
For the June patch, we have focused mostly on client quality of life fixes as well as some fixes and changes to allow for some runes to be allowed in ranked play again.
Client patch notes are available on Steam.
Ranked Play
DEV NOTE: Based on feedback, the minimum amount of rating has been increased towards what it was initially and rating decay has been toned down. The goal is to promote fairness and more event matchups but these changes are to help alleviate the feeling that progress is too easily lost. As always, everyone's input is appreciated. * The minimum amount...
Based on feedback, the following changes have been made for ranked play:
* The minimum amount of gained rating for winning is now 2 (was 1, originally 5).
* The amount of rating lost now tapers when it goes above 20 points lost, to a maximum loss of 26 (was 32, originally 20).
* The max amount of points gained continues to be 32.
These changes generally won't affect most matches. The goal here is to keep the playing field level but also decrease the feeling that all ranking progress is lost when you lose a match.
As always, feedback is encouraged.
Happy poxxing....
For this month's patch, there have been some pretty significant changes to the game client while in game. The chat and combat log is now integrated into the lower UI so it can be seen immediately and while the game is being played. In fact, this design inadvertently functions almost identical to the UI from before expansion 12 when the game was launched on Facebook. Everything old is new again!
On top of the client changes and improvements, there are also a number of balance changes for this month's patch.
Enjoy!
Game Client
In Game UI
* The Lower UI in the game no...










