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Top 10 Players
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1      Alakhami

2      Elf4ntGun

3      karmavore

4      Hermaios

5      lanu

6      Elflar

7      sonmbra

8      DevilsRath

9      MentalMoles

10      vampiro85

Top 10 Team Players
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1      Elf4ntGun

2      ColdSlash

3      julianpic

4      Hermaios

5      12drakula

6      BIGGA340

7      mikeworkdu

8      PunishA1

9      LifeBloodx

10      LITTLEZAY

Pox Nora is a collectible, turn-based, tactical, online fantasy game. Players command armies of fantastic creatures, cast spells of devastating power, and summon relics and equipment of ancient renown in order to defeat their opponents. Play Now!

Latest Update


Marketplace


News
 
Events

Mid-September 2024 Minor Hotfix

by Slugbait @ Tue Sep 17 04:12:00 UTC 2024

For this patch, there are a number of tweaks for champions and some other runes as a final set of changes to cap off this round of balance updates.

Additionally, in this update there are now updated Starter Decks available from beating the Training Faction missions. Even if you have beaten these missions you can earn the new decks by beating them again. The runes granted in these decks are non-tradeable and non-sacrificible.

Check out the community discord for information on an upcoming tournament!

Client

Visuals & FX
* Made a number of changes to improve performance
*...

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Mid-September 2024 Balance Update

by Slugbait @ Tue Sep 10 03:52:05 UTC 2024

Abilities


* Cast: Dark Pact changed to: Target a champion you own within 5 spaces. The next time this champion is the target of a spell within 6 turns, that spell is cast upon the closest enemy champion instead. Your shrine or avatar takes 5 damage when triggered. If the champion is not a valid target, the spell fizzles. This effect is hidden until triggered.
* Command: Charge AP cost changed from 4 to 3
* Eradicate changed to: Spend all charges. Target champion within 5 spaces loses 2 HP for each charge spent this way (up to 20...

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September 2024 Update

by Slugbait @ Mon Sep 02 05:57:12 UTC 2024

This month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes. There is also another round of tuning for the August rebalance as well as some server fixes.

Client

Campaigns & Bots
* Added the ability to pause campaign and bot skirmish games

User Interface
* Fixed an issue in which changes to a champion's max range would not show as modifications in the UI
* The lobby user list is now sorted by rank (as it was in the before...

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