Current News
Posted by Slugbait @ Tue Nov 18 07:14:23 UTC 2025
Abilities
* Arroyo Rift changed to: Area Effect 3, Range 5: Affected spaces becomes Dead Magic Zone for 5 turns and enemy champions are pulled towards the center by 2 spaces, lose 2AP and become Soultapped for 6 turns* Gain Control changed to: The effects of Reckless Flight and Wandering are negated until the end of this turn. This ability costs 6 Nora upon activation.
* Horrifying Delusion changed to: If the opposing player has 25 or less nora at the beginning of this unit's turn, it gains Frightful Blows and Life Siphon.
* Riftwalker changed to: This champion is relocated to target Dead Magic Zone within 5 spaces. Enemy champions within 2 spaces become Awestruck for 2 turns. For each affected unit, this champion gains +1 AP and +1 DMG for 1 turn.
* Riftwalker AP cost changed from 2 to 3
* Swallow Whole changed to: Target small non-Elite enemy champion is removed from play and loses 8 HP at the beginning of each turn and this champion gains Immobile and Font Ignorance. If this champion leaves play or loses this ability, any champions with HP remaining are deployed in the nearest available space.
Champions
Forsaken Wastes (4)Fleshweaver Witch
* Removed base ability Amplify: Disease
Infected Zombie
* DMG changed from 10 to 9
* Removed base ability Damage Shield: Disease 3
* Added base ability Latch On
* Upgrade Path 2 changed to: Hunter: Diseased*, Spellsurge: Festering Wounds (was Hunter: Diseased*, Spellsurge: Festering Wounds, Latch On)
* Nora Cost changed from 66 to 65 (65-67)
Lich's Servitor
* Removed base ability Throw Axe
* Added base ability Spell Aegis
* Upgrade Path 1 changed to: Transfer Life 1*, Surge: Equipped, Grace of the Dead 1 (was Reinforcement 1, Surge: Equipped, Transfer Life 1*)
* Upgrade Path 2 changed to: Psychic Compulsion, Sweep, Spirit Harvest* (was Sweep*, Psychic Compulsion, Spirit Harvest)
* Nora Cost changed from 76 to 78 (76-79)
Skeletal Lerper
* Removed base ability Detection 3
* Added base ability Stealth
* Upgrade Path 1 changed to: Soultap Feedback, Detection 3*, Domain: Dead Magic Zone (was Escape, Stealth, Shadowstrike*)
* Upgrade Path 2 changed to: Phase Shift, Heart Strike, Rend 2* (was Phase Shift, Domain: Dead Magic Zone, Rend 2*)
* Nora Cost changed from 76 to 71 (71-73)
Ironfist Stronghold (1)
Truthseeker
* Removed base ability Resolute
* Added base ability Blessed
* Upgrade Path 1 changed to: Zeal: Speed*, Provision: Offense, Adaptive (was Zeal: Speed*, Imposing Aura, Adaptive)
Sundered Lands (3)
Draksar Hunchback
* SPD changed from 6 to 5
* Upgrade Path 1 changed to: Tremor*, Slowing Armor, Resistance: Physical 3 (was Resistance: Physical 3*, Slowing Armor, Tremor)
* Nora Cost changed from 75 to 72 (71-73)
Skeezick Blackguard
* DMG changed from 11 to 12
* Removed base ability Dictate
* Removed base ability Grand Entrance
* Upgrade Path 2 changed to: Regal Presence*, Declare Target, Punishing Aura 2 (was Intimidating, Declare Target, Regal Presence*)
* Nora Cost changed from 89 to 84 (83-84)
Skeezick Bolter
* Upgrade Path 1 changed to: Sunder 1, Logistics: Speed*, Heart Strike (was Reinforcement 1*, Heart Strike, Initiative 1)
Savage Tundra (1)
Lonx Howler
* Upgrade Path 1 changed to: Enrage 2, Logistics: Damage*, Empowered: Offense (was Enrage 2, Empowered: Offense, Provision: Offense*)
* Upgrade Path 2 changed to: Sonic Roar, Provision: Speed*, Ally: Shattered Peaks (was Logistics: Speed*, Ally: Shattered Peaks, Sonic Roar)
* Nora Cost changed from 67 to 65 (65-66)
Underdepths (4)
Ash Maiden
* DMG changed from 8 to 7
* Removed base ability Spellsurge: Burnout
* Added base ability Spellsurge: Fiery Ambush
Fire Giant
* Upgrade Path 1 changed to: Tough 2, Fire Eater, Absorb* (was Absorb*, Sapping Armor, Tough 2)
* Upgrade Path 2 changed to: Domain: Lava, Ponderous Blows*, Antagonize (was Domain: Lava, Ponderous Blows, Enrage 2*)
* Nora Cost changed from 71 to 72 (71-72)
Nefari Schemer
* DMG changed from 8 to 9
* Removed base ability Swap 3
* Added base ability Hunter: Meek
Soulbleeder
* DMG changed from 12 to 10
* Added base ability Life Siphon
* Upgrade Path 1 changed to: Stat Bonus: Damage 2, Resistance: Magical 1, Soultap Feedback* (was Assimilate, Siphoning Aura, Life Siphon*)
* Upgrade Path 2 changed to: Exertion 3*, Tormented, Hunter: Soultapped (was Exertion 3, Tormented*, Soultap)
Forglar Swamp / Savage Tundra (1)
Chipped Boulder
* Removed base ability Flight
* Added base ability Ponderous Blows
Forsaken Wastes / Shattered Peaks (1)
Arroyo Riftlord
* Removed base ability Spellswallower
K'thir Forest / Underdepths (1)
Twisted Fireoak
* RNG changed from 1-4 to 1-3
* Removed base ability Lavawalker
* Added base ability Set Ablaze
* Upgrade Path 2 changed to: Fire Eater, Stat Bonus: Range 1*, Underdepths Exploit (was Set Ablaze, Fire Acolyte*, Flame Nova 3)
* Nora Cost changed from 73 to 72 (65-76)
Relics
* Mire Fair changed to: Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. This relic has Train: Healing Salve and Train: Mobility.* Totem of the Muses changed to: This relic has Preordained (This rune is automatically revealed at the beginning of the game). When a real (non-Illusion, non-Summoned) Moga champion you own dies, a Moga Pup is summoned adjacent to this relic. This effect does not stack.
Spells
* Acrid Smoke changed to: Area Effect 2: Units take 8 Physical damage. Non-Demon Champions become Blinded for 2 turns.* Healing Hand changed to: For 6 turns, the next time this unit's HP would fall to 5 or less, this unit is healed to 50% of its max HP. If the target is also a Leoss, when the effect activates, all spaces within 5 spaces of the champion become unimpeding jungle for 6 turns. If the target is a Leoss and was already on Vegetation when the effect triggers, it also gains
* Mandate from Sheoul's Nora cost changed from 35 to 40 (CD 8)
* Quicken changed to: Target champion is Quickened (The next time this champion makes a basic attack it makes a second basic attack against the same target for 0 AP. This does not stack). If it has Race: Skeezick, you are refunded 5 nora.
* Shattered Nerves changed to: For 6 turns, target champion loses 2 HP for each AP that it spends to a maximum of 14 per turn (life is lost at end of turns). This effect is hidden until triggered.



