader.
* Tempest Crown changed to: Equipped champion gains Immortality and Prestige. If it has Race: Lich, it also gains Lightning Storm 3. If it is Race: Voil, it gains Dread.
* Tempest Crown's Nora cost changed from 30 to 35
* Thunder changed to: Equipped champion gains Explosive Attack 2 and Cull. If it has Race: Tortun, it also permanently loses Ponderous.
* Thunder's Nora cost changed from 40 to 35
* Tome of Faded Souls changed to: Equipped champion gains Deconstruct and Soul Vitality. If it has Race: Stitched, it also gains Spell Charged 2 and Charged Magic Bomb.
* Vindrax Scale Shield changed to: Equipped champion has +1 DEF and gains Resistance: Physical 2.



