Current News

November Patch
Posted by Slugbait @ Thu Nov 13 05:40:10 UTC 2025

Abilities

* Afflict 1 changed to: For 6 turns, target champion within 5 spaces loses 6 HP every time this unit is damaged by an attack from an opposing champion.
* Afflict 1 AP cost changed from 2 to 3
* Afflict 2 changed to: For 6 turns, target champion within 5 spaces loses 8 HP every time this unit is damaged by an attack from an opposing champion.
* Afflict 2 AP cost changed from 2 to 3
* Blood Bond 1 changed to: When a friendly champion within 5 spaces that has one or more of the same races as this champion is attacked, this unit gains 1 AP.
* Blood Bond 2 changed to: When a friendly champion within 5 spaces that has one or more of the same races as this champion is attacked, this unit gains 2 AP.
* Blood Convergence changed to: Target enemy champion within 5 spaces loses 4 HP per Blood Ball within 3 spaces of it. Those Blood Balls are consumed and this champion vampiric heals for 50% of the HP lost to a maximum of 20 HP.
* Burning Sandspout changed to: This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged and is occupying Sand or is Sandblasted, the target also becomes Charred for 3 turns and Inhibited for 5 turns.
* Clone Equipment cooldown changed from 5 to 4
* Clone Matter cooldown changed from 5 to 4
* Clone Relic cooldown changed from 5 to 4
* Command: Block AP cost changed from 4 to 3
* Command: Block cooldown changed from 5 to 4
* Command: Dodge changed to: Friendly champions within 3 spaces gain Dodging for 6 turns.
* Command: Dodge AP cost changed from 4 to 3
* Command: Dodge cooldown changed from 5 to 4
* Confuse AP cost changed from 2 to 3
* Dark Awakening changed to: This champion has +1 DMG, +1 DEF and +1 SPD for every 3 champions (not including self) occupying a Dead Magic Zone.
* Dark Raven Form changed to: This unit becomes a Dark Raven and gains Flight, Mobility, Detection 3, Hex 2 and Race: Beast. It's RNG becomes 1-1 and it is Cleansed.
* Desecrate Earth changed to: Area Effect 2, Range 5: Affected spaces becomes Desecrated Ground until the end of your next turn. (Desecrated Ground - At beginning of your turns and upon casting, champions without Race: Undead or Race: Spirit in this area lose 6 HP).
* Desert Master changed to: This champion has +1 DMG and +1 DEF for every 3 champions occupying sand terrain.
* Drain 1 changed to: Target owned champion within 5 spaces loses 8 HP. This unit vampiric heals 8 HP.
* Drain 2 changed to: Target owned champion within 5 spaces loses 12 HP. This unit vampiric heals 12 HP.
* Elsari Coven changed to: Whenever an opposing champion is deployed into or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch (to a maximum of 8).
* Equipment Boon changed to: This champion gains +2 max HP and +1 DMG for each friendly equipment in play.
* Fuel Rage changed to: Target champion within 3 spaces that has the Unleash ability gains 1 AP and +1 DMG for 1 turn. This effect can stack up to 4 times.
* Grow changed to: This champion gains HP and permanently gains MAX HP equal to its base HP. When this ability has been used 2 times, it permanently gains Hunter: Walker. When this ability has been used 3 times, it gains Cleave. When this ability has been used 4 times, it permanently gains Titan.
* Grow AP cost changed from 3 to 2
* Guarded: Beast changed to: The first time each turn this unit is successfully attacked, friendly Beasts within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Boghopper changed to: The first time each turn this unit is successfully attacked, friendly Boghopper within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Cyclops changed to: The first time each turn this unit is successfully attacked, friendly Cyclops within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Draksar changed to: The first time each turn this unit is successfully attacked, friendly Draksar within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Garu changed to: The first time each turn this unit is successfully attacked, friendly Garu within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Moga changed to: The first time each turn this unit is successfully attacked, friendly Moga within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Skeezick changed to: The first time each turn this unit is successfully attacked, friendly Skeezick within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Slag changed to: The first time each turn this unit is successfully attacked, friendly Slag within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Guarded: Yeti changed to: The first time each turn this unit is successfully attacked, friendly Yeti within 5 spaces gain 2 AP and +2 DMG for 2 turns.
* Mind Lock changed to: Target enemy champion within 5 spaces has a random activated ability (excluding basic attacks) gain +2 CD. This champion gains a copy that ability for 5 turns.
* Mind Lock AP cost changed from 2 to 3
* Mirror Swap AP cost changed from 0 to 2
* Mirrorblade changed to: When this champion makes a successful basic attack, two illusion copies of itself are summoned randomly within 4 spaces of the target.
* Mutation: Violence changed to: Spend 4 charges: This champion gains Enrage 3. If it already has Enrage 3, it gains Psychotic Break instead and this ability is removed.
* Propagate: Ice Block changed to: When this unit takes 5 or more damage, an Ice Block relic with 10 HP is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away). This can trigger up to 3 times per turn.
* Psychic Compulsion AP cost changed from 0 to 1
* Relocate: Arthropod cooldown changed from 3 to 2
* Relocate: DMZ cooldown changed from 3 to 2
* Relocate: Fairy (Relic) cooldown changed from 3 to 2
* Relocate: Ferren (Relic) cooldown changed from 3 to 2
* Rite of Healing changed to: Target real champion you own within 5 spaces is destroyed. All friendly champions are healed for 8 HP and gain Regeneration 3 for 3 turns.
* Rite of Power changed to: Target real champion you own within 5 spaces is destroyed and friendly champions gain +1 DMG permanently and gain +1 SPD for 3 turns.
* Serf to Djinn: Dao changed to: While a friendly Peaks Dao is in play, this champion gains Power Attack 2 and Combat Awareness 1.
* Serf to Djinn: Dew changed to: While a friendly Peaks Dew is in play, this champion gains Heal Self 2 and Slam.
* Serf to Djinn: Ifrit changed to: While a friendly Peaks Ifrit is in play, this champion gains Fury and Flame Nova 3.
* Serf to Djinn: Marid changed to: While a friendly Peaks Marid is in play, it gains Storm Acolyte and Lightning Blast.
* Solitary changed to: This unit has +3 DMG, +2 DEF, and +5 MAX HP when there are no friendly champions within 6 spaces.
* Soul Channeling changed to: At the beginning of its turns, this champion is healed for 2 HP for every champion in play with Soultapped. At the end of its turns, opposing champions within 2 spaces become Soultapped for 5 turns.
* Soul Feast changed to: This champion deals 30% additional damage to Soultapped champions on basic attacks.
* Summon: Mechanical Crabs AP cost changed from 5 to 4
* Tailwind changed to: On every fourth space that this champion moves in this turn, friendly champions within 8 spaces of this unit with Flying and which do not have Tailwind gain 1 AP.
* Take Form changed to: This unit loses all abilities and conditions and becomes a cleansed copy with full HP of a target non-hero, non-planarbound champion of the same size within 10 spaces. Target champion can not have a nora cost of 80 or more. Equipment on the target champion is not copied.
* Take Prisoner AP cost changed from 4 to 3
* Terminus changed to: When a champion within 8 spaces loses AP, this champion gains AP equal to the amount lost, to a maximum of 4 AP per turn.
* Titan changed to: This unit has Fearless, Planar Bound, Unequippable, Iron Will, Unstoppable, Eternal, Clear and Magic Ward. If this champion is deployed when you have less than 3 real champions in play, it is destroyed.
* Train: Healing Salve changed to: Target friendly champion within 5 spaces is healed for 8 HP. This ability costs 4 nora.
* Weapon Forger cooldown changed from 5 to 3
* Wicked Aura 1 changed to: Whenever an enemy champion within 4 spaces would gain AP, they get 1 less than normal.

Champions

Forglar Swamp (15)

Boghopper Huntmaster
* DMG changed from 9 to 10
* Removed base ability Leap 3
* Added base ability Leap 2
* Upgrade Path 1 changed to: Flanking, Commander, Brutality* (was Multiattack 1*, Flanking, Commander)
* Nora Cost changed from 75 to 73 (73-75)

Cortices the Infinite
* Removed base ability Void Strike
* Added base ability Soultap
* Upgrade Path 1 changed to: Confuse Enemy*, Hunter: Soultapped, Wisdom (was Wisdom*, Hunter: Soultapped, Confuse Enemy)
* Upgrade Path 2 changed to: Noetic Mind*, Swap 3, Afflict 2 (was Noetic Mind, Afflict 2*, Swap 3)
* Nora Cost changed from 83 to 84 (82-84)

Finlord's Neophyte
* Removed base ability Fellowship
* Removed base ability Heal Champion 2
* Added base ability Heal Champion 3
* Upgrade Path 2 changed to: Enchant: Magic, Command: Heal, Nora Shield 1* (was Nora Shield 1, Logistics: Speed*, Command: Heal)
* Nora Cost changed from 74 to 73 (73-73)

Firk Mindweaver
* Upgrade Path 1 changed to: Pawn, Reflexes 2, Evasive 2* (was Evasive 2, Dodge 1*, Pawn)
* Upgrade Path 2 changed to: Psychic Compulsion*, Mindwipe Aura 2, Amplify: Psychic (was Psychic Compulsion, Stall*, Mindwipe Aura 2)

Firk Thornflinger
* Upgrade Path 1 changed to: Cripple, Weary, Inhibiting Touch* (was Rotting Blows*, Cripple, Weary)
* Nora Cost changed from 75 to 74 (74-75)

Firk Voidmage
* Removed base ability Void Strike
* Added base ability Soultap
* Upgrade Path 1 changed to: Confuse Enemy*, Hunter: Soultapped, Wisdom (was Wisdom*, Hunter: Soultapped, Confuse Enemy)
* Upgrade Path 2 changed to: Noetic Mind*, Swap 3, Afflict 2 (was Noetic Mind, Afflict 2*, Swap 3)
* Nora Cost changed from 83 to 84 (82-84)

Giant Crustacean
* DMG changed from 8 to 10
* DEF changed from 3 to 2
* Removed base ability Amphibious
* Added base ability Resistance: Physical 3
* Upgrade Path 1 changed to: Amphibious*, Semi Aquatic (was Resistance: Physical 2, Resistance: Physical 1, Resistance: Physical 3*)
* Upgrade Path 2 changed to: Shred Defense, Domain: Water*, Creep and Crawl (was Resistance: Sonic 3, Resistance: Sonic 1, Resistance: Sonic 2*)
* Nora Cost changed from 67 to 69 (69-70)

Glowing Slider
* DEF changed from 0 to 1
* Removed base ability Hallucinogenic
* Added base ability Amphibious

Hydraxor
* Removed base ability Trail: Water
* Added base ability Water Front
* Upgrade Path 2 changed to: Mobility, Dive, Resilient* (was Domain: Water, Resilient, Dive*)
* Nora Cost changed from 92 to 91 (90-91)

Hypnofrog
* DEF changed from 1 to 0
* Removed base ability Mind Lock
* Upgrade Path 2 changed to: Mind Lock, Poison Charge, Confuse* (was Poison Charge, Confuse*, Mind Siphon)

Mandrake
* DMG changed from 7 to 0
* RNG changed from 1-2 to 1
* HP changed from 42 to 46
* Removed base ability Attack: Sonic
* Removed base ability Horrific Aura 1
* Added base ability Binding Chains
* Added base ability Fear 3
* Upgrade Path 1 changed to: Poison Cloud 2*, Sonicburst, Deafening Aura (was Shielded, Deafening Aura, Spell Resistance*)
* Upgrade Path 2 changed to: Plant Regeneration 2, Nora Leech, Spell Aegis* (was Spellswallower, Nora Leech, Backlash*)
* Nora Cost changed from 58 to 64 (63-64)

Mindwarp Frog
* DEF changed from 1 to 0
* Removed base ability Mind Lock
* Upgrade Path 2 changed to: Mind Lock, Poison Charge, Confuse* (was Poison Charge, Confuse*, Mind Siphon)

Revolting Fentek
* DEF changed from 1 to 0
* Removed base ability Poison Aura 3
* Added base ability Poison 2
* Upgrade Path 1 changed to: Poison Eater*, Provision: Speed, Poison Charge (was Poison Charge, Provision: Offense*, Poison Eater)
* Nora Cost changed from 64 to 61 (60-62)

Salaman Privateer
* Removed base ability Leap 3
* Added base ability Fellowship
* Upgrade Path 1 changed to: Melee Specialist 2*, Pistol Shot, Hunter: Quick (was Melee Specialist 2, Pistol Shot*, Empowered: Offense)
* Upgrade Path 2 changed to: Leap 2*, Hunter: Meek, Surge: Equipped (was Hunter: Meek*, Fellowship, Provision: Defense)
* Nora Cost changed from 75 to 74 (74-74)

Shock Toad
* RNG changed from 1-2 to 4-6
* DEF changed from 1 to 0
* HP changed from 50 to 45
* Removed base ability Amphibious
* Removed base ability Attack: Electricity
* Removed base ability Leap 3
* Added base ability Attack: Mouth Lightning
* Added base ability Jolt 1
* Added base ability Paralytic Feedback
* Upgrade Path 1 changed to: Amphibious, Semi Aquatic* (was Damage Shield: Electricity 3*, Sabotage: Electricity, Jolt 1)
* Upgrade Path 2 changed to: Fry*, Lightning Skewer (was Fry*, Paralytic Feedback, Lightning Skewer)
* Nora Cost changed from 66 to 73 (72-74)

Forsaken Wastes (42)

Accursed Scrofula
* Removed base ability Designate Scapegoat
* Removed base ability Slothful
* Added base ability Soultap
* Added base ability Lethargic
* Upgrade Path 1 changed to: Elsari Coven, Designate Scapegoat*, Ponderous Blows (was Soultap, Ponderous Blows*, Elsari Coven)
* Nora Cost changed from 67 to 68 (67-68)

Anthropomancer
* DEF changed from 1 to 2
* Added base ability Desecrated Zone 2
* Upgrade Path 2 changed to: Grace of the Dead 1, Twisted Essence, Drain 2* (was Drain 2*, Grace of the Dead 1, Domain: Dead Magic Zone)
* Nora Cost changed from 66 to 72 (72-73)

Archfiend
* Upgrade Path 1 changed to: Curse 2*, Provision: Offense, Bleed (was Curse 2, Bleed*, Provision: Offense)
* Upgrade Path 2 changed to: Frightful Blows*, Desecrated Zone 2, Blood Magic (was Frightful Blows, Motivate, Blood Magic*)
* Nora Cost changed from 66 to 67 (64-67)

Arctic Beast
* DMG changed from 12 to 11
* DEF changed from 0 to 1
* Removed base ability Charge 2
* Removed base ability Domain: Arctic
* Added base ability Charge 3
* Added base ability Gore
* Upgrade Path 1 changed to: Hunter: Meek*, Unstoppable, Strike (was Weary*, Gore)
* Upgrade Path 2 changed to: Death Nova: Frost 3, Cackle*, Domain: Arctic (was Chill 3, Chill 1, Chill 2*)
* Nora Cost changed from 65 to 63 (63-63)

Bone Elemental
* DMG changed from 11 to 12
* Removed base ability Splintering
* Added base ability Healing Deficiency
* Added base ability Unstoppable
* Upgrade Path 2 changed to: Strike*, Hunter: Meek, Unspeakable (was Unspeakable, Unstoppable*, Hunter: Meek)

Cackling Witch
* HP changed from 45 to 47
* Removed base ability Cackle
* Added base ability Sonic Roar
* Upgrade Path 1 changed to: Rabid 1, Damage Shield: Sonic 3, Elsari Coven* (was Defiling Aura, Rabid 2, Elsari Coven*)
* Upgrade Path 2 changed to: Screech, Sonicburst*, Howling Attack (was Howling Attack, Sonic Roar, Deafening Aura*)
* Nora Cost changed from 65 to 67 (66-69)

Coven Claw
* Removed base ability Desecrated Zone 2
* Removed base ability Faithless
* Added base ability Vampiric Thirst
* Upgrade Path 1 changed to: Soulseeker, Void Shield*, Surge: Cursed (was Void Shield, Surge: Cursed*, Soulseeker)
* Upgrade Path 2 changed to: Tempo, Desecrated Zone 2, Curse 2* (was Phantom Dash, Tempo, Vampiric Thirst*)
* Nora Cost changed from 73 to 75 (74-75)

Dark Apprentice
* Removed base ability Immunity: Disease
* Removed base ability Leverage: Lich
* Removed base ability Scorn
* Added base ability Worship: Lich
* Upgrade Path 1 changed to: Spell Aegis, Leverage: Lich*, Equalize (was Summon: Skeleton 2, Worship: Lich*, Summon: Skeleton 1)
* Upgrade Path 2 changed to: Nora Link, Council: Spells, Favor* (was Council: Spells, Spellswallower, Favor*)

Dark Enchantress
* Upgrade Path 1 changed to: Fear 3, Blood Magic*, Possession (was Fear 3, Blood Magic*, Charm 3)

Dark Messenger
* RNG changed from 3-5 to 1-3
* HP changed from 40 to 47
* Removed base ability Essence Capture
* Added base ability Soultap
* Added base ability Vulnerability: Magical
* Added base ability Shadestrike
* Upgrade Path 1 changed to: Domain: Dead Magic Zone, Hunter: Soultapped, Chill 1* (was Detection 1*, Detection 3, Detection 2)
* Upgrade Path 2 changed to: Hidden: Dead Magic Zone, Inhibiting Touch*, Detection 3 (was Vulnerability: Psychic, Vulnerability: Acid, Vulnerability: Electricity*)

Dusk Creeper
* HP changed from 41 to 43
* Added base ability Shroud
* Upgrade Path 1 changed to: Ponderous Blows, Distracting Blows*, Blind (was Shadestrike, Distracting Blows, Shroud*)
* Upgrade Path 2 changed to: Opportunistic, Empowered: Speed*, Logistics: Speed (was Multiattack 1, Empowered: Speed*, Stat Bonus: Speed 1)
* Nora Cost changed from 68 to 70 (70-71)

Elder Bloodbinder
* Removed base ability Vulnerability: Magical
* Added base ability Nora Induction
* Added base ability Elsari Coven
* Upgrade Path 2 changed to: Bloodtracker, Grand Entrance*, Shatter Summoned (was Hunter: Bloodied*, Elsari Coven, Bloodtracker)
* Nora Cost changed from 74 to 76 (76-77)

Elder Vampyre
* Upgrade Path 1 changed to: Siphoning Aura*, Blood Knowledge, Provision: Speed (was Anthomancy*, Provision: Speed, Blood Knowledge)

Eldrick, Czar of the Void
* Upgrade Path 1 changed to: Psychological Warfare, Soul Vitality*, Vengeful (was Vengeful*, Soul Vitality, Psychological Warfare)
* Upgrade Path 2 changed to: Soul Feast, Frightful Blows, Surge: Spirit* (was Dark Awakening, Surge: Spirit, Frightful Blows*)

Elsari Culler
* DEF changed from 1 to 0
* HP changed from 44 to 40
* Removed base ability Consume
* Removed base ability Provision: Utility
* Added base ability Soultap
* Added base ability Eternal Life
* Added base ability Ritual of Power
* Upgrade Path 1 changed to: Curse 2, Punish*, Pain Curse (was Transfer Life 2, Hex 2, Afflict 2*)
* Upgrade Path 2 changed to: Summon: Skeleton 2, Hex 2*, Forsaken Exploit (was Summon: Skeleton 2*, Forsaken Exploit, Summon: Skeleton 3)

Elsari Swordmage
* DMG changed from 10 to 11
* HP changed from 50 to 51
* Removed base ability Loyalty
* Added base ability Siphoning Aura
* Upgrade Path 1 changed to: Surge: Cursed*, Magical Bomb 2, Censure (was Surge: Cursed, Censure*, Magical Bomb 3)
* Upgrade Path 2 changed to: Adaptive, Logistics: Speed*, Fear 2 (was Fear 3, Adaptive*, Forsaken Exploit)

Elsari Votary
* Added base ability Eternal Life
* Upgrade Path 1 changed to: Mason's Spire 1*, Unholy Armaments, Pain Curse (was Pain Curse, Unholy Armaments, Cull*)
* Nora Cost changed from 68 to 69 (68-70)

Eternal Lich
* Removed base ability Grace of the Dead 1
* Added base ability Unspeakable
* Upgrade Path 1 changed to: Weary*, Grace of the Dead 1, Twisted Essence (was Unspeakable*, Gift of Scrying, Anthomancy)
* Upgrade Path 2 changed to: Pain Curse, Desecrate Earth, Afflict 2* (was Debilitate*, Afflict 2, Desecrate Earth)

Ethereal Soldier
* DMG changed from 14 to 13
* HP changed from 45 to 46
* Added base ability Psychic Aura 3
* Upgrade Path 1 changed to: Cripple, Soultap Feedback*, Phase Cleansing (was Psychic Aura 1, Psychic Aura 3, Psychic Aura 2*)
* Upgrade Path 2 changed to: Desecrate Earth*, Debilitate (was Hex 2*, Curse 2)
* Nora Cost changed from 62 to 64 (64-64)

Forsaken Follower
* RNG changed from 3-5 to 4-5
* Removed base ability Vulnerability: Physical
* Upgrade Path 1 changed to: Curse 2, Essence Capture, Elsari Coven* (was Charm 3, Elsari Coven*, Curse 2)
* Upgrade Path 2 changed to: Shrink, Summon: Skeleton 2*, Psychic Compulsion (was Essence Capture, Heartbreaker, Shrink*)

Frostvein Witch
* Removed base ability Elsari Coven
* Added base ability Weary
* Added base ability Lethargic
* Upgrade Path 1 changed to: Chill 1, Cripple*, Inhibiting Touch (was Debilitate, Inhibiting Touch, Chill 1*)
* Upgrade Path 2 changed to: Drudgery*, Forsaken Exploit, Arctic Bolt (was Frost Cone 3, Drudgery*, Avalanche)
* Nora Cost changed from 73 to 71 (70-72)

Golden Lamia
* DMG changed from 9 to 10
* Upgrade Path 1 changed to: Sanguine Sorceress*, Frightful Blows, Punish (was Frightful Blows, Sanguine Sorceress, Punish*)
* Upgrade Path 2 changed to: Mind Lock*, Provision: Offense, Psychological Warfare (was Zeal: Damage*, Psychological Warfare, Cull)

High Warlock
* Upgrade Path 1 changed to: Fire Bomb 2*, Sabotage: Lethargy, Flamethrower (was Cast: Cauterize , Fire Bomb 2*, Flamethrower)
* Nora Cost changed from 73 to 72 (70-73)

Hoarfrost Lich
* HP changed from 46 to 44
* Removed base ability Chill 2
* Added base ability Chill 1
* Added base ability Cripple
* Upgrade Path 2 changed to: Frostburn, Sabotage: Armor*, Crystallize (was Iceguard, Frostburn, Arctic Bolt*)
* Nora Cost changed from 76 to 71 (70-71)

Lich King
* DMG changed from 11 to 12
* RNG changed from 5-8 to 6-8
* Removed base ability Nora Induction
* Added base ability Skirmisher
* Added base ability Immortality
* Upgrade Path 1 changed to: Drain 2*, Twisted Essence, Spellswallower (was Immortality*, Drain 2, Twisted Essence)
* Upgrade Path 2 changed to: Instigate*, Prestige, Forsaken Exploit (was Instigate, Forsaken Exploit, Loyalty*)
* Nora Cost changed from 93 to 95 (95-97)

Lich's Servitor
* Upgrade Path 1 changed to: Reinforcement 1, Surge: Equipped, Transfer Life 1* (was Surge: Equipped, Transfer Life 1, Grace of the Dead 1*)
* Upgrade Path 2 changed to: Psychic Compulsion, Sweep*, Spirit Harvest (was Psychic Compulsion, Sweep*, Dictate)
* Nora Cost changed from 77 to 76 (76-80)

Mairdreth of the Rot
* Removed base ability Horrific Aura 2
* Added base ability Disease Breath 3
* Upgrade Path 1 changed to: Revel in Misery, Horrific Aura 2*, Forsaken Exploit (was Revel in Misery, Disease Breath 3*, Forsaken Exploit)

Maleficia
* HP changed from 42 to 45
* Removed base ability Censure
* Added base ability Divert
* Added base ability Ritual of Healing
* Upgrade Path 1 changed to: Siphoning Aura*, Elsari Coven, Grace of the Dead 1 (was Divert, Heal Mass 1*, Grace of the Dead 1)
* Upgrade Path 2 changed to: Curse 2, Hex 2, Censure* (was Curse 2, Elsari Coven*, Hex 2)
* Nora Cost changed from 57 to 62 (60-62)

Mindflayer Queen
* HP changed from 40 to 43
* Removed base ability Brainless
* Upgrade Path 1 changed to: Pounce*, Mind Siphon, Poison Sting (was Pounce, Mind Siphon, Poison Sting*)
* Upgrade Path 2 changed to: Mind Lock*, Imposing Aura, Suppression (was Mind Lock, Impairing Feedback*, Suppression)
* Nora Cost changed from 74 to 65 (65-67)

Mysian Lamia
* DEF changed from 1 to 0
* Removed base ability Grand Entrance
* Added base ability Unspeakable
* Added base ability Pawn
* Upgrade Path 1 changed to: Pain Curse, Sanguine Sorceress*, Punish (was Punish, Sanguine Sorceress*, Pawn)
* Nora Cost changed from 80 to 82 (81-82)

Necromancer
* DMG changed from 9 to 11
* RNG changed from 1-3 to 2-4
* HP changed from 48 to 46
* Removed base ability Revel in Misery
* Removed base ability Summon: Skeleton 3
* Added base ability Summon: Skeleton 2
* Upgrade Path 1 changed to: Gravebind*, Surge: Cursed, Dictate (was Dictate, Drive*, Surge: Cursed)
* Upgrade Path 2 changed to: Soultap, Drain 2*, Command: Charge (was Drain 2, Soultap, Command: Charge*)

Polluted Martyr
* Removed base ability Rabid 2
* Removed base ability Soulsift 1
* Added base ability Soulsift 2
* Upgrade Path 1 changed to: Choking Stench, Propagate: Carrionling, Bile Explosion 1* (was Choking Stench, Propagate: Carrionling, Disease Breath 2*)

Serkan, Lich Master
* Removed base ability Frost Cone 3
* Added base ability Dictate
* Upgrade Path 1 changed to: Dark Favor 2, Spirit Harvest, Frost Cone 3* (was Dictate, Punish, Defensive Strike*)
* Upgrade Path 2 changed to: Spellswallower, Vengeful*, Defensive Strike (was Subsume, Spellswallower, Vengeful*)
* Nora Cost changed from 90 to 93 (93-94)

Shadestalker
* HP changed from 46 to 48
* Removed base ability Energy Thief
* Added base ability Possession
* Upgrade Path 1 changed to: Howling Attack, Soul Channeling*, Fear 3 (was Final Word, Soul Channeling*, Fear 3)
* Upgrade Path 2 changed to: Latch On, Soultap Feedback, Hunter: Soultapped* (was Psychological Warfare, Unspeakable, Hunter: Soultapped*)
* Nora Cost changed from 67 to 66 (65-66)

Shadestriker
* HP changed from 43 to 45

Shadowshank
* Upgrade Path 2 changed to: Knockout, Nightfall* (was Tempo*, Knockout)
* Nora Cost changed from 73 to 72 (70-74)

Tomb Sentinel
* DMG changed from 10 to 8
* Added base ability Soultap Feedback
* Upgrade Path 1 changed to: Tough 1, Defensive Stance 3, Empowered: Defense* (was Absorb*, Charge 3, Empowered: Defense)
* Upgrade Path 2 changed to: Absorb, Hold the Line, Block 1* (was Throw Shield, Disease Aura 3*, Disease Breath 2)
* Nora Cost changed from 56 to 50 (50-52)

Undead Crone
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Dark Awakening*, Frightful Blows, Howling Attack (was Frightful Blows*, Dark Awakening, Howling Attack)
* Upgrade Path 2 changed to: Desecrated Zone 3*, Stall, Drudgery (was Drudgery*, Stall, Desecrated Zone 3)
* Nora Cost changed from 66 to 69 (69-69)

Utterdark Soulrender
* DMG changed from 12 to 11
* Removed base ability Soulseeker
* Added base ability Initiative 2
* Upgrade Path 1 changed to: Dark Awakening, Soulwrack, Soulseeker* (was Initiative 2*, Phantom Dash, Reinforcement 2)
* Upgrade Path 2 changed to: Hunter: Soultapped*, Domain: Dead Magic Zone, Fearsome Hunter (was Vaporize, Hunter: Soultapped*, Phase Shift)
* Nora Cost changed from 69 to 71 (71-72)

Utterdark Voidhowler
* DMG changed from 9 to 8
* HP changed from 45 to 46
* Upgrade Path 1 changed to: Leap 3*, Sonic Roar, Seismic Leap (was Leap 3, Sonic Aura 2*)
* Upgrade Path 2 changed to: Deafening Aura, Sonic Aura 3*, Sonicburst (was Rabid 2*, Rabid 1, Rabid 3)
* Nora Cost changed from 73 to 70 (70-73)

Wailing Banshee
* SPD changed from 7 to 6
* DEF changed from 0 to 1
* Upgrade Path 1 changed to: Psychic Compulsion*, Blood Magic, Mindwipe Aura 2 (was Sonicburst, Psychic Compulsion, Mindwipe Aura 2*)
* Upgrade Path 2 changed to: Desecrated Zone 3, Ignorance, Vaporize* (was Blood Magic, Vaporize*, Desecrated Zone 3)

Wretched Witch
* Removed base ability Curse 2
* Added base ability Contaminate
* Upgrade Path 1 changed to: Charm 3*, Curse 2, Revere: Mairdreth of the Rot (was Contaminate, Charm 3, Revere: Mairdreth of the Rot*)
* Upgrade Path 2 changed to: Nora Leech*, Elsari Coven, Corrupting Aura (was Cackle, Elsari Coven, Corrupting Aura*)
* Nora Cost changed from 68 to 71 (70-72)

Ironfist Stronghold (17)

Barbarian Exemplar
* RNG changed from 2-3 to 1-3
* DEF changed from 1 to 0
* Upgrade Path 1 changed to: Precision, Heart Strike, Render* (was Precision, Heart Strike, Cull*)
* Upgrade Path 2 changed to: Counter Attack: Ranged, Warchief: Blood Clan*, Punish (was Warchief: Blood Clan, Punish*, Counter Attack: Ranged)
* Nora Cost changed from 81 to 82 (81-83)

Crystal Golem
* DMG changed from 9 to 10
* Removed base ability Lethargic
* Added base ability Nora Gem
* Upgrade Path 1 changed to: Nora Link, Tremor*, Force Barrier 2 (was Force Barrier 1, Force Barrier 2*, Force Barrier 3)
* Upgrade Path 2 changed to: Slam, Rock Defiance, Ruin* (was Slam*, Ruin, Nora Gem)

Dwarven Mogaslicer
* HP changed from 54 to 52
* Removed base ability Mobility
* Added base ability Faultbreak
* Upgrade Path 1 changed to: Reinforcement 1*, Render, Hunter: Fighter (was Hunter: Fighter*, Render, Reinforcement 1)
* Upgrade Path 2 changed to: Mobility*, Encouraged, Thunderous Charge (was Encouraged, Thunderous Charge, Restrict*)
* Nora Cost changed from 80 to 77 (77-77)

Groble
* DMG changed from 8 to 9
* DEF changed from 4 to 2
* Added base ability Enrage 1
* Upgrade Path 1 changed to: Resilient*, Rock Defiance (was Siege, Calcify*, Rock Defiance)
* Upgrade Path 2 changed to: Domain: Rock, Power Attack 2* (was Power Attack 2*, Power Attack 1, Power Attack 3)
* Nora Cost changed from 53 to 55 (55-56)

Groble Piledriver
* DEF changed from 4 to 3
* HP changed from 50 to 48
* Removed base ability Unequippable
* Added base ability Pummel 2
* Upgrade Path 1 changed to: Multiattack 1*, Brutality (was Multiattack 2, Multiattack 1*)
* Upgrade Path 2 changed to: Combo Attack: Slam, Sword Breaker, Resilient* (was Pummel 3, Pummel 2*, Pummel 1)
* Nora Cost changed from 66 to 64 (63-64)

Groble Rock Eater
* DMG changed from 10 to 11
* Added base ability Pummel 2
* Upgrade Path 1 changed to: Calcify*, Resilient, Tough 1 (was Tough 3, Calcify*, Resilient)
* Upgrade Path 2 changed to: Logistics: Damage, Enrage 2, Power Attack 2* (was Pummel 2*, Damage Aura 2, Tremor)
* Nora Cost changed from 69 to 71 (71-71)

Ironfist Glider
* RNG changed from 3-6 to 4-6
* HP changed from 50 to 48
* Added base ability Stone Bomb 3
* Upgrade Path 1 changed to: Provision: Offense, Logistics: Damage*, Encouraged (was Stone Bomb 2*, Stone Bomb 3, Stone Bomb 1)
* Nora Cost changed from 65 to 67 (67-68)

Lodestone Armory
* Removed base ability Craft
* Added base ability Toss Equipment
* Upgrade Path 1 changed to: Relocate: Relic*, Mason's Spire 1, Craft (was Mason's Spire 1, Relocate: Relic*)
* Upgrade Path 2 changed to: Salvage Equipment, Market, Provision: Defense* (was Provision: Defense*, Salvage Equipment, Toss Equipment)
* Nora Cost changed from 63 to 60 (60-63)

Lodestone Builder
* HP changed from 52 to 50
* Removed base ability Mason 2
* Added base ability Pathfinding
* Upgrade Path 1 changed to: Mason 3*, Build 'Em Tough (was Pathfinding*, Mason's Spire 1)

Lodestone Construct
* DMG changed from 8 to 11
* HP changed from 53 to 49
* Removed base ability Magnetic Pulse
* Removed base ability Pilfer
* Removed base ability Provision: Defense
* Added base ability Ready 1
* Added base ability Gravity Well
* Added base ability Equipment Boon
* Upgrade Path 1 changed to: Resilient, Tough 1*, Defiant (was Bulwark, Resilient*, Tough 1)
* Upgrade Path 2 changed to: Rebuke 4, Magnetic Pulse*, Sonic Roar (was Pull*, Gravity Well)
* Nora Cost changed from 67 to 68 (68-69)

Lodestone Megalith
* Added base ability Magic Eater
* Added base ability Flight
* Added base ability Faithless
* Upgrade Path 1 changed to: Illuminate*, Enchant: Magic, Magic Acolyte (was Magic Acolyte, Magic Eater*, Immunity: Magical)
* Upgrade Path 2 changed to: Relic Guardian, Hold the Line, Sentinel* (was Sentinel*, Grant: Magical Aura, Divert)

Mechanized Band
* Upgrade Path 1 changed to: Pilfer, Soothing Serenade, Howling Attack* (was Soothing Serenade, Deafening Aura, Howling Attack*)
* Upgrade Path 2 changed to: Fascinate, Equipment Boon, Sonic Aura 3* (was Fascinate, Amplify: Sonic, Sonic Aura 3*)

Northern Cross Templar
* Upgrade Path 2 changed to: Sunder 2*, Vivify, Vigilance (was Assault*, Sunder 2, Vivify)

Plains Savage
* SPD changed from 6 to 7
* RNG changed from 1-2 to 1
* Removed base ability Barbarian Rider
* Removed base ability Seismic Leap
* Added base ability Pillage
* Upgrade Path 1 changed to: Punish*, Hit and Run, Banditry (was Hunter: Fighter, Trample*, Punish)
* Upgrade Path 2 changed to: Throw Javelin, Declare Hunted*, Crazed Charger (was Break the Line*, Heavy Charger)
* Nora Cost changed from 78 to 70 (69-72)

Silverclan Cavalier
* Upgrade Path 2 changed to: Paralyze, Faultbreak, Equipment Boon* (was Unstoppable*, Faultbreak, Paralyze)
* Nora Cost changed from 72 to 73 (72-73)

Silverclan Purger
* Removed base ability Charge 3
* Upgrade Path 1 changed to: Charge 3*, Cull, Conqueror (was Melee Specialist 2*, Conqueror, Cull)
* Upgrade Path 2 changed to: Clamp, Fire Aura 3*, Imposing Aura (was Fire Aura 3*, Clamp, Flame Nova 3)
* Nora Cost changed from 74 to 72 (72-72)

Turret Team
* DMG changed from 10 to 11
* RNG changed from 3-4 to 1
* HP changed from 45 to 48
* Removed base ability Attack: Physical
* Added base ability Fire Turret
* Added base ability Frost Turret
* Upgrade Path 1 changed to: Logistics: Damage*, Equipment Boon (was Throw Boulder*, Magic Turret)
* Upgrade Path 2 changed to: Raider*, Impenetrable, Lockdown (was Fire Turret*, Frost Turret)
* Nora Cost changed from 60 to 68 (68-69)

K'thir Forest (11)

Centaur Interceptor
* DMG changed from 9 to 10
* SPD changed from 7 to 6
* Added base ability Logistics: Speed
* Upgrade Path 2 changed to: Provision: Defense, Throw Shield*, Bulwark (was Bulwark, Provision: Defense*, Throw Shield)

Condor Fury
* SPD changed from 7 to 6
* Removed base ability Liability
* Added base ability Hunter: Walker
* Upgrade Path 1 changed to: Vigilance*, Guarded: Beast, Vivify (was Assault, Vigilance*, Vivify)
* Upgrade Path 2 changed to: Logistics: Speed*, Crazed Charger, Thunderous Charge (was Crazed Charger, Hunter: Walker*, Thunderous Charge)

Elven Druid
* Upgrade Path 2 changed to: Favor*, Octopus Form, Guarded: Beast (was Resonance, Favor*, Guarded: Beast)
* Nora Cost changed from 71 to 73 (71-73)

Elven Page
* Removed base ability Magical Attack
* Added base ability Mystic Push
* Upgrade Path 1 changed to: Heal Mass 2*, Swap 3, Grant: Magical Aura (was Grant: Magical Aura, Heal Champion 2, Swap 3*)
* Upgrade Path 2 changed to: Stall, Heal Champion 3*, Solar Flare (was Soften, Stall, Solar Flare*)
* Nora Cost changed from 73 to 72 (72-72)

Menalaus
* Added base ability Winter Cheer

Quillbeast Pango
* DMG changed from 11 to 10
* Removed base ability Damage Shield: Physical 3
* Added base ability Barrage 2
* Upgrade Path 1 changed to: Defensive Turtle*, Turtle, Reflection 3 (was Tunnel: Vegetation, Turtle, Defensive Turtle*)
* Upgrade Path 2 changed to: Strike*, Damage Shield: Physical 3, Precision (was Forest Exploit, Spike Nova 3*, Barrage 2)
* Nora Cost changed from 66 to 69 (69-71)

Royal Condor Fury
* SPD changed from 7 to 6
* Removed base ability Liability
* Added base ability Hunter: Walker
* Upgrade Path 1 changed to: Vigilance*, Guarded: Beast, Vivify (was Assault, Vigilance*, Vivify)
* Upgrade Path 2 changed to: Logistics: Speed*, Crazed Charger, Thunderous Charge (was Crazed Charger, Hunter: Walker*, Thunderous Charge)

Seeker of the Source
* Removed base ability Attack: Fire
* Added base ability Attack: Magical
* Upgrade Path 1 changed to: Adaptive, Devotee of De'lim*, Burn 2 (was Adaptive*, Flame Nova 3, Devotee of De'lim)

Solitary Garu
* Added base ability Faithless

Sunglade Dryad
* Removed base ability Rally 1
* Added base ability Heal Champion 3
* Upgrade Path 1 changed to: Heal Mass 2, Devotee of De'lim*, Extinguish (was Extinguish, Devotee of De'lim*, Illuminate)
* Upgrade Path 2 changed to: Sacrifice of De'lim, Encouraged*, Domain: Vegetation (was Sacrifice of De'lim*, Domain: Vegetation, Encouraged)
* Nora Cost changed from 72 to 74 (74-74)

Warcaller Fiorn
* RNG changed from 1-2 to 1
* Upgrade Path 1 changed to: Assault*, Vigilance, Counter Attack: Melee (was Counter Attack: Melee*, Commander, Aid Defense)
* Nora Cost changed from 85 to 82 (81-82)

Sundered Lands (21)

Acid Dartwing
* DMG changed from 12 to 11
* RNG changed from 3-5 to 4-5
* Removed base ability Brood Bond
* Removed base ability Vulnerability: Physical
* Added base ability Dodge 1
* Upgrade Path 1 changed to: Scour 1, Brood Bond, Cripple* (was Dodge 1, Elusive*, Evasive 3)
* Upgrade Path 2 changed to: Amplify: Acid, Debilitate, Sabotage: Armor* (was Acidic Greeting, Sabotage: Acid*, Amplify: Acid)
* Nora Cost changed from 75 to 72 (71-72)

Blackscale Centurion
* DMG changed from 11 to 12
* Removed base ability Pace
* Upgrade Path 2 changed to: Commander*, Battlemaster 2, Sundered Exploit (was Commander, Battlemaster 2, Sundered Exploit*)
* Nora Cost changed from 88 to 87 (87-88)

Draksar Chameleon
* DMG changed from 9 to 10
* Removed base ability Stealth
* Removed base ability Violent
* Added base ability Damage Aura 3
* Added base ability Regeneration 1
* Upgrade Path 1 changed to: Still Life, Hidden: Sand, Shadowspawn* (was Regeneration 2*, Regeneration 1, Regeneration 3)
* Upgrade Path 2 changed to: Violent*, Sandbreach, Enrage 1 (was Ruin, Detonate Relic, Shatter*)
* Nora Cost changed from 67 to 65 (63-66)

Draksar Charger
* DMG changed from 12 to 11
* Removed base ability Violent
* Added base ability Regeneration 2
* Added base ability Charge 3
* Upgrade Path 1 changed to: Hunter: Scout, Violent*, Enrage 1 (was Regeneration 2*, Regeneration 1, Regeneration 3)
* Upgrade Path 2 changed to: Thunderous Charge*, Crazed Charger, Strafing Strike (was Charge 1, Charge 2, Charge 3*)

Draksar Constrictor
* SPD changed from 6 to 7
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Adaptation, Punishing Aura 2, Poison 3* (was Damage Aura 2*, Punishing Aura 2)
* Upgrade Path 2 changed to: Essence Capture*, Restrict, Fear 2 (was Regeneration 1, Regeneration 2*, Life Siphon)
* Nora Cost changed from 63 to 74 (73-74)

Draksar Consulate
* SPD changed from 6 to 7
* Removed base ability Regeneration 2
* Added base ability Regeneration 1
* Upgrade Path 1 changed to: Grant: Draconic Force, Grant: Magical Aura*, Healing Mind (was Grant: Draconic Force, Grant: Magical Aura, Healing Mind*)
* Upgrade Path 2 changed to: Grant: Evasive*, Shielded, Grant: Reflexes (was Mindwipe Aura 1, Impenetrable, Shielded*)
* Nora Cost changed from 72 to 75 (75-75)

Draksar Gunner
* SPD changed from 6 to 5
* HP changed from 41 to 38
* Removed base ability Precision
* Added base ability Aim
* Added base ability Initiator
* Upgrade Path 1 changed to: Hunter: Meek, Detection 3*, Strike (was Regeneration 1, Punish*, Detection 3)
* Upgrade Path 2 changed to: Cull, Punish*, Farshot 2 (was Piercing Shot 3, Piercing Shot 1, Piercing Shot 2*)
* Nora Cost changed from 69 to 63 (62-63)

Draksar Hunter
* Upgrade Path 2 changed to: Hunter: Fighter, Cull, Phantom Dash* (was Hunter: Fighter, Punish, Phantom Dash*)

Draksar Interrogator
* RNG changed from 1-2 to 1-3
* DEF changed from 0 to 1
* HP changed from 51 to 50
* Removed base ability Drive
* Added base ability Dragging Attack
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Drive*, Entangling Attack, Declare Target (was Regeneration 2*, Regeneration 1, Regeneration 3)
* Upgrade Path 2 changed to: Train: Defense, Train: Evasive*, Train: Strike (was Shred Defense*, Sword Breaker, Punish)
* Nora Cost changed from 71 to 72 (72-74)

Draksar Knight
* Upgrade Path 1 changed to: Opportunistic, Logistics: Speed, Ready 1* (was Ready 2, Ready 1*, Logistics: Speed)
* Upgrade Path 2 changed to: Duel, Restrict, Adaptive* (was Restrict, Duel, Fear 3*)

Dreadnought
* HP changed from 72 to 70
* Removed base ability Kill Frenzy
* Added base ability Dead Eater
* Upgrade Path 1 changed to: Sundered Exploit, Ignorance*, Fear 3 (was Ignorance, Fear 3*, Sundered Exploit)
* Upgrade Path 2 changed to: Forage, Vengeful, Unspeakable* (was Consume, Unspeakable*, Vengeful)
* Nora Cost changed from 110 to 107 (107-108)

Flagellum of Chains
* DMG changed from 11 to 12
* HP changed from 51 to 52
* Upgrade Path 1 changed to: Heart Strike, Tempo, Logistics: Speed* (was Terrorize*, Surge: Draksar 1, Logistics: Speed)
* Upgrade Path 2 changed to: Cull, Essence Capture, Surge: Draksar 1* (was Jolt 2, Grant: Electricity Aura, Entangle*)
* Nora Cost changed from 82 to 84 (84-84)

Homicidal Thug
* SPD changed from 6 to 7
* DEF changed from 2 to 1
* HP changed from 48 to 51
* Upgrade Path 1 changed to: Scour 2, Phantom Dash*, Kill Sense (was Phantom Dash, Scour 2, Kill Sense*)
* Upgrade Path 2 changed to: Sunder 1, Life Siphon: Scoured*, Mobility (was Mobility*, Sunder 1, Life Siphon: Scoured)
* Nora Cost changed from 69 to 74 (73-75)

Mauler
* SPD changed from 7 to 6
* HP changed from 49 to 48
* Removed base ability Execute
* Added base ability Essence Capture
* Added base ability Leap 2
* Upgrade Path 1 changed to: Regeneration 2*, Sonic Roar, Debilitate (was Pounce, Leap 3*)
* Upgrade Path 2 changed to: Kill Sense, Ferocious Bite, Rend 2* (was Ferocious Bite*, Essence Capture, Regeneration 2)
* Nora Cost changed from 73 to 72 (72-73)

Prismatic Skywing
* Upgrade Path 1 changed to: Impairing Feedback, Terrorize, Restraining Aura* (was Restraining Aura*, Impairing Feedback, Adaptive)
* Nora Cost changed from 83 to 84 (83-84)

Red Temple Guard
* Removed base ability Shrine Defender
* Removed base ability Violent
* Added base ability Defender
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Provision: Defense*, Protective, Stat Bonus: Health 1 (was Regeneration 2*, Regeneration 1, Regeneration 3)
* Upgrade Path 2 changed to: Relocate: Relic*, Antagonize, Ready 1 (was Defender*, Battlemaster 3)

Skeezick Alchemist
* Upgrade Path 1 changed to: Grant: Action Potion*, Mutate, Fire Bomb 3 (was Fire Bomb 3, Annihilate, Grant: Action Potion*)
* Upgrade Path 2 changed to: Grant: Death Nova: Fire, Blind*, Skeezick Alliance (was Blind, Skeezick Alliance*, Grant: Death Nova: Fire)
* Nora Cost changed from 79 to 78 (76-78)

Skeezick Grunt
* DMG changed from 10 to 9
* SPD changed from 7 to 6
* Added base ability Flanking
* Upgrade Path 1 changed to: Surge: Equipped, Skeezick Rebel, Logistics: Speed* (was Logistics: Flanking*, Skeezick Rebel, Surge: Equipped)

Skeezick Trigger
* Upgrade Path 1 changed to: Dragging Attack*, Provision: Offense, Overload (was Provision: Offense, Empowered: Range*, Overload)

Skeezick Warmage
* Removed base ability Spell Charged 3
* Added base ability Spell Charged 2
* Upgrade Path 1 changed to: Vengeful*, Skeezick Alliance, Spellswallower (was Skeezick Alliance, Vengeful*, Wisdom)
* Upgrade Path 2 changed to: Shielded*, Wisdom, Spell Breach (was Spellswallower, Spell Breach, Shielded*)

Temple Guard
* Removed base ability Shrine Defender
* Removed base ability Violent
* Added base ability Defender
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Provision: Defense*, Protective, Stat Bonus: Health 1 (was Regeneration 2*, Regeneration 1, Regeneration 3)
* Upgrade Path 2 changed to: Relocate: Relic*, Antagonize, Ready 1 (was Defender*, Battlemaster 3)

Shattered Peaks (36)

Albino Fesh
* Removed base ability Possess 3
* Added base ability Possession
* Upgrade Path 2 changed to: Psychic Magnetism*, Restraining Aura, Mind Lock (was Psychic Magnetism, Majestic 1, Mindwipe Aura 2*)
* Nora Cost changed from 67 to 64 (63-64)

Alpine Cyclops
* Upgrade Path 1 changed to: Beast Herder, Pathfinding* (was Solitary, Beast Herder, Pathfinding*)
* Upgrade Path 2 changed to: Hidden: Rock, Declare Hunted*, Detection 3 (was Declare Hunted*, Hidden: Rock, Surge: Beast)

Angel of Chaos
* Removed base ability Hunter: Walker
* Added base ability Rend 2
* Upgrade Path 1 changed to: Shrink, Sonicburst*, Adaptation (was Sonicburst, Adaptation, Shrink*)
* Upgrade Path 2 changed to: Void Shield, Frightful Blows, Absorb* (was Absorb, Void Shield*, Frightful Blows)

Clay Form
* HP changed from 51 to 38
* Removed base ability Adept Arcanist
* Removed base ability Mimic Damage
* Removed base ability Mimic Defense
* Added base ability Take Form
* Upgrade Path 1 changed to: Sabotage: Armor*, Sabotage: Lethargy (was Adaptation*, Restrict, Restraining Aura)
* Upgrade Path 2 changed to: Reinforcement 1*, Trail: Mud (was Constriction*, Binding Chains, Clamp)
* Nora Cost changed from 71 to 75 (75-77)

Cyclonic Fesh
* RNG changed from 5-6 to 4-6
* DEF changed from 1 to 0
* Upgrade Path 1 changed to: Electricity Eater, Reflection 3, Lightning Blast* (was Electricity Eater, Sabotage: Electricity, Lightning Blast*)
* Upgrade Path 2 changed to: Absorb, Deflect*, Paralytic Feedback (was Paralytic Feedback, Absorb*, Deflect)
* Nora Cost changed from 80 to 82 (78-82)

Cyclops Artificer
* HP changed from 50 to 46
* Added base ability Confuse
* Upgrade Path 2 changed to: Grant: Lay Trap: Fire*, Reclaim Materials, Lay Trap: Fire 3 (was Grant: Lay Trap: Fire, Confuse*, Reclaim Materials)
* Nora Cost changed from 70 to 73 (72-73)

Cyclops Chieftain
* DMG changed from 11 to 12
* DEF changed from 1 to 2
* Removed base ability Spellswallower
* Removed base ability Sweep
* Added base ability Weaken Spells
* Upgrade Path 1 changed to: Intimidating, Battlemaster 3*, Chuck: Mangled Totem (was Battlemaster 3, Intimidating, Chuck: Mangled Totem*)
* Upgrade Path 2 changed to: Spellswallower, Surge: Cyclops 1*, Conqueror (was Conqueror, Surge: Cyclops 1*, Vengeful)
* Nora Cost changed from 85 to 81 (79-85)

Cyclops Lurker
* DMG changed from 10 to 11
* SPD changed from 6 to 5
* DEF changed from 1 to 0
* Removed base ability Vulnerability: Physical
* Added base ability Shadowstrike
* Added base ability Faithless
* Upgrade Path 1 changed to: Logistics: Speed, Ready 1*, Escape (was Constriction, Lay Trap: Boulder 3*, Hinder Movement)
* Upgrade Path 2 changed to: Knockout, Punish*, Lay Trap: Boulder 3 (was Stealth*, Escape, Shadowstrike)
* Nora Cost changed from 69 to 71 (70-72)

Cyclops Primal
* HP changed from 52 to 50
* Upgrade Path 1 changed to: Encouraged*, Logistics: Damage, Execute (was Encouraged*, Surge: Cyclops 1, Execute)
* Upgrade Path 2 changed to: Reinforcement 2*, Vivify, Stat Bonus: Speed 1 (was Reinforcement 2, Stat Bonus: Speed 1*, Vivify)

Cyclops Rockshaper
* HP changed from 52 to 50
* Removed base ability Craft
* Removed base ability Throw Boulder
* Added base ability Rebuke 3
* Added base ability Ruin
* Upgrade Path 1 changed to: Absorb, Regeneration 3, Rev 'Em Up* (was Regeneration 3, Absorb*, Resistance: Physical 3)
* Upgrade Path 2 changed to: Grant: Lay Trap: Boulder, Mason 2*, Pilfer (was Rebuke 3, Provision: Defense, Surge: Equipped*)

Cyclops Runt
* Removed base ability Decapitating Blow
* Removed base ability Lethargic
* Removed base ability Provision: Defense
* Added base ability Resistance: Physical 3
* Upgrade Path 2 changed to: Provision: Offense, Battle Leader*, Vengeful (was Battle Leader*, Shred Defense, Vengeful)

Cyclops Shaman
* DMG changed from 10 to 11
* DEF changed from 1 to 0
* HP changed from 46 to 48
* Nora Cost changed from 74 to 73 (72-74)

Cyclops Stonecaller
* Upgrade Path 1 changed to: Blessing of Stone, Tremor, Grant: Stoneskin Potion* (was Rock Slide, Tremor, Grant: Stoneskin Potion*)

Cyclops Stormcaller
* DEF changed from 1 to 2
* Removed base ability Catalyst: Electricity
* Added base ability Paralytic Feedback

Cyclops Warsmith
* SPD changed from 5 to 6
* HP changed from 44 to 42
* Removed base ability Clone Equipment
* Added base ability Craft
* Upgrade Path 1 changed to: Shatter, Train: Damage, Build 'Em Tough* (was Shatter*, Build 'Em Tough, Pilfer)
* Upgrade Path 2 changed to: Clone Relic, Clone Equipment, Mason 3* (was Boost: Construct*, Mason 3, Clone Relic)
* Nora Cost changed from 55 to 57 (55-59)

Cyclops Warwizard
* DMG changed from 12 to 11
* DEF changed from 1 to 0
* Removed base ability Dissipate
* Added base ability Teleport 1
* Upgrade Path 1 changed to: Gift of Scrying*, Wisdom, Hunter: Mage (was Teleport 2, Teleport 1*)
* Upgrade Path 2 changed to: Provision: Offense*, Logistics: Speed, Opportunistic (was Logistics: Speed, Pull, Stall*)

Cyclops Youth
* DMG changed from 9 to 10
* Upgrade Path 1 changed to: Logistics: Speed, Provision: Offense*, Reinforcement 1 (was Distracting Blows, Ponderous Blows*, Logistics: Speed)
* Upgrade Path 2 changed to: Weary, Ponderous Blows, Distracting Blows* (was Rend 1*, Weary, Cripple)
* Nora Cost changed from 63 to 66 (66-66)

Dirge, Moga Lord
* DEF changed from 2 to 1
* Upgrade Path 1 changed to: Perseverance, Surge: Moga 1, Dictate* (was Assault, Dictate, Surge: Moga 1*)
* Upgrade Path 2 changed to: Commander*, Blood Bond 2, Punish (was Commander, Imposing Aura*, Blood Bond 2)

G'hern Tyrant
* DMG changed from 11 to 12
* Removed base ability Dictate
* Added base ability Prestige
* Upgrade Path 1 changed to: Multiattack 1*, Sunder 2, Dictate (was Combo Attack: Declare Target, Sunder 2, Multiattack 1*)
* Upgrade Path 2 changed to: Tough 1*, Provision: Offense, Resilient (was Tough 1, Provision: Offense, Resilient*)
* Nora Cost changed from 83 to 84 (84-85)

Hyaenid Ascendant
* DMG changed from 10 to 12
* HP changed from 45 to 46
* Removed base ability Debilitate
* Removed base ability Nora Induction
* Added base ability Impair Vision
* Added base ability Dissipate
* Upgrade Path 1 changed to: Sabotage: Lethargy, Frightful Blows*, Peaks Exploit (was Sabotage: Lethargy*, Frightful Blows, Peaks Exploit)

Hyaenid Dreamcrusher
Hyaenid Dreamcrusher
* Upgrade Path 1 changed to: Cripple, Jolt 1*, Serf to Djinn: Marid (was Cripple, Serf to Djinn: Marid*, Jolt 1)
* Upgrade Path 2 changed to: Static Greeting, Paralytic Feedback*, Confuse (was Confuse*, Storm Acolyte, Paralytic Feedback)

Hyaenid Flamefist
* HP changed from 49 to 48
* Removed base ability Resistance: Fire 3
* Upgrade Path 1 changed to: Inhibiting Touch, Serf to Djinn: Ifrit, Hunter: Meek* (was Burn 1*, Serf to Djinn: Ifrit, Inhibiting Touch)
* Nora Cost changed from 75 to 73 (73-73)

Hyaenid Houngan
* DMG changed from 10 to 11
* Upgrade Path 2 changed to: Desecrated Zone 2, Adaptive, Afflict 2* (was Adaptive, Cast: Cauterize *, Desecrated Zone 2)

Hyaenid Instigator
* Upgrade Path 2 changed to: Reinforcement 1, Heart Strike, Dead Eater* (was Dead Eater*, Reinforcement 1, Serf to Djinn: Dew)

Hyaenid Stormreader
* Removed base ability Grant: Electricity Aura
* Upgrade Path 1 changed to: Paralytic Feedback, Grant: Electricity Aura* (was Static Greeting, Paralytic Feedback*)
* Upgrade Path 2 changed to: Damage Shield: Electricity 3, Sabotage: Electricity*, Death Nova: Electricity 3 (was Damage Shield: Electricity 3*, Sabotage: Electricity, Death Nova: Electricity 3)

Hyaenid Witchdoctor
* DMG changed from 8 to 9
* Upgrade Path 2 changed to: Divert*, Improve Range, Improve Speed (was Soften, Improve Range, Divert*)

Klub the Devourer
* DMG changed from 12 to 13
* Removed base ability Blood Rage
* Added base ability Punish
* Upgrade Path 2 changed to: Brutality*, Multiattack 1, Dictate (was Warlord*, Multiattack 1, Brutality)
* Nora Cost changed from 90 to 89 (88-90)

Moga Boom Vendor
* DMG changed from 7 to 6
* Added base ability Burn 1
* Nora Cost changed from 51 to 52 (51-52)

Moga Cannon
* DMG changed from 10 to 11
* HP changed from 48 to 45
* Removed base ability Encouraged
* Added base ability Leap 2
* Upgrade Path 1 changed to: Cripple, Burn 1, Strike* (was Leap 1, Leap 2, Leap 3*)
* Upgrade Path 2 changed to: Impact Strike, Explosive Attack 1*, Ponderous Blows (was Explosive Attack 1*, Explosive Attack 2, Explosive Attack 3)
* Nora Cost changed from 71 to 70 (70-70)

Moga Zealot
* DMG changed from 9 to 10
* HP changed from 39 to 37
* Removed base ability Zealot
* Added base ability Multiattack 1
* Upgrade Path 2 changed to: Reinforcement 1*, Reinforcement 2 (was Reinforcement 1, Reinforcement 2*)
* Nora Cost changed from 54 to 49 (48-52)

Overcharged Golem
* HP changed from 46 to 44
* Removed base ability Electricity Aura 2
* Added base ability Electricity Eater
* Upgrade Path 1 changed to: Paralytic Strike*, Spark Charge, Tough 1 (was Spark Charge*, Paralytic Strike, Logistics: Damage)
* Upgrade Path 2 changed to: Paralytic Feedback*, Death Nova: Electricity 3, Sabotage: Electricity (was Death Nova: Electricity 3, Paralytic Feedback, Sabotage: Electricity*)
* Nora Cost changed from 61 to 62 (60-63)

Peaks Dew
* DEF changed from 1 to 0
* HP changed from 46 to 44
* Upgrade Path 1 changed to: Pull, Quest: Support Ally*, Soften (was Pull*, Divert, Soften)
* Upgrade Path 2 changed to: Gift of the Djinn: Dew*, Grant: Elemental Immunity, Spell Aegis (was Gift of the Djinn: Dew, Spell Aegis*, Grant: Elemental Immunity)
* Nora Cost changed from 78 to 79 (77-80)

Peaks Ifrit
* HP changed from 54 to 51
* Removed base ability Faithless
* Removed base ability Vulnerability: Frost
* Added base ability Reckless
* Upgrade Path 1 changed to: Enrage 3, Fire Aura 3*, Surge: Hyaenid (was Surge: Hyaenid, Fire Aura 3, Enrage 3*)
* Upgrade Path 2 changed to: Gift of the Djinn: Ifrit, Flameburst, Multiattack 1* (was Gift of the Djinn: Ifrit, Flameburst*, Multiattack 1)

Peaks Marid
* DMG changed from 11 to 10
* Upgrade Path 1 changed to: Grant: Flight*, Gift of the Djinn: Marid, Grant: Evasive (was Distracting Blows*, Grant: Evasive, Grant: Flight)
* Upgrade Path 2 changed to: Swap 2, Confuse Enemy*, Distracting Blows (was Swap 2*, Confuse Enemy, Gift of the Djinn: Marid)
* Nora Cost changed from 72 to 70 (70-70)

Reckless Spellhack
* SPD changed from 6 to 5
* Removed base ability Reckless Teleport 1
* Added base ability Reckless Teleport 2
* Upgrade Path 2 changed to: Hex 2*, Magic Nova 3, Curse 2 (was Curse 2, Hex 2, Magic Nova 3*)

Voil Progenitor
* DMG changed from 17 to 15
* Added base ability Trample
* Upgrade Path 2 changed to: Crushing Charge*, Slowing Armor, Rock Slide (was Rock Slide, Crushing Charge, Slowing Armor*)
* Nora Cost changed from 108 to 110 (109-113)

Savage Tundra (7)

Ice Golem
* Removed base ability Absorb Relic
* Added base ability Resistance: Physical 3
* Upgrade Path 1 changed to: Logistics: Damage, Ruin, Absorb Relic* (was Resistance: Physical 3, Nora Barrier*, Tremor)
* Upgrade Path 2 changed to: Resilient*, Pace (was Pace, Tough 1*, Resilient)
* Nora Cost changed from 74 to 73 (72-73)

Jakei Shaman
* DEF changed from 1 to 0
* Removed base ability Heal Champion 2
* Added base ability Heal Champion 3
* Upgrade Path 1 changed to: Grant: Frost Aura, Frost Acolyte, Revere: Icesnap* (was Revere: Icesnap, Frost Acolyte, Grant: Frost Aura*)
* Upgrade Path 2 changed to: Psychic Compulsion, Surge: Elemental, Amplify: Frost* (was Surge: Elemental*, Amplify: Frost, Hinder Movement)
* Nora Cost changed from 70 to 72 (69-73)

Lonx Beast Tamer
* HP changed from 48 to 44
* Added base ability Drive
* Upgrade Path 1 changed to: Train: Defense*, Transfer Life 1, Provision: Utility (was Train: Defense*, Transfer Life 1, Train: Mobility)
* Upgrade Path 2 changed to: Logistics: Speed*, Snow Shroud, Tame Beast 2 (was Drive, Unstoppable, Surge: Beast*)
* Nora Cost changed from 67 to 72 (72-73)

Lonx Channeler
* HP changed from 47 to 49
* Removed base ability Spell Charged 3
* Added base ability Spell Charged 2
* Upgrade Path 2 changed to: Adaptive*, Psychic Magnetism, Immunity: Magical (was Adaptive, Catalyst: Psychic, Escalation*)
* Nora Cost changed from 77 to 76 (76-77)

Lonx Hurler
* DMG changed from 10 to 11
* Upgrade Path 1 changed to: Ammunition 1*, Ammunition 2 (was Ammunition 2*, Ammunition 1)
* Upgrade Path 2 changed to: Power Attack 2*, Encouraged (was Logistics: Damage, Logistics: Speed*, Encouraged)
* Nora Cost changed from 66 to 62 (62-70)

Lonx Luminary
* Upgrade Path 1 changed to: Logistics: Heal Champion, Spellswallower, Illuminate* (was Illuminate*, Spell Breach, Logistics: Heal Champion)
* Upgrade Path 2 changed to: Stall, Psychic Compulsion, Weaken Spells* (was Weaken Spells, Stall*, Psychic Compulsion)

Lonx Missionary
* Removed base ability Cleanse
* Added base ability Heal Mass 3
* Upgrade Path 1 changed to: Cleanse*, Enchant: Magic, Invigorate 1 (was Divine Favor 2*, Heal Champion 3, Heal Mass 3)
* Upgrade Path 2 changed to: Mystic Push, Wisdom, Premonition* (was Wisdom*, Enchant: Magic, Logistics: Heal Champion)
* Nora Cost changed from 74 to 72 (71-73)

Underdepths (19)

Angel of Pain
* Removed base ability Tough 2
* Added base ability Multiattack 1
* Upgrade Path 1 changed to: Bleed*, Reflection 5, Punish (was Bleed, Punish*, Reflection 5)
* Upgrade Path 2 changed to: Rend 3, Frightful Blows, Bloodlust* (was Multiattack 1, Bloodlust, Rend 3*)

Balefire Knight
* Upgrade Path 1 changed to: Perseverance, Vigilance*, Void Shield (was Void Shield*, Vigilance, Perseverance)
* Upgrade Path 2 changed to: Sabotage: Fire*, Provision: Speed, Resilient (was Resolute*, Provision: Speed, Blood Bond 2)
* Nora Cost changed from 82 to 80 (80-80)

Blood Abhorrent
* DMG changed from 10 to 9
* Removed base ability Calcify
* Removed base ability Tough 1
* Added base ability Life Siphon
* Added base ability Masochist
* Upgrade Path 2 changed to: Resilient*, Pace, Gluttony (was Blood Magic, Life Siphon*, Conduit: HP)

Blood Owl
* DMG changed from 11 to 10
* Added base ability Hunter: Bloodied
* Upgrade Path 1 changed to: Grand Entrance*, Disbelief, Bloodtracker (was Stat Bonus: Damage 1*, Stat Bonus: Damage 2)
* Upgrade Path 2 changed to: Gift of Scrying, Blood Casting*, Wisdom (was Stat Bonus: Health 2, Stat Bonus: Health 1*)
* Nora Cost changed from 75 to 73 (72-73)

Bok Gatekeeper
* Removed base ability Combat Awareness 1
* Added base ability Camaraderie
* Upgrade Path 1 changed to: Block 1*, Nexus Aura, Resolute (was Nexus Aura, Clamp, Block 1*)
* Upgrade Path 2 changed to: Defender of Chaos 1, Combat Awareness 1*, Provision: Offense (was Pace*, Defender of Chaos 1, Provision: Offense)

Bok Warden
* Upgrade Path 1 changed to: Logistics: Speed*, Heart Strike, Declare Vengeance (was Heart Strike, Camaraderie *, Declare Vengeance)
* Nora Cost changed from 71 to 72 (72-72)

Chosen of Osarius
* Upgrade Path 1 changed to: Immunity: Fire, Provision: Speed, Fire Aura 2* (was Duel, Fire Aura 2*, Provision: Speed)

Corrupted Cultist
* DMG changed from 9 to 7
* HP changed from 45 to 46
* Removed base ability Defenseless
* Added base ability Vulnerability: Magical
* Upgrade Path 1 changed to: Reflection 5, Desecrated Zone 2, Afflict 2* (was Afflict 2, Reflection 5, Pawn*)

Deep Elf Fanatic
* HP changed from 51 to 49
* Upgrade Path 1 changed to: Vivify, Brutality, Counter Attack: Ranged* (was Brutality*, Vivify, Counter Attack: Ranged)
* Upgrade Path 2 changed to: Zealot*, Equipment Boon, Surge: Demon Elf (was Equipment Boon, Zealot, Surge: Demon Elf*)

Deep Elf Masochist
* DMG changed from 8 to 9
* RNG changed from 1-3 to 1-2
* Removed base ability Unequippable
* Upgrade Path 1 changed to: Bloodspurt*, Blood Frenzy 1, Tormented (was Bloodspurt, Tormented, Blood Frenzy 1*)
* Upgrade Path 2 changed to: Reflection 6, Bleed*, Thrash (was Bleed, Reflection 6*, Thrash)
* Nora Cost changed from 71 to 72 (70-74)

Goblin Spellkaiser
* HP changed from 46 to 48
* Removed base ability Regeneration 2
* Added base ability Regeneration 1

Imp Familiar
* Upgrade Path 1 changed to: Flame Prison, Grant: Magical Aura, Flourish* (was Grant: Magical Aura, Flourish*, Flameburst)
* Upgrade Path 2 changed to: Psychic Compulsion, Boost, Council: Spells* (was Psychic Compulsion, Boost*, Council: Spells)
* Nora Cost changed from 65 to 63 (61-65)

Midnight Whisper
* Added base ability Easy Target
* Upgrade Path 1 changed to: Energy Thief*, Psychic Compulsion, Possession (was Energy Thief, Psychic Compulsion, Restraining Aura*)
* Upgrade Path 2 changed to: Shadow Shift*, Domain: Shadows, Distracting Blows (was Shadow Shift, Bolt, Phantom Dash*)

Minotaur Mageknight
* DEF changed from 1 to 2
* Upgrade Path 2 changed to: Logistics: Speed*, Spell Aegis, Equalize (was Shield Allies, Spell Aegis, Logistics: Speed*)
* Nora Cost changed from 78 to 79 (79-79)

Minotaur Render
* Upgrade Path 1 changed to: Provision: Speed*, Hunter: Fighter, Pace (was Pace, Hunter: Fighter, Provision: Offense*)
* Upgrade Path 2 changed to: Precision, Resilient*, Sword Breaker (was Duel, Shred Defense*, Encouraged)

Nefari Siphon
* DMG changed from 9 to 8
* DEF changed from 1 to 0
* Upgrade Path 1 changed to: Purging Flames*, Flame Prison, Flame Nova 3 (was Purging Flames, Flame Prison, Flame Nova 3*)
* Nora Cost changed from 67 to 69 (67-70)

Succubus
* Upgrade Path 1 changed to: Hunter: Bloodied, Hunter: Soultapped, Latch On* (was Hunter: Bloodied, Hunter: Soultapped, Feint*)
* Nora Cost changed from 74 to 72 (72-74)

ThunderHoof
* DEF changed from 1 to 2
* HP changed from 52 to 50
* Removed base ability Resilient
* Added base ability Thunderous Charge
* Upgrade Path 1 changed to: Provision: Defense, Exertion 3, Unstoppable* (was Provision: Defense, Hunter: Meek, Thunderous Charge*)
* Upgrade Path 2 changed to: Resilient*, Defiant, Crazed Charger (was Unstoppable, Defiant, Exertion 3*)
* Nora Cost changed from 71 to 70 (70-70)

Unhinged Bok
* Removed base ability Bloodseeker
* Removed base ability Declare Hunted
* Removed base ability Liability
* Added base ability Blood Rage
* Added base ability Imposing Aura
* Added base ability Reckless

Forglar Swamp / K'thir Forest (1)

Tortalleon Gunbattery
* Added base ability Unequippable
* Upgrade Path 2 changed to: Sabotage: Armor, Explosive Attack 2*, Aim (was Aim, Raider, Hunter: Walker*)
* Nora Cost changed from 76 to 77 (76-77)

Forglar Swamp / Underdepths (1)

Salaman Ninja
* HP changed from 49 to 46
* Removed base ability Provision: Speed
* Added base ability Shadowspawn
* Added base ability Teleport: Equipped
* Upgrade Path 1 changed to: Surge: Shadows*, Portal Walker, Portal Dancer (was Shadowspawn*, Portal Dancer, Surge: Shadows)
* Upgrade Path 2 changed to: Swap 3*, Evasive 2, Blinding (was Evasive 2*, Swap 3, Portal Walker)
* Nora Cost changed from 69 to 71 (71-71)

Forsaken Wastes / K'thir Forest (1)

Experimental Warspirit
* HP changed from 49 to 51
* Upgrade Path 1 changed to: Rift Nova, Afflict 2*, Desecrated Zone 2 (was Afflict 2, Desecrated Zone 2*, Desecrate Earth)

Forsaken Wastes / Shattered Peaks (2)

Arroyo Flamewisp
* RNG changed from 1 to 1-2
* DEF changed from 1 to 0
* Removed base ability Domain: Dead Magic Zone
* Removed base ability Rift Bound
* Added base ability Flame Nova 3
* Added base ability Fire Feed
* Upgrade Path 1 changed to: Rift Bound*, Impatient, Vulnerability: Frost (was Flame Prison, Flame Nova 3*, Grant: Lay Trap: Fire)
* Upgrade Path 2 changed to: Sabotage: Fire, Subsume*, Domain: Dead Magic Zone (was Punishing Aura 1, Restraining Aura, Fire Feed*)
* Nora Cost changed from 54 to 55 (55-63)

Arroyo Smokeform
* Added base ability Shadestrike
* Upgrade Path 2 changed to: Combat Awareness 2, Dark Awakening, Frightful Blows* (was Frightful Blows, Dark Awakening*, Combat Awareness 2)
* Nora Cost changed from 73 to 75 (75-75)

Forsaken Wastes / Underdepths (3)

Demon Lich
* Added base ability Cleansing Flame
* Upgrade Path 1 changed to: Eternal Life, Inscrutable Form*, Rite of Power (was Cast: Cauterize , Cleansing Flame*, Flame Prison)

Stitched Blackguard
* Upgrade Path 1 changed to: Block 2, Multiattack 1*, Elusive Leap (was Block 2, Elusive Leap*, Multiattack 1)
* Nora Cost changed from 68 to 67 (65-68)

Stitched Mesmer
* Upgrade Path 1 changed to: Flourish*, Energy Thief, Possession (was Flourish*, Mindwipe Aura 2, Energy Thief)

Ironfist Stronghold / K'thir Forest (1)

Sarnghavian Centaur
* DMG changed from 12 to 11
* HP changed from 54 to 52
* Removed base ability Crushing Blow
* Added base ability Intimidating
* Upgrade Path 1 changed to: Battle Leader, Provision: Speed, Duel* (was Duel, Battle Leader, Provision: Speed*)
* Upgrade Path 2 changed to: Hold the Line, Vigilance*, Vivify (was Hold the Line*, Vigilance, Vivify)
* Nora Cost changed from 77 to 75 (75-75)

Ironfist Stronghold / Sundered Lands (1)

Valdaci Sweeper
* Upgrade Path 1 changed to: Lay Trap: Fire 2, Forage*, Detection 3 (was Forage*, Dead Eater, Assimilate)
* Upgrade Path 2 changed to: Shatter*, Reclaim Materials, Retreat 3 (was Raider, Shatter*)

Ironfist Stronghold / Savage Tundra (12)

Bloodmane Ravager
* DMG changed from 11 to 12
* SPD changed from 6 to 7
* HP changed from 50 to 48
* Removed base ability Brutality
* Removed base ability Pride of Ailur
* Added base ability Shred Defense
* Added base ability Kill Frenzy
* Added base ability Multiattack 1
* Upgrade Path 1 changed to: Imposing Aura*, Punish, Reflexes 2 (was Leap 3, Pounce*, Call of the Hunter)
* Upgrade Path 2 changed to: Kill Sense, Pride of Ailur*, Rend 2 (was Sword Breaker, Kill Sense*, Combo Attack: Rend)
* Nora Cost changed from 70 to 77 (77-77)

Bluefist
* SPD changed from 7 to 6
* Removed base ability Evasive 1
* Added base ability Dodge 1
* Nora Cost changed from 73 to 70 (69-71)

Chirai Anchorite
* DMG changed from 10 to 9
* RNG changed from 4-5 to 1-2
* HP changed from 45 to 46
* Removed base ability Defenseless
* Removed base ability Heal Mass 3
* Added base ability Nohkan Do
* Added base ability Purified
* Upgrade Path 1 changed to: Crippling Discipline, Soul of Ailur*, Sundering Discipline (was Sundering Discipline, Soul of Ailur, Crippling Discipline*)
* Upgrade Path 2 changed to: Jungle Front*, Pin Down, Stall (was Pin Down, Healing Mind*, Jungle Front)
* Nora Cost changed from 66 to 68 (67-68)

Jangar Arcanis
* HP changed from 49 to 47
* Added base ability Attack: Magical
* Added base ability Dispel
* Upgrade Path 2 changed to: Adaptation, Weaken Spells*, Immunity: Magical (was Magic Eater, Flameburst*, Freezing Chains)
* Nora Cost changed from 72 to 74 (73-74)

Jangar Architect
* DMG changed from 9 to 10
* Upgrade Path 1 changed to: Mason 2, Mason's Spire 1, Radiant Blow* (was Mason 2, Grant: Magical Aura*, Mason's Spire 1)

Leoss Druid
* Removed base ability Cleanse
* Removed base ability Gift of Scrying
* Added base ability Heal Champion 3
* Upgrade Path 2 changed to: Nature's Connections, Illuminate, Jungle Kingdom* (was Nature's Connections, Illuminate*, Jungle Kingdom)

Leoss Guardian
* Removed base ability Melee Specialist 2
* Removed base ability Reflexes 2
* Added base ability Stun
* Added base ability Combat Awareness 1
* Upgrade Path 2 changed to: Pride of Ailur*, Melee Specialist 2, Render (was Punish, Pride of Ailur, Stun*)
* Nora Cost changed from 66 to 65 (64-66)

Leoss Magnate
* Upgrade Path 2 changed to: Divine Favor 2, Improve Speed, Divert* (was Divert*, Divine Favor 2, Regal Presence)

Pantier Lurker
* Removed base ability Shadowspawn
* Added base ability Ready 1
* Upgrade Path 1 changed to: Shadowspawn, Hidden: Vegetation*, Hidden: Rock (was Logistics: Speed*, Ready 1, Domain: Shadows)
* Upgrade Path 2 changed to: Domain: Shadows, Pride of Ailur*, Render (was Heart Strike, Pride of Ailur*, Escape)
* Nora Cost changed from 69 to 67 (66-69)

Redfist
* SPD changed from 7 to 6
* Removed base ability Reflexes 1
* Added base ability Block 1
* Nora Cost changed from 73 to 71 (69-71)

Wall of Ailur
* Removed base ability Hold the Line
* Removed base ability Impassioned
* Added base ability Perseverance
* Added base ability Resilient
* Upgrade Path 2 changed to: Hold the Line, Defender, Stat Bonus: Range 1* (was Defender, Sweep*, Perseverance)

Ward of Ailur
* Added base ability Commander
* Upgrade Path 1 changed to: Rend 1*, Hunter: Meek, Provision: Defense (was Provision: Defense, Rend 1, Hunter: Meek*)
* Nora Cost changed from 71 to 74 (74-75)

K'thir Forest / Underdepths (1)

Naria Seedling
* Added base ability Detection 2
* Upgrade Path 2 changed to: Plant Regeneration 2, Domain: Vegetation*, Hunter: Bloodied (was Plant Regeneration 2, Hunter: Bloodied*, Domain: Vegetation)
* Nora Cost changed from 51 to 54 (53-54)

Shattered Peaks / Sundered Lands (8)

Bloodhowler Alpha
* Removed base ability Lifedrinker
* Added base ability Tough 2
* Upgrade Path 1 changed to: Regeneration 3*, Intimidating, Perseverance (was Regeneration 3, Perseverance, Tough 2*)

Kanen Alpha
* HP changed from 54 to 53
* Removed base ability Improve Range
* Removed base ability Tough 2
* Added base ability Counter Attack: Melee
* Added base ability Resistance: Physical 3
* Upgrade Path 2 changed to: Stun, Punish, Imposing Aura* (was Punish*, Stun, Counter Attack: Melee)
* Nora Cost changed from 77 to 74 (74-74)

Kanen Animus
* SPD changed from 7 to 6
* HP changed from 44 to 41
* Added base ability Ferocious Bite
* Upgrade Path 1 changed to: Kill Frenzy *, Blood Rage (was Blood Rage, Ferocious Bite, Kill Frenzy *)
* Nora Cost changed from 64 to 59 (59-59)

Kanen Crone
* HP changed from 43 to 45
* Removed base ability Blast
* Removed base ability Shielded
* Added base ability Magical Bomb 3
* Added base ability Twisted Essence
* Added base ability Illuminate
* Upgrade Path 1 changed to: Rite of Power, Disbelief, Premonition* (was Drain 1*, Rite of Power, Disbelief)
* Nora Cost changed from 76 to 80 (80-80)

Kanen Darkrunner
* DEF changed from 1 to 0
* Removed base ability Shadow Shift
* Removed base ability Stealth
* Added base ability Shadowspawn
* Added base ability Escape
* Upgrade Path 1 changed to: Deep Wounds, Call of the Hunter*, Rabid 2 (was Rabid 2*, Deep Wounds, Sunder 2)
* Upgrade Path 2 changed to: Snatch, Shred Defense*, Mark (was Knockout*, Snatch, Shred Defense)
* Nora Cost changed from 66 to 61 (61-65)

Kanen Mongrel
* DMG changed from 8 to 9
* HP changed from 37 to 41
* Removed base ability Sunder 1
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Sunder 1, Ferocious Bite* (was Reinforcement 2, Reinforcement 1*)
* Upgrade Path 2 changed to: Hunter: Equipped, Rend 1* (was Rend 2, Rend 1*, Rend 3)
* Nora Cost changed from 51 to 56 (56-56)

Ritual Cultist
* DMG changed from 8 to 9
* Removed base ability Deploy Charged 1
* Added base ability Supercharged 1
* Added base ability Distracting Blows
* Upgrade Path 1 changed to: Ritual of Healing*, Rite of Healing, Ritual of Destruction (was Ritual of Healing*, Shatter Summoned, Ritual of Destruction)
* Upgrade Path 2 changed to: Twisted Essence, Rotting Blows, Drain 2* (was Surge: Kanen*, Inhibiting Touch, Twisted Essence)
* Nora Cost changed from 68 to 69 (68-69)

Timberjaw Alpha
* DMG changed from 13 to 12
* DEF changed from 0 to 1
* HP changed from 54 to 51
* Removed base ability Tough 2
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Heart Strike*, Kill Sense, Blood Frenzy 2 (was Blood Frenzy 2, Kill Sense, Reinforcement 1*)
* Upgrade Path 2 changed to: Shred Defense*, Overkill: Healing, Declare Hunted (was Shred Defense*, Declare Hunted, Heart Strike)
* Nora Cost changed from 73 to 70 (70-70)

Shattered Peaks / Underdepths (1)

Zoalt, Sky Serpent
* Removed base ability Void Shield
* Added base ability Flamestrike
* Upgrade Path 1 changed to: Surge: Dragon 1, Conqueror*, Surge: Beast (was Surge: Dragon 1, Surge: Beast, Hunter: Walker*)
* Upgrade Path 2 changed to: Guarded: Beast, Regeneration 3, Void Shield* (was Chain Lightning, Flamestrike*, Flameburst)
* Nora Cost changed from 83 to 82 (82-82)

Relics

* Aurora Banner changed to: This relic has Illuminating Burst (When this unit comes into play and when it is destroyed, enemy champions within 5 spaces become Illuminated for 4 turns), Prestige (Friendly champions within 5 spaces have Iron Will and Fearless) and Relocate Self (This unit is relocated to target space within 5 spaces. This ability begins on CD).
* Bridge to Nowhere changed to: This relic has Portal Blast, Relocate: Fairy, Font Ignorance and Teleport (Relic).
* Cursed Temple changed to: Friendly champions with Race: Vampyre or Class: Witch gain +1 DMG, +1 DEF, Cursed Treasure and Shadestrike as long as a friendly champion with Lord of Strigoi or Queen of the Night is in play.
* Cursed Temple's Nora cost changed from 20 to 25
* Icefishers' Hamlet changed to: This relic has Arctic, Market, Train: Damage and Train: Defense.
* Living Diamond changed to: This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 5 spaces) and Living Luminescence (This unit has Trailblaze (All friendly champions have Brushwalker (This champion ignores movement restrictions and movement penalties imposed by Vegetation), Ferocious Growth (At the beginning of each turn, all spaces within 3 spaces of this champion becomes Jungle (Impeding Vegetation) for 4 turns), Jungle Kingdom (Friendly champions with Race: Leoss within 3 spaces gain Tunnel: Vegetation)) and Relocate Self.
* Mangled Totem's HP changed from 20 to 25
* Plague Trap changed to: This relic has Shadowspawn. When an enemy champion moves within 2 spaces of this relic, this relic is destroyed, and enemy champions within 2 spaces take 6 Disease damage and become Diseased 3 and Inhibited for 3 turns. This damage ignores DEF.
* Plague Trap's Nora cost changed from 25 to 20
* Pool of Dreams changed to: This relic has Dreamstate (Friendly champions that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns) and Portal (Relic).
* Woodland Portal changed to: This relic has Seal of the Vashal. Champions adjacent to this relic gain Swap rank 3 (Exchange places with target friendly champion of the same size within 1 to 5 spaces).

Spells

* Call Serpent's Nora cost changed from 20 to 25 (CD 5)
* Corrode's Nora cost changed from 35 to 30 (CD 6)
* Crush changed to: For 6 turns, the next time an enemy equipment is played, that equipment is destroyed and all enemy champions within 3 spaces takes 6 Physical damage. This effect is hidden until triggered.
* Crush's Nora cost changed from 20 to 25 (CD 5)
* Cull the Weak changed to: Target champion loses 10 HP. If this destroys the champion, a Phylactery relic is summoned in the closest friendly deployment zone.
* Curse of the Fallen's Nora cost changed from 35 to 30 (CD 6)
* Demolish changed to: Area Effect 2: Relics in target area are destroyed.
* Demolish's Nora cost changed from 30 to 25 (CD 5)
* Fight in Formation changed to: Area Effect 3: Draksar gain Hold the Line and Blood Bond 1 for 6 turns. If they have Hold the Line, they gain Shield Allies instead. While under the effect of Fight In Formation, the cooldown of Hold the Line is reset whenever an enemy champion dies.
* Focused Nexus changed to: Area Effect 2: Friendly champions with Soul of Ailur in target area gain Pride of Ailur for 4 turns. Friendly champions with Pride of Ailur gain Soul of Ailur for 4 turns.
* Focused Nexus's Nora cost changed from 40 to 35 (CD 7)
* Foul Rite changed to: Sacrifice all undead you own. Friendly Humans get +2 DMG and +5 HP for each non illusion unit destroyed this way. Summoned Undead units destroyed give +1 DMG and +2 HP instead.
* Glimpse into Utterdark changed to: Area Effect 3: Friendly non-Avatar champions with Soul Channeling or Soul Tap gain Soul Feast for 6 turns. If the champion has Dark Awakening or Rift Bound, they gain Rift Nova for 6 turns.
* Glimpse into Utterdark's Nora cost changed from 30 to 35 (CD 7)
* Havoc's Touch changed to: Target champion has +3 DMG and gains Essence Capture (When this champion deals damage to a champion on an attack, you gain nora equal to 30% of the damage dealt). If the champion has a MAX RNG of 2 or less, it gains an additional +2 DMG. If the target is Race: Hyaenid, it gains 2 AP. This effect does not stack.
* Healing Hand changed to: For 6 turns, the next time this unit's HP would fall to 5 or less, this unit is healed to 50% of its max HP. If the target is also a Leoss, when the effect activates, all spaces within 5 spaces of the champion become unimpeding jungle for 6 turns. This effect is hidden until triggered. For each friendly champion with Race: Leoss in play, you are refunded 2 nora, to a maximum of 10.
* Ionization's Nora cost changed from 35 to 40 (CD 8)
* Living Vines's Nora cost changed from 40 to 45 (CD 9)
* Mandate from Sheoul changed to: Target champion with 2 or less range gains Quest: Kill Enemy, Searing Aura 4 and Hunter: Hero.
* Mandate from Sheoul's Nora cost changed from 30 to 35 (CD 7)
* Rip changed to: Area Effect 3: Enemy relics in the area take 15 Physical damage and enemy champions gain -1 SPD for 2 turns.
* Rip's Nora cost changed from 35 to 25 (CD 5)
* Sabotage's Nora cost changed from 25 to 30 (CD 6)
* Scold changed to: Target champion becomes Scolded for 6 turns. If 4 or more friendly champions with Race: Kanen are in play, target champion also loses all AP.
* Shatter's Nora cost changed from 30 to 25 (CD 5)
* Snowstorm changed to: Area Effect 4: For the next 6 turns, within the affected spaces, all dirt terrain becomes Snow (Impeding 1), all water terrain becomes ice. All units take 6 Frost damage.
* Soul Feed changed to: Target friendly champion gains Soultap Feedback, Soulseeker and Evasive 3 for 6 turns. If target champion dies while this effect is active, you are refunded 20 nora.
* Steal Life changed to: Target champion that has 0 AP or is Cursed loses 12 HP and the closest valid friendly champion heals 12 HP. For each friendly champion with Race: Vampyre in play, you are refunded 2 nora, to a maximum of 10.
* Stunning Repercussion's Nora cost changed from 35 to 30 (CD 6)
* Tales of Valor changed to: Target champion gains Courage (This unit has +2 DMG (up to 6) and +1 DEF (up to 3) for every 8 HP it is missing).
If target champion has Race: Barbarian, it also gains 2 AP.

* Vampirism changed to: Area Effect 3: Friendly champions in target area with Race: Vampyre gain Hunter: Bloodied and Leech Vitality for 6 turns. Enemy champions in target area become Bloodied for 6 turns.
* Warchief Inauguration changed to: Target champion gains Warchief: Blood Clan and +1 DMG and +5 HP for each Warchief ability it has. Warchief: Blood Clan does not stack. If target champion has Race: Barbarian, it also gains Blood Bond 1.
* Witching Hour's Nora cost changed from 40 to 35 (CD 7)
* Zealotry changed to: Target champion gains 3 AP and Bounty Hunter. If target champion has Race: Kanen, friendly champions that share a race with target champion within 3 spaces gain 1 AP and you are refunded 5 nora.

Equipment

* Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +5 DMG, Eternal and Healing Deficiency. If equipped champion is Race: Archdemon, it also gains Unstoppable and Roar of the Fallen. Equipped champion loses 6 HP at the beginning of each of its turns.
* Bonesplitter Maul changed to: Equipped champion with Class: Warrior gains Execute, Fearsome Hunter and Exertion 3 (starts on cooldown).
* Enervating Collar changed to: Equipped champion gains Dispel. If equipped champion has 2 or less MAX RNG, it also gains Energy Thief.
* Flameheart Pauldron changed to: Equipped Size: Small champion with 2 or less MAX RNG gains +2 DMG and Deflect. If it has Race: Demon Elf, it also gains Fellowship.
* Flamethrower Engine changed to: Equipped champion gains Flamethrower. If it has Race: Construct or Class: Tinkerer, it also gains Flame Siphon 1.
* Flamethrower Engine's Nora cost changed from 35 to 30
* Fleshsewn Helm changed to: Equipped champion has Disease Aura 2, Resistance: Physical 3 and Amplify: Disease.
* Furry Hat changed to: Equipped champion gains Frost Attack and Toss Equipment (starts on cooldown).
* Heart of Ice changed to: This champion gains Attack: Magical and Frost Nova 3.
* Mind Orb changed to: Equipped champion gains Mind Lock. If the champion is Race: Firk, it gains 2 AP on equip and gains +1 DEF and Noetic Mind instead.
* Molten Cloak's Nora cost changed from 20 to 25
* Providence changed to: Equipped champion with Class: Warrior or Race: Leoss gains Hold the Line, Vigilance, Barricade.
* Providence's Nora cost changed from 25 to 30
* Sacrificial Dagger changed to: Equipped champion gains +2 DMG and Psychotic Break. If equipped champion has Race: Vampyre, it also gains Blood Knowledge.
* Sacrificial Dagger's Nora cost changed from 35 to 30
* Snaptooth Helm's Nora cost changed from 25 to 20
* Tome of Faded Souls changed to: Equipped champion gains Deconstruct. If it has Race: Stitched, it also gains Spell Charged 1 and Charged Attack.
* Widowmaker changed to: Equipped champion gains Widowmaker. If equipped champion has Race: Demon Elf or Race: Arthropod, it also gains Dead Eater.
* Wildeye Bracers changed to: Equipped champion gains Blundering and becomes Scolded. After the equipped champion has used 4 abilities, it also gains Reckless.
* Wraith's Tear changed to: Equipped champion gains Tormented. If it has Race: Spirit or Race: Vampyre, it also gains Sonic Roar.





Confirm

No Yes

Okay

Okay