Current News
Posted by Slugbait @ Fri Feb 13 23:46:27 UTC 2026
The February 2026 balance patch is here! Read on for more details...
Abilities
* Arroyo Rift changed to: Area Effect 3, Range 5: Affected spaces become Dead Magic Zone for 5 turns and enemy champions are pulled towards the center by 1 spaces, lose 2AP and become Soultapped for 4 turns* Avatar changed to: This champion is immune to Stun, Slow, Ensnare, Root, Charm, Possesion, Pacify, Fear, Blinding and Knockback. This champion can not be targeted by spells or abilities which are not basic attacks. This champion takes 50% damage from spells. It cannot be relocated by other runes and cannot be removed from play. This champion may not be equipped. This champion can only be healed through regeneration, and is immune to Loss of Life effects that would cause it to lose 30 or more HP (Loss of Life effects do not include damage). This unit does not receive a faction bonus.
* Dissipate changed to: Ranged attacks made by this champion have a penalty of -2 DMG for each space the target is beyond the champion's minimum range (to a maximum of -4 DMG).
* Dissipate champion nora cost changed from -8 to -6
* Drain Vitality changed to: For 6 turns, target champion has -5 DMG and -2 SPD and the closest 3 friendly champions gain +2 DMG and +1 SPD.
* Flame Armor changed to: This unit gets +3 DEF and gains Damage Shield: Fire 3 for 2 turns.
* Flamestrike changed to: This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged, it also becomes Charred for 3 turns.
* Frost Armor changed to: This unit gets +3 DEF and gains Damage Shield: Frost 3 for 2 turns.
* Gore changed to: When this champion makes a close-combat or Charge attack that deals Physical damage to a champion, that champion becomes Gored. This can stack up to 3 times.
* Grant: Death Nova: Fire changed to: Target champion within 5 spaces gains Death Nova: Fire 2 and Self Destruct for 2 turns.
* Grant: Death Nova: Fire champion nora cost changed from 4 to 3
* Impair Vision changed to: When this champion successfully damages a champion with a basic attack, if that champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 4 turns.
* Impairing Feedback changed to: When this champion is successfully attacked by a basic attack, if the attacking champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 4 turns.
* Infest champion nora cost changed from 40 to 20
* Infest changed to: Make an attack against target champion within 2 spaces. If successful, the attack does no damage, Parasitic Fesh is removed from play, and the targeted champion becomes Infested (at the beginning of each turn, it loses 8 HP. If it is destroyed this way, a Parasitic Fesh spawns at half HP in that champion's space, under your control. This condition can not be cleansed.
* Insubstantiate changed to: At the end of your turn, all Incorporeal champions within 8 spaces become Stealthed for 4 turns.
* Insubstantiate champion nora cost changed from 8 to 6
* Journey to Oblivion changed to: Spend 20 Charges. Target opposing non-Avatar, non-Boss, non-Elite champion within 5 spaces is removed from play, has its CD set to 6, and has 80% of its nora cost refunded at the beginning of its owner's next turn. That player has 4 of their revealed runes concealed.
* Kinetic Impulse changed to: Ranged attacks made by this champion have a bonus of 2 DMG for each space the target is beyond the champion's minimum range (to a maximum of 4 DMG).
* Kinetic Impulse champion nora cost changed from 8 to 6
* Leverage: Garu changed to: When this unit is deployed from the runedock, the next Garu with a nora cost of 80 or more that you deploy from the runedock costs 10 less nora for 3 turns. This effect does not stack.
* Mimic Damage changed to: This unit's DMG is equal to the base DMG of the champion with the highest base DMG in play. This does not include Avatars. If there are no other champions in play, this unit's DMG is 0.
* Mimic Defense changed to: This unit's DEF is equal to the base DEF of the champion with the highest base DEF in play. This does not include Avatars. If there are no other champions in play this unit's DEF is 0.
* Mind Lock AP cost changed from 3 to 2
* Mutation: Violence changed to: Spend 4 charges: This champion gains Enrage 2. If it already has Enrage 3, it gains Psychotic Break instead and this ability is removed.
* Overseer: Moga 1 changed to: Friendly units within 5 spaces are not penalized by G'hernbound.
* Overseer: Moga 2 changed to: Friendly units within 6 spaces are not penalized by G'hernbound.
* Overseer: Moga 2 champion nora cost changed from 3 to 4
* Overseer: Moga 3 changed to: Friendly units within 7 spaces are not penalized by G'hernbound.
* Overseer: Moga 3 champion nora cost changed from 5 to 6
* Propagate: Ice Block changed to: When this unit takes 5 or more damage, an Ice Block relic with 10 HP is summoned 6 spaces away from this champion (if there are no empty spaces, it will be summoned farther away). This can trigger up to 3 times per turn.
* Sands of Time changed to: When a real opposing unit within 6 spaces is destroyed by an attack, an opposing revealed rune has its cooldown increased by 5.
* Scrapper changed to: When this champion makes a successful basic attack, it gains Reflexes 2 and Evasive 2 for 2 turns.
* Secure Fonts changed to: For 3 turns, fonts you currently control cannot be contested. This ability comes into play on cooldown.
* Secure Fonts AP cost changed from 2 to 3
* Secure Fonts cooldown changed from 3 to 4
* Shrine Defender changed to: While this unit is within your 8 spaces of its shrine, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
* Shrine Exertion changed to: Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.
* Spirit Projection champion nora cost changed from 40 to 25
* Summon: Beast 3 champion nora cost changed from 10 to 7
* Summon: Beast 3 cooldown changed from 5 to 4
* Summon: Bone Trap changed to: Summon an Bone Trap relic with Shadowspawn and Bone Trap to target adjacent space. This ability does not break stealth
* Summon: Flash Bang changed to: Summon a Flash Bang relic with Shadowspawn and Flash Bang to target adjacent space. This ability does not break stealth
* Summon: Rock Trap changed to: Summon a Rock Trap relic with Shadowspawn and Rock Trap to target adjacent space. This ability does not break stealth
* Summon: Serpent AP cost changed from 5 to 4
* Summon: Skeleton 2 changed to: An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 6 SPD, 1 RNG, 7 DMG, 12 HP, Attack: Physical).
* Summon: Skeleton 3 changed to: An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 7 SPD, 1 RNG, 9 DMG, 15 HP, Attack: Physical).
* Summon: Snow Trap changed to: Summon a Snow Trap relic with Arctic, Shadowspawn and Arctic Trap to target adjacent space. This ability does not break stealth
* Summon: Snowcat AP cost changed from 5 to 4
* Sweep AP cost changed from 2 to 3
* Take Prisoner changed to: Target enemy champion within 3 spaces with 10 or less current HP is Possessed. That champion has Careless and Bodyguard while Possessed.
* Take Prisoner AP cost changed from 3 to 4
* Territorial changed to: When an opposing non-Illusion champion is deployed within 8 spaces, this champion gains Multiattack 1, Enrage 1, +4 DMG, +1 DEF and +1 SPD for 4 turns. This can trigger up to 2 times per turn.
* Trail: Mud changed to: At the beginning of each turn and whenever this champion moves, spaces this unit occupies become Mud (Impeding 1, Water) for 3 turns.
* Trail: Mud champion nora cost changed from 5 to 3
* Void Strike changed to: This champion's next basic attack this turn has +1 DMG for every 20 nora in your nora bank and deals Loss of Life instead.
* Void Strike AP cost changed from 1 to 2
* Zombie Apocalypse changed to: This champion has Disease Eater and Healing Deficiency. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.
Champions
Forglar Swamp (7)Aspect of Growth
* HP changed from 25 to 20
* Upgrade Path 2 changed to: Boost: Plant*, Elemental Storm: Poison, Regeneration 3 (was Regeneration 3*, Elemental Storm: Poison, Boost: Plant)
* Nora Cost changed from 80 to 76 (76-77)
Coral Creeper
* Upgrade Path 2 changed to: Rotting Blows, Noble Sacrifice, Nature's Connections* (was Nature's Connections, Rotting Blows, Noble Sacrifice*)
* Nora Cost changed from 67 to 72 (72-73)
Darkmarsh Outlaw
* Upgrade Path 1 changed to: Logistics: Flanking, Heart Strike, Equipment Boon* (was Logistics: Flanking, Equipment Boon, Heart Strike*)
* Upgrade Path 2 changed to: Vivify*, Brutality, Multiattack 1 (was Multiattack 1*, Brutality, Flanking)
Froblic Bull
* SPD changed from 6 to 5
* DEF changed from 1 to 2
* Removed base ability Sunder 2
* Added base ability Unstoppable
* Added base ability Ferocious Bite
* Added base ability Shred Defense
* Upgrade Path 1 changed to: Crushing Charge, Tremor*, Sweep (was Charge 2, Charge 3*, Charge 1)
* Upgrade Path 2 changed to: Tough 1*, Resistance: Physical 1, Resilient (was Unstoppable*, Siege)
* Nora Cost changed from 65 to 67 (67-67)
G'hern Traitor
* DMG changed from 10 to 12
* SPD changed from 7 to 6
* HP changed from 51 to 50
* Removed base ability Consume
* Removed base ability Pummel 2
* Added base ability Ravish
* Added base ability Power Attack 2
* Added base ability Spike Nova 3
* Upgrade Path 1 changed to: Tremor*, Sweep (was Lay Trap: Boulder 2*, Lay Trap: Boulder 3, Lay Trap: Boulder 1)
* Upgrade Path 2 changed to: Hunter: Shattered Peaks*, Hunter: Forglar Swamp (was Vulnerability: Poison, Vulnerability: Electricity*, Vulnerability: Psychic)
* Nora Cost changed from 65 to 74 (74-74)
Jellebrium Extispicer
* DEF changed from 1 to 0
* HP changed from 52 to 48
* Added base ability Antagonize
* Upgrade Path 1 changed to: Unspeakable, Hunter: Soultapped*, Nightfall (was Hunter: Soultapped, Unspeakable*, Nightfall)
Slick and Buzz
* Added base ability Grant: Rage Potion
* Upgrade Path 1 changed to: Flash Bomb*, Acid Bomb 3, Poison 3 (was Acid Bomb 3*, Poison Cloud 2, Poison 3)
* Upgrade Path 2 changed to: Evasive 2, Equipment Boon*, Grant: Healing Potion (was Confuse, Grant: Healing Potion*, Evasive 2)
Forsaken Wastes (6)
Bloodbinder Count
* Removed base ability Provision: Defense
* Upgrade Path 1 changed to: Sapping Armor, Scale Armor*, Void Shield (was Sapping Armor, Void Shield*, Scale Armor)
* Nora Cost changed from 90 to 92 (90-93)
Coragh Two-Heads
* Removed base ability Berserker 2
* Upgrade Path 1 changed to: Amplify: Disease, Rabid 2*, Disease Aura 3 (was Amplify: Disease, Disease Aura 3*, Rabid 2)
* Upgrade Path 2 changed to: Death Nova: Disease 3, Zombie Apocalypse*, Incoherent Babbling (was Death Nova: Disease 3, Pace*, Zombie Apocalypse)
Death Harvester
* Removed base ability Vulnerability: Fire
* Upgrade Path 2 changed to: Assimilate, Forage, Immortality* (was Immortality, Dead Eater, Forage*)
* Nora Cost changed from 54 to 58 (58-62)
Obsidian Venger
* Removed base ability Multiattack 1
* Added base ability Desecrate Earth
* Upgrade Path 1 changed to: Multiattack 1*, Quest: Crusade, Perseverance (was Perseverance*, Spur, Quest: Crusade)
* Upgrade Path 2 changed to: Spur, Truthseeker, Imposing Aura* (was Truthseeker, Desecrate Earth, Life Siphon*)
* Nora Cost changed from 82 to 80 (80-81)
Shadestalker
* Removed base ability Possession
* Added base ability Energy Thief
* Upgrade Path 1 changed to: Final Word, Soul Channeling, Fear 3* (was Fear 3, Howling Attack, Soul Channeling*)
* Upgrade Path 2 changed to: Unspeakable, Hunter: Soultapped*, Psychological Warfare (was Latch On, Hunter: Soultapped*, Soultap Feedback)
* Nora Cost changed from 66 to 65 (65-68)
Utterdark Spectre
* Removed base ability Hidden: Dead Magic Zone
* Removed base ability Scythe Whirl
* Removed base ability Vaporize
* Added base ability Phase Shift
* Added base ability Surge: Shadows
* Added base ability Insubstantiate
* Upgrade Path 1 changed to: Cleave*, Scythe Whirl (was Spellswallower, Domain: Dead Magic Zone*, Hunter: Soultapped)
* Upgrade Path 2 changed to: Domain: Dead Magic Zone, Domain: Shadows* (was Soul Channeling, Dark Awakening*, Energy Thief)
Ironfist Stronghold (5)
Brewmaster
* Removed base ability Attack: Fire
* Added base ability Attack: Physical
* Upgrade Path 2 changed to: Drunken Revel*, Burn 2, Fire Aura 3 (was Fire Aura 3*, Drunken Revel, Burn 2)
Mountain Sentry
* DMG changed from 10 to 8
* SPD changed from 6 to 7
* DEF changed from 1 to 0
* HP changed from 48 to 40
* Removed base ability Confuse Enemy
* Added base ability Still Life
* Upgrade Path 1 changed to: Mark, Lift, Seismic Leap* (was Pounce, Mark, Leap 3*)
* Upgrade Path 2 changed to: Sonicburst*, Quest: Runner, Adaptation (was Adaptation*, Seismic Leap, Stealth)
* Nora Cost changed from 69 to 70 (69-70)
Rock Guardian
* DMG changed from 9 to 8
* Added base ability Blockade
* Upgrade Path 1 changed to: Empowered: Defense, Ruin*, Protective (was Cripple, Domain: Rock*, Ruin)
* Upgrade Path 2 changed to: Bounce, Blessing of Stone*, Block 1 (was Blockade, Defender*, Block 1)
* Nora Cost changed from 71 to 74 (70-74)
Talgar Ironfist
* Removed base ability Hammer Throw 3
* Added base ability Hammer Throw 1
* Upgrade Path 1 changed to: Vigilance, Rallying Cries 3, Spur* (was Spur, Rallying Cries 3, Vigilance*)
* Upgrade Path 2 changed to: Regeneration 2, Encouraged*, Tough 1 (was Tough 1, Regeneration 2*, Encouraged)
* Nora Cost changed from 92 to 90 (90-92)
Treasure Hunter
* Removed base ability Camaraderie
* Added base ability Teleport: Equipped
* Upgrade Path 1 changed to: Ruin*, Detonate Relic, Provision: Offense (was Provision: Offense*, Detonate Relic, Ruin)
* Nora Cost changed from 62 to 61 (61-62)
K'thir Forest (10)
Aurora Inspector
* Upgrade Path 1 changed to: Enchant: Magic, Fading Light, Wisdom* (was Enchant: Magic, Gift of Scrying, Wisdom*)
Aurora Lancer
* Upgrade Path 1 changed to: Vigilance, Balance 3*, Lightseeker (was Vigilance, Lightseeker*, Perseverance)
* Upgrade Path 2 changed to: Equipment Boon, Adaptive*, Magical Aura 3 (was Adaptive, Magical Aura 3*, Equipment Boon)
Corgi Ranger
* DMG changed from 11 to 10
* Removed base ability Evasive 2
* Added base ability Glorious Leap
* Added base ability Ferocious Bite
* Upgrade Path 1 changed to: Battle Leader, Tempo, Provision: Offense* (was Battle Leader, Provision: Offense, Tempo*)
* Upgrade Path 2 changed to: Combo Attack: Rend, Farshot 2, Equipment Boon* (was Elusive Leap, Glorious Leap, Farshot 3*)
* Nora Cost changed from 72 to 74 (73-75)
Elven Archer
* DMG changed from 9 to 8
* Removed base ability Barrage 2
* Added base ability Barrage 1
* Upgrade Path 1 changed to: Volley Leader, Retreat 2*, Aim (was Volley Leader, Aim*, Retreat 2)
* Upgrade Path 2 changed to: Grant: Reflexes*, Hunter: Flying, Cripple (was Cripple*, Grant: Reflexes, Hunter: Flying)
* Nora Cost changed from 72 to 71 (71-71)
Fae Enchantress
* Upgrade Path 1 changed to: Mindwipe Aura 2, Flourish, Metamorphosis* (was Flourish, Mindwipe Aura 2, Hit and Run*)
* Upgrade Path 2 changed to: Soften*, Hit and Run, Summon: Prismatic Crystals (was Summon: Prismatic Crystals*, Soften, Metamorphosis)
* Nora Cost changed from 78 to 82 (78-82)
Garu Cub
* SPD changed from 6 to 5
* DEF changed from 1 to 0
* HP changed from 38 to 40
* Added base ability Leverage: Garu
* Upgrade Path 1 changed to: Pounce, Seismic Leap*, Retreat 2 (was Pounce, Seismic Leap*)
* Upgrade Path 2 changed to: Logistics: Damage*, Enrage 2, Power Attack 2 (was Enrage 1*, Enrage 2)
* Nora Cost changed from 59 to 61 (61-61)
Garu Medium
* RNG changed from 3-4 to 3-5
* DEF changed from 1 to 0
* HP changed from 48 to 46
* Removed base ability Helpless
* Added base ability Hibernate
* Added base ability Vaporize
* Added base ability Dispel
* Upgrade Path 1 changed to: Purified, Impairing Feedback*, Essence Capture (was Essence Capture, Vaporize*, Phase Shift)
* Upgrade Path 2 changed to: Bestow, Relieve, Solidify* (was Hibernate, Relieve, Premonition*)
* Nora Cost changed from 73 to 83 (83-83)
Garu Whisperer
* RNG changed from 4-5 to 4-6
* Added base ability Magic Blast
* Upgrade Path 1 changed to: Magical Bomb 3, Vitality: Creation, Blast* (was Blast, Amplify: Magic, Magical Bomb 3*)
* Upgrade Path 2 changed to: Phase Shift*, Magic Eater, Vaporize (was Vaporize*, Phase Shift, Magic Eater)
* Nora Cost changed from 75 to 82 (80-83)
Gnarlwood Lifegiver
* DMG changed from 6 to 5
* SPD changed from 5 to 6
* DEF changed from 2 to 0
* HP changed from 68 to 56
* Removed base ability Attack: Psychic
* Added base ability Attack: Magical
* Added base ability Courage
* Added base ability Quest: Support Ally
* Added base ability Weighty
* Added base ability Healing Deficiency
* Upgrade Path 1 changed to: Transfer Life 2*, Impart (was Transfer Life 2*, Transfer Life 1)
* Upgrade Path 2 changed to: Cleanse*, Shield Allies, Nature's Connections (was Weighty*)
* Nora Cost changed from 59 to 71 (70-71)
Vashal Cavalier
* Removed base ability Martyrdom
* Removed base ability Resilient
* Removed base ability Scale Armor
* Added base ability Resistance: Physical 2
* Added base ability Blessed
* Added base ability Hammer Throw 1
* Upgrade Path 1 changed to: Enduring Aura 3*, Ally: Ironfist Stronghold, Seal of the Vashal (was Seal of the Vashal*, Blessed, Provision: Offense)
* Upgrade Path 2 changed to: Vindictive*, Quest: Damage, Warcry (was Warcry*, Vindictive, Quest: Damage)
Sundered Lands (20)
Archnic
* Removed base ability Rend 2
* Added base ability Entangle
* Added base ability Creep and Crawl
* Upgrade Path 1 changed to: Logistics: Speed, Ready 1*, Opportunistic (was Logistics: Speed, Opportunistic*, Ready 1)
* Upgrade Path 2 changed to: Domain: Sand, Shred Defense*, Provision: Defense (was Domain: Sand, Shred Defense*, Creep and Crawl)
* Nora Cost changed from 60 to 63 (62-64)
Draksar Augmenter
* Removed base ability Violent
* Upgrade Path 1 changed to: Regeneration 2, Resistance: Magical 3*, Adaptive (was Resistance: Magical 3, Regeneration 2*, Adaptive)
Draksar Broodqueen
* Upgrade Path 2 changed to: Impart*, Grant: Lay Trap: Fire, Transfer Life 2 (was Impart*, Grant: Lay Trap: Fire, Gift of Fertility)
Draksar Constrictor
* Removed base ability Violent
* Upgrade Path 1 changed to: Sunder 2, Punishing Aura 2*, Adaptation (was Sunder 2, Adaptation*, Punishing Aura 2)
* Nora Cost changed from 74 to 73 (72-73)
Draksar Gunner
* SPD changed from 5 to 6
* HP changed from 38 to 42
* Removed base ability Initiator
* Added base ability Strike
* Upgrade Path 1 changed to: Detection 3, Hunter: Meek*, Bash (was Hunter: Meek, Detection 3*, Strike)
* Upgrade Path 2 changed to: Cull*, Farshot 2, Punish (was Punish*, Farshot 2, Cull)
* Nora Cost changed from 63 to 66 (66-68)
Draksar Knight
* Removed base ability Violent
* Upgrade Path 2 changed to: Adaptive, Duel, Restrict* (was Duel, Restrict, Adaptive*)
* Nora Cost changed from 70 to 69 (68-71)
Draksar Master
* Removed base ability Camaraderie
* Removed base ability Violent
* Added base ability Hunter: Meek
* Upgrade Path 1 changed to: Cull*, Throw Axe, Death Sentence (was Death Sentence*, Throw Axe, Cull)
* Upgrade Path 2 changed to: Fearsome Hunter*, Logistics: Flanking (was Fearsome Hunter*, Logistics: Flanking, Hunter: Meek)
* Nora Cost changed from 68 to 64 (64-66)
Krikkinwing Alpha
* DMG changed from 12 to 11
* HP changed from 54 to 50
* Upgrade Path 1 changed to: Sabotage: Poison*, Pace, Spellsurge: Sandstorm (was Spellsurge: Sandstorm*, Sabotage: Poison, Pace)
* Nora Cost changed from 82 to 83 (83-85)
Myx Broodlord
* SPD changed from 7 to 6
* Removed base ability Scour 2
* Removed base ability Tough 1
* Added base ability Logistics: Speed
* Upgrade Path 2 changed to: Damage Shield: Acid 3, Hunter: Meek, Brood Bond* (was Hunter: Meek, Brood Bond, Sandbreach*)
Myx Sandlion
* Upgrade Path 1 changed to: Desert Camouflage*, Brood Bond (was Desert Camouflage*, Brood Bond, Strike)
* Upgrade Path 2 changed to: Distracting Blows, Impair Vision*, Domain: Sand (was Impair Vision, Domain: Sand*, Distracting Blows)
Myx Sandsnipe
* Upgrade Path 1 changed to: Desert Camouflage*, Brood Bond (was Desert Camouflage*, Brood Bond, Strike)
* Upgrade Path 2 changed to: Distracting Blows, Impair Vision*, Domain: Sand (was Impair Vision, Domain: Sand*, Distracting Blows)
Prismatic Skywing
* DMG changed from 11 to 9
* Upgrade Path 2 changed to: Vivify*, Adaptation, Combat Awareness 2 (was Adaptation*, Vivify, Weaken Spells)
Ravager
* Removed base ability Leap 3
* Added base ability Leap 2
* Upgrade Path 1 changed to: Seismic Leap*, Sundered Exploit, Blood Bond 2 (was Seismic Leap*, Retreat 3, Sundered Exploit)
Sand Scorpion
* DMG changed from 10 to 8
* RNG changed from 1 to 1-2
* Removed base ability Clamp
* Removed base ability Resistance: Physical 3
* Removed base ability Sandbreach
* Added base ability Hidden: Sand
* Added base ability Startle
* Upgrade Path 1 changed to: Envenom 2*, Shatter, Clamp (was Punish*, Shatter, Restraining Aura)
* Upgrade Path 2 changed to: Sandbreach*, Creep and Crawl, Sword Breaker (was Shred Defense*, Sword Breaker, Creep and Crawl)
* Nora Cost changed from 72 to 66 (66-68)
Sandstalker Lord
* DMG changed from 11 to 9
* HP changed from 56 to 50
* Upgrade Path 1 changed to: Brutality, Counter Attack: Melee*, Multiattack 1 (was Brutality, Multiattack 1*, Counter Attack: Melee)
* Upgrade Path 2 changed to: Desert Master*, Spellsurge: Sandstorm, Sand Veil (was Spellsurge: Sandstorm*, Desert Master, Sand Veil)
* Nora Cost changed from 81 to 80 (78-81)
Skeezick Bolter
* DMG changed from 10 to 9
* Removed base ability Aim
* Removed base ability Flanking
* Added base ability Precision
* Added base ability Logistics: Flanking
* Upgrade Path 1 changed to: Logistics: Speed, Sunder 1, Heart Strike* (was Heart Strike, Sunder 1, Logistics: Speed*)
* Nora Cost changed from 78 to 74 (73-76)
Skywing Eminent
* DMG changed from 11 to 10
* Upgrade Path 1 changed to: Cull, Adaptive*, Grant: Electricity Aura (was Cull, Punish*, Adaptive)
* Nora Cost changed from 75 to 74 (73-74)
Sundered Phoenix
* DMG changed from 6 to 7
* Removed base ability Death Nova: Acid 3
* Added base ability Sabotage: Acid
* Upgrade Path 1 changed to: Sundered Exploit, Corrosive Grenade*, Pounce (was Sundered Exploit, Corrosive Grenade*, Sapping Blow 2)
* Upgrade Path 2 changed to: Amplify: Acid, Scour 2*, Acidic Aura 3 (was Pounce, Scour 2*, Acidic Aura 3)
* Nora Cost changed from 82 to 86 (84-86)
Sunderpede
* DMG changed from 11 to 9
* Removed base ability Healing Deficiency
* Removed base ability Scour 2
* Added base ability Ichor: Regeneration
* Upgrade Path 2 changed to: Acid Acolyte, Portal Walker*, Creep and Crawl (was Acid Acolyte, Portal Walker*, Sundered Exploit)
* Nora Cost changed from 71 to 69 (68-70)
Totem of the Fallen
* DMG changed from 10 to 11
* Removed base ability Skeezick Rapture
* Upgrade Path 1 changed to: Shroud, Mutate, Guarded: Skeezick* (was Shroud, Weaken Spells, Guarded: Skeezick*)
* Upgrade Path 2 changed to: Acidic Greeting, Blind*, Skeezick Rapture (was Acidic Greeting, Skeezick Alliance*, Blind)
* Nora Cost changed from 78 to 77 (77-80)
Shattered Peaks (13)
Albino Fesh
* Added base ability Mindwipe Aura 1
* Upgrade Path 1 changed to: Guarded: Moga, Guarded: Cyclops, Guarded: Beast* (was Guarded: Moga, Guarded: Beast, Guarded: Cyclops*)
* Upgrade Path 2 changed to: Mind Lock*, Psychic Magnetism, Restraining Aura (was Psychic Magnetism*, Mind Lock, Restraining Aura)
* Nora Cost changed from 64 to 63 (63-64)
Chaos Brave
* Removed base ability Liability
* Added base ability Warmonger
* Upgrade Path 2 changed to: Sapping Armor, Crushing Blow*, Resistance: Physical 3 (was Crushing Blow, Sapping Armor*, Resistance: Physical 3)
* Nora Cost changed from 82 to 84 (82-85)
Cyclops Stormcaller
* DEF changed from 2 to 1
* Removed base ability Paralytic Feedback
* Added base ability Catalyst: Electricity
Dirge, Moga Lord
* Removed base ability Evasive 2
* Added base ability Battle Harden 2
* Upgrade Path 1 changed to: Surge: Moga 1, Dictate, Perseverance* (was Surge: Moga 1, Perseverance, Dictate*)
* Upgrade Path 2 changed to: Blood Bond 2*, Punish, Commander (was Commander*, Punish, Blood Bond 2)
* Nora Cost changed from 84 to 82 (82-83)
G'hern Pyro
* Added base ability Overseer: Moga 2
* Upgrade Path 1 changed to: Damage Shield: Fire 2*, Fire Aura 3, Grant: Death Nova: Fire (was Overseer: Moga 3*, Warding, Damage Shield: Fire 2)
* Upgrade Path 2 changed to: Death Nova: Lava 1, Fire Eater, Explosive Attack 2* (was Immunity: Fire, Fire Eater, Lay Trap: Fire 3*)
Hyaenid Houngan
* DEF changed from 1 to 0
* Removed base ability Defiling Aura
* Added base ability Untamed
Moga Boom Vendor
* Removed base ability Burn 1
* Added base ability Train: Death Nova: Magical
* Upgrade Path 1 changed to: Enchant: Magic*, Grant: Lay Trap: Fire, Detonate Relic (was Grant: Lay Trap: Fire*, Radiant Blow, Detonate Relic)
* Upgrade Path 2 changed to: Market*, Raider (was Market, Illuminate, Grant: Death Nova: Fire*)
* Nora Cost changed from 52 to 47 (47-49)
Moga Spark
* Added base ability G'hernbound
* Upgrade Path 1 changed to: Death Nova: Electricity 2*, Electricity Aura 2 (was Electricity Aura 2*, Electricity Aura 3, Electricity Aura 1)
* Upgrade Path 2 changed to: Damage Shield: Electricity 3*, Jolt 1 (was G'hernbound, Jolt 1*, Jolt 3)
* Nora Cost changed from 61 to 53 (53-55)
Moga Trigger
* DMG changed from 10 to 8
* DEF changed from 1 to 0
* Removed base ability Eat Traps
* Removed base ability Surge: G'hern
* Added base ability Latch On
* Upgrade Path 1 changed to: Death Nova: Lava 1, Initiative 1*, Detonate Relic (was Sentry 1, Sentry 2*, Sentry 3)
* Upgrade Path 2 changed to: Amplify: Fire, Bile Explosion 1* (was Rallying Cries 1, Expedite*, Forage)
* Nora Cost changed from 46 to 49 (47-49)
Moga Zealot
* DMG changed from 10 to 8
* Removed base ability Multiattack 1
* Added base ability Zealot
* Added base ability Surge: G'hern
* Upgrade Path 1 changed to: Logistics: Speed*, Instigate (was Berserker 2*, Berserk Attack 3)
* Upgrade Path 2 changed to: Initiative 1*, Reinforcement 1 (was Reinforcement 1*, Reinforcement 2)
* Nora Cost changed from 49 to 52 (52-52)
Mud Elemental
* Removed base ability Mudwalker
* Removed base ability Trail: Mud
Parasitic Fesh
* HP changed from 33 to 38
* Removed base ability Attack: Physical
* Added base ability Attack: Disease
* Added base ability Evasive 2
* Added base ability Leap 2
* Upgrade Path 1 changed to: Mudsling* (was Leap 2, Tunnel: Earth*)
* Upgrade Path 2 changed to: Afflict 2* (was Evasive 2, Dodge 1*)
* Nora Cost changed from 74 to 88 (88-88)
Peaks Dew
* HP changed from 44 to 42
* Removed base ability Ripples
* Added base ability Bubble
* Upgrade Path 1 changed to: Quest: Support Ally, Soften, Pull* (was Soften, Pull, Quest: Support Ally*)
* Upgrade Path 2 changed to: Spell Aegis, Gift of the Djinn: Dew, Grant: Elemental Immunity* (was Grant: Elemental Immunity, Spell Aegis, Gift of the Djinn: Dew*)
* Nora Cost changed from 79 to 75 (74-77)
Savage Tundra (9)
Frost Giant
* DMG changed from 8 to 12
* SPD changed from 6 to 5
* HP changed from 60 to 55
* Added base ability Resilient
* Added base ability Logistics: Speed
* Upgrade Path 1 changed to: Tremor, Frightful Blows*, Hold the Line (was Hold the Line, Dread*, Frightful Blows)
* Upgrade Path 2 changed to: Dread*, Tectonic Pulse (was Resilient*, Unspeakable, Tremor)
* Nora Cost changed from 70 to 76 (76-76)
Ice Golem
* Removed base ability Arctic
* Removed base ability Propagate: Ice Block
* Removed base ability Resistance: Physical 3
* Added base ability Resistance: Magical 1
* Added base ability Resistance: Physical 1
* Upgrade Path 1 changed to: Propagate: Ice Block, Subsume*, Domain: Arctic (was Ruin, Absorb Relic*, Logistics: Damage)
* Upgrade Path 2 changed to: Tough 1*, Resilient (was Resilient*, Pace)
* Nora Cost changed from 73 to 70 (70-70)
Ice Wurm
* DMG changed from 10 to 9
* SPD changed from 6 to 5
* DEF changed from 0 to 1
* HP changed from 45 to 48
* Removed base ability Chill 1
* Added base ability Territorial
* Added base ability Tunnel: Snow
* Upgrade Path 1 changed to: Domain: Arctic, Snow-Fall 2*, Spellsurge: Snowstorm (was Turtle, Tunnel: Snow*, Hold the Line)
* Upgrade Path 2 changed to: Hidden: Arctic*, Tough 1, Regeneration 2 (was Tough 1*, Ice Eater, Tough 2)
* Nora Cost changed from 68 to 71 (71-73)
Jakei Frost Queen
* DMG changed from 11 to 10
* HP changed from 44 to 40
* Removed base ability Tempo
* Added base ability Instigate
* Upgrade Path 1 changed to: Divert, Soften, Regal Presence* (was Divert, Regal Presence, Soften*)
* Upgrade Path 2 changed to: Grant: Magical Aura, Prestige, Enlightened* (was Prestige, Enlightened, Grant: Magical Aura*)
Lonx Chieftain
* Upgrade Path 1 changed to: Spell Aegis*, Logistics: Speed, Instigate (was Logistics: Speed*, Spell Aegis, Camaraderie )
Lonx Icelord
* DMG changed from 12 to 11
* HP changed from 52 to 50
* Removed base ability Perseverance
* Added base ability Catalyst: Frost
* Upgrade Path 2 changed to: Fellowship, Unstoppable*, Grand Entrance (was Grand Entrance, Fellowship*, Provision: Defense)
* Nora Cost changed from 81 to 80 (78-80)
Lonx Marauder
* RNG changed from 4-5 to 3-5
* Removed base ability Sunder 2
* Added base ability Sunder 1
* Upgrade Path 1 changed to: Leap 3*, Logistics: Speed, Impact Strike (was Impact Strike*, Logistics: Speed, Leap 3)
* Upgrade Path 2 changed to: Shadowspawn, Heart Strike, Banditry* (was Banditry, Heart Strike, Shadowspawn*)
* Nora Cost changed from 71 to 75 (73-75)
Snowcharger Cavalry
* Upgrade Path 1 changed to: Perseverance, Vigilance*, Assault (was Assault, Perseverance*, Vigilance)
* Upgrade Path 2 changed to: Crushing Charge, Guarded: Beast, Pathfinding* (was Crushing Charge, Initiative 2, Guarded: Beast*)
Yeti Tracker
* Removed base ability Declare Target
* Added base ability Assassinate 1
Underdepths (19)
Aspect of Oblivion
* Removed base ability Essence Capture
* Added base ability Magic Ward
* Upgrade Path 1 changed to: Essence Capture*, Siphoning Aura, Drain 2 (was Drain 2*, Soultap Feedback, Siphoning Aura)
* Nora Cost changed from 84 to 85 (83-85)
Balefire Knight
* SPD changed from 7 to 6
* HP changed from 54 to 52
* Removed base ability Faithless
* Added base ability Unequippable
* Upgrade Path 1 changed to: Vigilance, Fire Bomb 2, Void Shield* (was Perseverance, Void Shield, Vigilance*)
* Upgrade Path 2 changed to: Sabotage: Fire, Opportunistic*, Duel (was Provision: Speed, Sabotage: Fire*, Resilient)
Deep Elf Fanatic
* Upgrade Path 1 changed to: Vivify, Counter Attack: Ranged, Melee Specialist 3* (was Brutality, Vivify, Counter Attack: Ranged*)
* Upgrade Path 2 changed to: Heart Strike, Blood Frenzy 2*, Equipment Boon (was Equipment Boon, Zealot*, Surge: Demon Elf)
Deep Elf Masochist
* HP changed from 50 to 45
* Removed base ability Calcify
* Added base ability Antagonize
* Upgrade Path 1 changed to: Blood Frenzy 1*, Bloodspurt, Tormented (was Bloodspurt*, Tormented, Blood Frenzy 1)
* Upgrade Path 2 changed to: Bleed*, Thrash, Stat Bonus: Health 3 (was Bleed*, Reflection 6, Thrash)
* Nora Cost changed from 72 to 71 (71-75)
Deep Elf Mercenary
* HP changed from 46 to 44
* Upgrade Path 1 changed to: Banditry, Punish, Underdepths Exploit* (was Underdepths Exploit, Banditry, Punish*)
* Upgrade Path 2 changed to: Strike*, Hunter: Bloodied (was Declare Hunted*, Hunter: Bloodied)
* Nora Cost changed from 64 to 66 (65-66)
Fire Phoenix
* Removed base ability Sabotage: Fire
* Upgrade Path 1 changed to: Death Nova: Fire 3, Trail: Fire Wall*, Fire Attack (was Trail: Fire Wall, Death Nova: Fire 3*, Declare Hunted)
Hook Fiend
* DMG changed from 10 to 9
* DEF changed from 2 to 1
* HP changed from 50 to 45
* Upgrade Path 2 changed to: Restrict, Heart Strike, Essence Capture* (was Essence Capture, Heart Strike, Restrict*)
K'lzik
* DMG changed from 14 to 13
* RNG changed from 1-2 to 1
* HP changed from 56 to 54
* Removed base ability Multiattack 1
* Added base ability Surge: Arthropod 1
* Upgrade Path 1 changed to: Envenom 2, Creep and Crawl, Mobility* (was Provision: Speed, Creep and Crawl, Mobility*)
* Upgrade Path 2 changed to: Death Spawn: Spiderling, Multiattack 1*, Stat Bonus: Speed 1 (was Punish, Logistics: Speed*, Surge: Arthropod 1)
* Nora Cost changed from 88 to 90 (90-93)
Magma Elemental
* Removed base ability Deflect: Fire
* Added base ability Flame Armor
* Upgrade Path 1 changed to: Fire Feed, Flame Charge, Fire Acolyte* (was Flame Charge, Flame Armor, Fire Acolyte*)
* Upgrade Path 2 changed to: Solar Flare, Explosive Attack 2*, Flameburst (was Solar Flare, Flameburst*, Explosive Attack 2)
* Nora Cost changed from 74 to 72 (72-73)
Minotaur Culler
* Upgrade Path 2 changed to: Logistics: Range*, Stat Bonus: Speed 1, Sweep (was Preparation*, Sweep, Stat Bonus: Speed 1)
Minotaur Portalwalker
* Upgrade Path 1 changed to: Flame Nova 3*, Underdepths Exploit, Fire Bomb 1 (was Immunity: Magical*, Underdepths Exploit, Flame Prison)
* Nora Cost changed from 75 to 74 (73-75)
Nefari Schemer
* Removed base ability Reinforcement 2
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Take Prisoner, Pull, Drive* (was Pull, Illusion of Lies, Drive*)
* Nora Cost changed from 76 to 75 (75-75)
Prince Malandur
* Upgrade Path 1 changed to: Lead the Charge, Martyrdom*, Equipment Boon (was Equipment Boon, Lead the Charge*, Portal Watcher)
* Upgrade Path 2 changed to: Majestic 1*, Regal Presence, Battlemaster 3 (was Regal Presence*, Battlemaster 3, Majestic 1)
* Nora Cost changed from 87 to 86 (85-88)
Scorpic
* RNG changed from 1 to 1-2
* Removed base ability Sapping Armor
* Added base ability Rend 1
* Upgrade Path 1 changed to: Ally: Sundered Lands, Punish, Clamp* (was Clamp, Ally: Sundered Lands, Punish*)
* Upgrade Path 2 changed to: Creep and Crawl, Cackle, Reflection 3* (was Reflection 3, Cackle, Creep and Crawl*)
Sheoul Demon
* Removed base ability Logistics: Speed
* Upgrade Path 1 changed to: Overkill: Healing, Resilient, Tough 1* (was Resilient, Tough 1, Overkill: Healing*)
* Upgrade Path 2 changed to: Zealot, Logistics: Speed, Surge: Demon* (was Conqueror, Surge: Demon, Zealot*)
Soulcrawler
* Upgrade Path 1 changed to: Catalyst: Psychic, Cocoon*, Psychic Compulsion (was Catalyst: Psychic, Psychic Compulsion*, Cocoon)
* Upgrade Path 2 changed to: Psychic Blast*, Terrorize, Sabotage: Psychic (was Creep and Crawl*, Terrorize, Sabotage: Psychic)
Void Spider
* Upgrade Path 1 changed to: Psychic Anguish*, Soultap, Terrorize (was Logistics: Speed*, Terrorize, Soultap)
* Upgrade Path 2 changed to: Sabotage: Psychic, Hunter: Soultapped*, Creep and Crawl (was Hunter: Soultapped, Creep and Crawl*, Sabotage: Psychic)
* Nora Cost changed from 78 to 81 (80-82)
Vothsair Overlord
* Upgrade Path 1 changed to: Fire Acolyte, Regeneration 2*, Restrict (was Restrict, Logistics: Speed*, Fire Acolyte)
* Upgrade Path 2 changed to: Amplify: Fire*, Searing Aura 5, Crushing Charge (was Vivify*, Crushing Charge, Amplify: Fire)
Vothsair Vanguard
* DMG changed from 12 to 11
* HP changed from 54 to 50
* Removed base ability Break the Line
* Removed base ability Reckless
* Added base ability Vanguard
* Upgrade Path 1 changed to: Fear 3, Defender, Sweep* (was Defender, Sweep, Fear 3*)
* Upgrade Path 2 changed to: Damage Aura 3, Trample*, Blood Bond 2 (was Vanguard, Blood Bond 2*, Trample)
* Nora Cost changed from 80 to 82 (81-82)
Forglar Swamp / K'thir Forest (1)
Tortun Captain
* HP changed from 53 to 50
* Removed base ability Vigorous Cry
* Added base ability Combat Awareness 2
* Upgrade Path 2 changed to: Assimilate, Pace, Precision* (was Precision, Pace, Assimilate*)
Forglar Swamp / Savage Tundra (1)
Swift Current
* DMG changed from 11 to 10
* HP changed from 47 to 45
* Upgrade Path 1 changed to: Grant: Sonic Aura*, Grant: Frost Aura, Grant: Frost Trap (was Grant: Frost Trap*, Enlightened, Grant: Sonic Aura)
* Upgrade Path 2 changed to: Zeal: Damage*, Dragging Attack, Logistics: Damage (was Dragging Attack*, Zeal: Damage, Logistics: Damage)
Forsaken Wastes / Underdepths (2)
Matriarch Sarinda
* Removed base ability Supercharged 2
* Added base ability Reclaim Remains
* Upgrade Path 1 changed to: Tariff*, Reconstruct: Blackguard, Death Harvest (was Reconstruct: Blackguard*, Death Harvest, Tariff)
* Upgrade Path 2 changed to: Psychic Blast, Drain 2*, Spellswallower (was Drain 2, Spellswallower*, Psychic Blast)
Stitched Warlock
* Removed base ability Rite of Power
* Upgrade Path 1 changed to: Spellswallower, Spell Aegis*, Essence Capture (was Essence Capture, Spellswallower*, Spell Aegis)
* Upgrade Path 2 changed to: Weary, Twisted Essence, Drain 2* (was Weary, Drain 2, Twisted Essence*)
Ironfist Stronghold / Sundered Lands (1)
Half Skeezick
* DMG changed from 12 to 10
* HP changed from 50 to 46
* Removed base ability Battle Harden 3
* Removed base ability Regeneration 3
* Added base ability Battle Harden 2
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Execute, Skeezick Alliance, Surge: Dwarf* (was Execute, Surge: Dwarf, Skeezick Alliance*)
* Upgrade Path 2 changed to: Brutality, Slowing Armor*, Counter Attack: Melee (was Slowing Armor, Brutality*, Counter Attack: Melee)
* Nora Cost changed from 83 to 76 (75-76)
Ironfist Stronghold / Savage Tundra (2)
Bloodmane Ravager
* Removed base ability Kill Frenzy
* Added base ability Blood Frenzy 2
* Upgrade Path 1 changed to: Reflexes 2*, Punish, Imposing Aura (was Imposing Aura*, Punish, Reflexes 2)
* Nora Cost changed from 77 to 76 (76-76)
Ward of Ailur
* Removed base ability Reinforcement 2
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Hunter: Meek, Rend 1, Provision: Defense* (was Provision: Defense, Hunter: Meek, Rend 1*)
* Upgrade Path 2 changed to: Vivify, Multiattack 1*, Stat Bonus: Speed 1 (was Stat Bonus: Speed 1, Brutality*, Multiattack 1)
K'thir Forest / Shattered Peaks (1)
Spirit of the Mountain
* Added base ability Nature's Blessing 2
* Upgrade Path 1 changed to: Weaken Spells, Favor*, Nora Link (was Nora Link, Weaken Spells*, Favor)
* Nora Cost changed from 80 to 95 (95-95)
K'thir Forest / Underdepths (1)
Naria Queen
* DMG changed from 0 to 2
* Removed base ability Augment Creation
* Added base ability Motivate
* Upgrade Path 1 changed to: Devotee of De'lim, Prestige*, Bleed (was Devotee of De'lim, Bleed*, Prestige)
* Upgrade Path 2 changed to: Drain Vitality, Regal Presence, Blood Dispersal* (was Blood Dispersal, Regal Presence, Drain Vitality*)
* Nora Cost changed from 88 to 86 (86-88)
Savage Tundra / Shattered Peaks (1)
Crystal Slag
* RNG changed from 3-4 to 2-3
* Upgrade Path 1 changed to: Encouraged, Paralyze* (was Encouraged, Paralytic Feedback, Paralyze*)
Relics
* Archery Bale changed to: This unit has Archery Bale, Absorb and Volley Leader.* Orb of Protection changed to: Friendly Champions receive 20% less damage (after DEF) from spells and ranged attacks while Orb of Protection is in play. This unit loses 3 HP when this effect triggers. This unit also has Regeneration 2 and Searing Aura 4.
* Tome of Hate changed to: At the end of your turn, if your shrine is damaged each real champion loses 2 HP, and then your shrine heals 1 HP for each champion that lost HP this way. Otherwise, this relic loses 4 HP.
* Unholy Tomb changed to: At the start of your turns, all enemy champions lose 1 HP and you gain 1 nora for each real champion that loses HP this way. This does not stack.
Spells
* Arctic Wail changed to: Area Effect 5: Relics in target area take 15 Frost damage. Enemy champions lose 1 AP and become Frozen for 2 turns.* Balancing Act changed to: Target champion gains Portal Dancer, Confuse Attacker and +1 SPD for 6 turns. If it has Class: Archer, it also gains Swap 3.
* Befoul changed to: Enemy champions become Defiled for 6 turns.
* Bond of Vashal changed to: Area Effect 3: For 6 turns, friendly champions gain a rank of Tough and a rank of Regeneration for each Vashal in the affected area.
* Bullseye changed to: For 1 turn, each friendly champion with Class: Archer and a range greater than 3 gains Skirmisher does 50% more damage on its next basic attack.
* Channeled Violence's Nora cost changed from 35 to 45 (CD 9)
* Huntmaster's Charm changed to: When this spell is cast on a Boghopper Huntmaster, a Pygmy Hippo without upgrades is summoned adjacent to the unit. When this spell is cast on a Pygmy Hippo, it gains +1 SPD, +2 DMG and +20 MAX HP. When this spell is cast on any other champion, that unit gains +1 DMG and +5 MAX HP. These effects do not stack.
* Huntmaster's Charm's Nora cost changed from 25 to 30 (CD 6)
* Petrichor changed to: Area of Effect 3: Friendly champions are healed for 12 HP and gain Nature's Connections for 4 turns.
* Price of Victory changed to: Your shrine loses 50% of its current HP and friendly champions gain +5 MAX HP and 2 AP.
* Pride of Sarnghaver changed to: All friendly Barbarians gain Assault and Resolute for 4 turns.
* Soul Cage's Nora cost changed from 30 to 40 (CD 8)
* Witching Hour's Nora cost changed from 35 to 30 (CD 6)
Equipment
* Dragon God's Staff's Nora cost changed from 25 to 30* Hate Leech changed to: Equipped champion with a maximum range of 2 gains Life Siphon and +1 DMG. At the start of its turn, this champion loses 5 HP.
* Hate Leech's Nora cost changed from 20 to 25
* Mail of Barbs changed to: Equipped champion with Race: Leoss gains Abuse Charged 3, Attack Charged 2, and Charged Attack.
* Providence changed to: Equipped champion with a range of 3 or less and with Class: Warrior or Race: Leoss gains Hold the Line, Vigilance, Barricade.
* Star Catalog #16 changed to: Equipped champion gains Frost Acolyte and Frost Aura 3.
* Star Catalog #16's Nora cost changed from 30 to 35
* Tome of the Arcanis changed to: Equipped champion with Class: Wizard gains Teleport 1, Mindwipe Aura 1, Tempo and Grant: Flight.



