Current News

September 2024 Update
Posted by Slugbait @ Sep 2, 2024 5:57:12 AM

This month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes. There is also another round of tuning for the August rebalance as well as some server fixes.

Client

Campaigns & Bots
* Added the ability to pause campaign and bot skirmish games

User Interface
* Fixed an issue in which changes to a champion's max range would not show as modifications in the UI
* The lobby user list is now sorted by rank (as it was in the before times) and ranked usernames are now colored based on tier
* Fixed visual issues with game listings for 2v2 games in the lobby

Visuals & FX
* Made an optimization for rendering while in game
* Fixed an issue in which shadows were not being drawn for Nora fonts
* Added visual effects for when logistics stat buffs are applied
* Reworked tunnel effects which were not working properly and have not worked properly since the launch of the Unity client. This should also fix an issue in which units can disappear and not reappear when using Tunnel abilities
* Reworked the effect for Tunnel: Ooze so that it looks sufficiently ooze like

Other
* Snogvie found something that was long lost to him

Server


* Changed the Heroic Quest "Demi-God's Training" so that it counts bot games such as skirmishes.
* Fixed an issue in which the spell Spore Pox would cast on invalid targets but then just not apply its effect

Abilities

* Aurora Lance changed to: This champion makes a Magical attack at RNG 2-5. If the attack is successful, the target becomes Blinded for 2 turns.
* Glorious Leap AP cost changed from 3 to 4
* Initiative 1 changed to: When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
* Initiative 2 changed to: When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
* Logistics: Damage changed to: While there are 4 or more real champions in play that share a race or class with this champion, this champion gains +3 DMG.
* Logistics: Damage champion nora cost changed from 5 to 4
* Melee Specialist 1 changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG.
* Melee Specialist 2 changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.
* Melee Specialist 3 changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG.
* Mischief changed to: Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost. Using this ability does not cause the unit to lose Stealthed.
* Noetic Mind changed to: This champion has Mind Lock. When another friendly champion within 5 spaces uses Mind Lock, this champion also gains the ability affected by Mind Lock for 5 turns.
* Obsidian Flight changed to: This unit has Flight, Heart Strike and Faithless. When within 3 spaces of a champion with Sanguine Flight, it also gains Masochist.
* Ranged Stance champion nora cost changed from 4 to 6
* Reinforcement changed to: When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 6.
* Reinforcement changed to: When this champion is deployed, it gains 2 AP for each friendly unit that shares a race or class with it, to a maximum of 6.
* Revere: Firemaw changed to: While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Trail: Lava and Lava Storm.
* Sanguine Flight changed to: This champion has Flight, Magic Ward and Bleed. When within 3 spaces of champion with Obsidian Flight, it also gains Blood Frenzy 1.
* Set Ablaze changed to: Target champion within 2 spaces takes 4 Fire damage and is Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 8 Fire Damage) for 2 turns. Friendly units take an additional 4 Fire damage. May target self.
* Vigilance changed to: This champion has +1 DMG for each engaged friendly champion within 5 spaces, including itself. At the end of its turn, it gains a rank of Tough for 2 turns for each engaged friendly champion within 5 spaces, including this one. It also gains +1 SPD if that champion shares a race with it, not including itself.

Champions

Forglar Swamp

Firk Diplomat
* Upgrade Path 1 changed to: Noetic Mind*, Multiattack 1, Telekinetic Thrust
* Upgrade Path 2 changed to: Gift of Scrying, Grand Entrance*, Expedite
* Nora Cost changed from 72 to 71 (71-73)

Firk Executor
* RNG changed from 4-6 to 5-6
* Removed base ability Lethargic
* Added base ability Corruption
* Upgrade Path 1 changed to: Grant: Evasive*, Hunter: Soultapped, Precision
* Upgrade Path 2 changed to: Essence Capture*, Soultap, Grant: Teleport
* Nora Cost changed from 71 to 74 (74-75)

Firk Mind Shredder
* DMG changed from 8 to 0
* DEF changed from 0 to 1
* Removed base ability Mind Lock
* Added base ability Noetic Mind
* Added base ability Soultap Feedback
* Added base ability Shatter Summoned
* Upgrade Path 1 changed to: Void Shield, Psychic Compulsion*, Catalyst: Psychic
* Upgrade Path 2 changed to: Psychic Magnetism, Mind Siphon, Paralytic Feedback*

Firk Mindcaller
* Upgrade Path 1 changed to: Mind Lock, Hunter: Soultapped, Book Burn*
* Upgrade Path 2 changed to: Cloak 1*, Afflict 2, Shadowspawn
* Nora Cost changed from 71 to 73 (71-74)

Firk Sensorate
* HP changed from 52 to 56
* Removed base ability Reinforcement
* Added base ability Reinforcement 1
* Upgrade Path 1 changed to: Spell Charged 3, Psychic Blast*, Psychic Magnetism
* Upgrade Path 2 changed to: Void Shield, Psychic Amped, Sapping Armor*

Firk Soulthief
* DMG changed from 10 to 11
* HP changed from 51 to 48
* Upgrade Path 2 changed to: Adaptive, Psychic Aura 3, Mind Lock*
* Nora Cost changed from 76 to 77 (77-78)

Firk Voidmage
* Upgrade Path 2 changed to: Swap 3, Afflict 2*, Soul Collection

Marsh Warden
* SPD changed from 7 to 6
* HP changed from 48 to 49
* Removed base ability Detection
* Added base ability Leap 3
* Upgrade Path 1 changed to: Declare Hunted*, Logistics: Damage, Ally: K'thir Forest
* Upgrade Path 2 changed to: Poisonburst*, Counter Attack: Ranged, Combat Awareness 2
* Nora Cost changed from 79 to 78 (77-79)

Sixul the Worldender
* Removed base ability Immunity: Fire
* Added base ability Terraform: Lava 1
* Upgrade Path 1 changed to: Lava Storm, Annihilate*, Tectonic Pulse
* Upgrade Path 2 changed to: Flamestrike*, Tremor, Vigor: Psychic

Swampguard Crusher
* Upgrade Path 2 changed to: Vigilance*, Bold, Crushing Charge

Forsaken Wastes

Death Harvester
* Upgrade Path 1 changed to: Detection 1, Detection 3, Detection 2*
* Upgrade Path 2 changed to: Immortality, Skirmisher*, Dead Eater
* Nora Cost changed from 58 to 59 (58-67)

Lich's Servitor
* DMG changed from 10 to 11
* HP changed from 46 to 49
* Removed base ability Loyalty
* Nora Cost changed from 74 to 73 (72-73)

Maleficia
* DMG changed from 8 to 7
* Upgrade Path 1 changed to: Grace of the Dead 1, Heal Mass 1*, Divert
* Upgrade Path 2 changed to: Elsari Coven*, Hex 2, Curse 2
* Nora Cost changed from 63 to 57 (57-66)

Matriarch Sarinda
* RNG changed to 5-6
* DEF changed to 0
* Upgrade Path 1 changed to: Corruption, Death Charged, Supercharged*
* Upgrade Path 1 changed to: Augment Creation, Death Harvest, Eradicate*

Ironfist Stronghold

Cerulean Wing
* Upgrade Path 2 changed to: Logistics: Speed, Rend 3, Stat Bonus: Speed 1*

K'thir Forest

Apprentice Mage
* DMG changed from 7 to 8
* SPD changed from 6 to 5
* Added base ability Logistics: Speed

Aurora Sunmage
* Removed base ability Solar Flare
* Added base ability Spellsurge: Blinding Flash
* Upgrade Path 1 changed to: Solar Flare, Flameburst, Flame Nova 3*
* Upgrade Path 2 changed to: Forest Exploit, Adaptive, Swap 3*
* Nora Cost changed from 75 to 72 (72-75)

Bowmage
* RNG changed from 1 to 1-2
* Removed base ability Aim
* Removed base ability Vulnerable
* Upgrade Path 1 changed to: Aim, Dodge 1, Counter Attack: Ranged*
* Upgrade Path 2 changed to: Spell Aegis, Logistics: Speed*, Grant: Electricity Aura
* Nora Cost changed from 77 to 78 (77-79)

Dugon, Garu Stalwart
* Upgrade Path 2 changed to: Perseverance, Commander, Assault*

Enforcer of the Circle
* DMG changed from 12 to 11
* Removed base ability Magic Ward
* Upgrade Path 2 changed to: Kill Sense, Terrorize*, Devotee of De'lim

Forest Dragon
* RNG changed from 1 to 1-2
* Removed base ability Healing Breath
* Added base ability Plant Regeneration 2
* Upgrade Path 2 changed to: Magical Bomb 3, Healing Breath 1*, Magic Beam
* Nora Cost changed from 71 to 72 (70-72)

Garu Kodiak
* DEF changed from 1 to 2
* Removed base ability Initiative
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Lead the Charge*, Render, Conqueror

Garu Warguard
* Added base ability Fearless
* Upgrade Path 1 changed to: Glorious Leap*, Spur, Seismic Leap
* Upgrade Path 2 changed to: Assault*, Perseverance, Hostile
* Nora Cost changed from 72 to 73 (72-73)

Rage of the Circle
* HP changed from 48 to 49
* Removed base ability Vulnerable
* Nora Cost changed from 74 to 76 (73-78)

Ranger Elite
* Added base ability Battle Leader
* Upgrade Path 1 changed to: Block 1, Commander, Dodge 1*
* Upgrade Path 2 changed to: Protective*, Combat Awareness 1, Render
* Nora Cost changed from 77 to 79 (79-81)

Spring Dragon
* RNG changed from 1 to 1-2
* Removed base ability Healing Breath
* Added base ability Plant Regeneration 2
* Upgrade Path 2 changed to: Magical Bomb 3, Healing Breath 1*, Magic Beam
* Nora Cost changed from 71 to 72 (70-72)

Sundered Lands

Flagellum of Chains
* Removed base ability Violent
* Added base ability Regeneration 2
* Upgrade Path 1 changed to: Terrorize, Surge: Draksar 1*, Suppression
* Upgrade Path 2 changed to: Entangle, Grant: Electricity Aura, Jolt 2*

Resilient Skeezick
* Upgrade Path 1 changed to: Shatter, Martyrdom*, Commander
* Nora Cost changed from 72 to 71 (71-72)

Skeezick Alchemist
* DMG changed from 12 to 11
* Removed base ability Defenseless
* Removed base ability Initiative
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Fire Bomb 3, Annihilate, Grant: Action Potion*
* Nora Cost changed from 77 to 79 (77-79)

Skeezick General
* DMG changed from 11 to 10
* Removed base ability Skeezick Alliance
* Added base ability Bestow
* Added base ability Surge: Skeezick 1
* Upgrade Path 2 changed to: Command: Charge, Skeezick Alliance*, Command: Block

Skeezick Ripper
* Removed base ability Conqueror
* Removed base ability Reckless
* Upgrade Path 1 changed to: Skeezick Alliance*, Melee Specialist 2, Render
* Nora Cost changed from 73 to 72 (72-73)

Shattered Peaks

Chaos Brave
* Removed base ability Reckless
* Added base ability Liability
* Added base ability Overseer: Moga 2
* Upgrade Path 1 changed to: Brutality, Pummel 2*, Vigilance
* Upgrade Path 2 changed to: Resistance: Physical 3, Crushing Blow, Sapping Armor*

Cyclopean Firecase
* Removed base ability Retreat
* Added base ability Death Nova: Lava 2
* Added base ability Retreat 2
* Upgrade Path 1 changed to: Defensive Turtle*, Turtle
* Nora Cost changed from 57 to 59 (59-63)

Cyclops Hurler
* DMG changed from 16 to 14
* Added base ability Tremor

Peaks Dao
* Removed base ability Vulnerability: Magical
* Added base ability Faithless
* Nora Cost changed from 80 to 82 (82-82)

Thunder Elemental
* DMG changed from 8 to 11
* HP changed from 53 to 51
* Added base ability Tremor
* Upgrade Path 1 changed to: Grant: Sonic Aura, Thunderous Charge, Amplify: Sonic*
* Upgrade Path 2 changed to: Charge 3, Paralytic Feedback*, Absorb
* Nora Cost changed from 80 to 81 (78-83)

Voil Glarewing
* Removed base ability Homing Sense
* Removed base ability Sonic Aura
* Added base ability Starshine
* Upgrade Path 1 changed to: Impairing Feedback, Dodge 1*, Blinding
* Nora Cost changed from 76 to 73 (72-73)

Voil Screecher
* DMG changed from 11 to 10
* DEF changed from 1 to 0
* HP changed from 42 to 45
* Added base ability Screech
* Upgrade Path 1 changed to: Sonic Eater, Amplify: Sonic*, Sonic Roar
* Upgrade Path 2 changed to: Death Nova: Sonic 3*, Distracting Blows, Damage Shield: Sonic 3
* Nora Cost changed from 67 to 73 (70-73)

Voil Skyhowler
* DMG changed from 9 to 11
* HP changed from 44 to 43
* Added base ability Grant: Evasive
* Upgrade Path 1 changed to: Howling Attack, Screech*, Sonicburst
* Upgrade Path 2 changed to: Amplify: Sonic*, Knockback 3, Sonic Roar
* Nora Cost changed from 72 to 74 (70-74)

Savage Tundra

Jakei Heretic
* Removed base ability Inhibiting Touch
* Upgrade Path 1 changed to: Surge: Elemental, Soultap*, Psychological Warfare
* Upgrade Path 2 changed to: Spellswallower, Frightful Blows, Distracting Blows*
* Nora Cost changed from 73 to 72 (71-76)

Jakei Shardmaster
* HP changed from 35 to 40
* Removed base ability Vulnerability: Fire
* Added base ability Defenseless
* Upgrade Path 1 changed to: Savage Exploit, Grant: Frost Aura*, Surge: Elemental
* Upgrade Path 2 changed to: Trail: Ice, Frost Greeting, Domain: Arctic*
* Nora Cost changed from 70 to 69 (67-71)

Underdepths

Ash Maiden
* DMG changed from 10 to 7
* SPD changed from 7 to 6
* DEF changed from 0 to 1
* HP changed from 47 to 48
* Removed base ability Evasive
* Removed base ability Vulnerability: Frost
* Added base ability Evasive 2
* Added base ability Empowered: Speed
* Added base ability Solar Flare
* Upgrade Path 1 changed to: Spellsurge: Burnout, Fire Feed*, Death Nova: Fire 3
* Upgrade Path 2 changed to: Fire Eater, Flame Nova 3, Fire Acolyte*
* Nora Cost changed from 74 to 72 (71-74)

Balefire Knight
* Added race: Elf
* Upgrade Path 1 changed to: Flamethrower, Perseverance, Initiative 2*
* Upgrade Path 2 changed to: Deflect: Fire, Annihilate, Vigilance*

Bok Gatekeeper
* Removed base ability Throw Shield
* Added base ability Resilient
* Upgrade Path 1 changed to: Fellowship*, Relocate: Relic, Teleport: Equipped
* Upgrade Path 2 changed to: Relic Guardian, Aid Defense, Defender*
* Nora Cost changed from 67 to 66 (66-68)

Bok Guardian
* DMG changed from 9 to 8
* Removed base ability Fire Attack
* Added base ability Empowered: Defense
* Upgrade Path 1 changed to: Duel, Protective*, Provision: Speed
* Upgrade Path 2 changed to: Clamp*, Block 1, Punish

Bok Raider
* HP changed from 52 to 50
* Removed base ability Sentry
* Added base ability Forage

Deep Elf Fanatic
* Removed base ability Blood Bond
* Removed base ability Provision: Defense
* Removed base ability Skirmisher
* Added base ability Unstoppable
* Added base ability Provision: Speed
* Added base ability Reckless
* Added base ability Tormented

Deep Elf Fire Dancer
* Upgrade Path 2 changed to: Blind*, Fire Aura 2, Fire Acolyte

Deep Elf Infiltrator
* DMG changed from 11 to 10
* SPD changed from 6 to 7
* Upgrade Path 1 changed to: Surge: Shadows, Call of the Hunter*, Mark
* Upgrade Path 2 changed to: Sentry 3, Detection 3*, Forage
* Nora Cost changed from 72 to 73 (72-73)

Deep Elf Manslayer
* HP changed from 40 to 44
* Added base ability Execute
* Added base ability Confuse Enemy
* Upgrade Path 1 changed to: Combat Awareness 1*, Declare Hunted, Provision: Speed
* Upgrade Path 2 changed to: Warguard*, Elusive, Shadowstrike
* Nora Cost changed from 80 to 77 (77-77)

Deep Elf Monk
* DMG changed from 11 to 10
* Removed base ability Opportunistic
* Added base ability Sundering Discipline
* Upgrade Path 1 changed to: Brutality, Perseverance*, Multiattack 1
* Upgrade Path 2 changed to: Combat Awareness 1*, Logistics: Speed, Impenetrable

Deep Elf Ritualist
* Added class: Wizard
* DMG changed from 9 to 8
* Removed base ability Fire Eater
* Removed base ability Suppression
* Added base ability Rite of Healing
* Added base ability Blood Rage
* Added base ability Blind
* Upgrade Path 1 changed to: Suppression, Revere: Firemaw, Bloodspurt*
* Upgrade Path 2 changed to: Grant: Death Nova: Fire, Blood Convergence*, Flame Charge
* Nora Cost changed from 67 to 66 (64-67)

Deep Leviathan
* Removed base ability Abuse Charged
* Added base ability Abuse Charged 2
* Upgrade Path 1 changed to: Unstoppable*, Resilient, Unspeakable
* Upgrade Path 2 changed to: Amplify: Fire, Fire Eater*, Purging Flames
* Nora Cost changed from 78 to 77 (77-79)

Firemaw
* SPD changed from 6 to 7
* RNG changed from 1 to 2-4
* HP changed from 50 to 54
* Added base ability Lava-Fall 1
* Upgrade Path 1 changed to: Death Nova: Lava 3, Fire Acolyte*, Domain: Lava
* Upgrade Path 2 changed to: Annihilate, Lava Storm, Flamethrower*
* Nora Cost changed from 86 to 92 (91-97)

Flowing Ember
* DMG changed from 8 to 7
* SPD changed from 6 to 7
* Removed base ability Fire Eater
* Added base ability Abash
* Added base ability Searing Aura 3
* Added base ability Grant: Tempo
* Upgrade Path 1 changed to: Solar Flare, Flameburst*, Fire Eater
* Upgrade Path 2 changed to: Flame Armor, Fire Acolyte*, Cleansing Flame
* Nora Cost changed from 66 to 72 (71-73)

Champions

Underdepths

Hekatian Voidraker
* Removed base ability Void Shield
* Added base ability Subsume
* Upgrade Path 2 changed to: Energy Thief*, Thrash, Teleport: Blood Ball

Imp Alchemist
* DMG changed from 8 to 7
* HP changed from 44 to 42
* Added base ability Mischief
* Upgrade Path 1 changed to: Cackle, Revere: Firemaw, Antagonize*
* Upgrade Path 2 changed to: Contaminate*, Grant: Rage Potion, Grant: Lay Trap: Fire

Imp Philanthropist
* DMG changed from 8 to 7
* HP changed from 44 to 42
* Added base ability Mischief
* Upgrade Path 1 changed to: Cackle, Revere: Firemaw, Antagonize*
* Upgrade Path 2 changed to: Contaminate*, Grant: Rage Potion, Grant: Lay Trap: Fire

Imp Vixen
* Added base ability Skirmisher
* Upgrade Path 1 changed to: Psychic Magnetism, Life Siphon, Terrorize*
* Upgrade Path 2 changed to: Brain Eater, Subsume*, Gluttony
* Nora Cost changed from 81 to 80 (80-81)

Minotaur Fury
* SPD changed from 7 to 6
* HP changed from 48 to 47
* Upgrade Path 1 changed to: Enrage 3, Stun, Evasive 2*
* Upgrade Path 2 changed to: Knockback 3*, Rend 2, Impact Strike
* Nora Cost changed from 71 to 62 (62-63)

Minotaur Stoker
* DMG changed from 10 to 9
* RNG changed from 1 to 1-2
* Removed base ability Attack: Fire
* Upgrade Path 2 changed to: Logistics: Speed, Stat Bonus: Speed 1, Reinforcement 1*
* Nora Cost changed from 72 to 69 (69-72)

Minotaur Thunderaxe
* DMG changed from 12 to 11
* SPD changed from 6 to 7
* HP changed from 52 to 50
* Removed base ability Evasive
* Removed base ability Initiative
* Added base ability Initiative 1
* Upgrade Path 1 changed to: Multiattack 1*, Vivify, Relic Guardian
* Upgrade Path 2 changed to: Teleport: Equipped*, Pace, Relocate: Relic
* Nora Cost changed from 77 to 76 (76-77)

Nefari Messenger
* HP changed from 44 to 46
* Removed base ability Life Siphon
* Added base ability Initiative 2
* Added base ability Annex
* Upgrade Path 1 changed to: Life Siphon*, Charm 3, Pawn
* Upgrade Path 2 changed to: Essence Capture, Regeneration 2*, Logistics: Speed

Nefari Schemer
* DMG changed from 9 to 11
* RNG changed from 1-3 to 1
* HP changed from 46 to 47
* Removed base ability Attack: Psychic
* Removed base ability Grant: Tempo
* Removed base ability Mind Lock
* Added base ability Soulwrack
* Added base ability Deception
* Added base ability Opportunistic
* Added base ability Swap 3
* Upgrade Path 1 changed to: Mind Lock*, Terrorize, Designate Scapegoat
* Upgrade Path 2 changed to: Stall*, Mindwipe Aura 2, Fear 3
* Nora Cost changed from 72 to 76 (76-76)

Screaming Imp
* Changed faction from Underdepths to Underdepths / Shattered Peaks
* DMG changed from 10 to 9
* Removed base ability Distracting Blows
* Added base ability Sonic Roar
* Upgrade Path 1 changed to: Amplify: Sonic, Grant: Sonic Aura*, Sonic Aura 3
* Upgrade Path 2 changed to: Screech, Sonicburst*, Sonic Surge
* Nora Cost changed from 69 to 72 (72-76)

Shadow Hunter
* DMG changed from 11 to 10
* DEF changed from 1 to 0
* HP changed from 51 to 48
* Removed base ability Faithless
* Removed base ability Opportunistic
* Added base ability Detection 3
* Added base ability Shadowspawn
* Upgrade Path 1 changed to: Dispel, Surge: Shadows, Combat Awareness 1*
* Upgrade Path 2 changed to: Escape, Terrorize*, Logistics: Speed

Shadow Master
* DMG changed from 10 to 9
* Removed base ability Cloak
* Added base ability Shadow Shift
* Upgrade Path 2 changed to: Call of the Hunter*, Cloak 1, Surge: Shadows
* Nora Cost changed from 64 to 65 (64-66)

Sheoul Magus
* Removed base ability Nora Induction
* Removed base ability Teleport: Blood Ball
* Added base ability Spell Charged 3
* Added base ability Hunter: Bloodied
* Upgrade Path 1 changed to: Magic Ward, Stasis*, Nora Induction
* Upgrade Path 2 changed to: Bloodseeker, Teleport: Blood Ball, Blood for Nora*

Succubus
* SPD changed from 6 to 7
* Removed base ability Charm
* Removed base ability Faithless
* Added base ability Abash
* Upgrade Path 1 changed to: Feint*, Hunter: Bloodied, Hunter: Soultapped
* Upgrade Path 2 changed to: Bleed, Soul Channeling, Psychic Aura 3*
* Nora Cost changed from 66 to 74 (74-76)

Unhinged Bok
* DMG changed from 9 to 12
* SPD changed from 6 to 7
* HP changed from 50 to 51
* Removed base ability Liability
* Added base ability Impatient
* Added base ability Phantom Dash
* Added base ability Fearsome Hunter
* Upgrade Path 1 changed to: Homing Sense, Sweep, Underdepths Exploit*
* Upgrade Path 2 changed to: Hunter: Hero*, Fearless, Disbelief
* Nora Cost changed from 66 to 76 (76-77)

Forglar Swamp / Sundered Lands

Draksar Psion
* Upgrade Path 1 changed to: Backlash, Radiant Blow*, Grant: Draconic Force
* Upgrade Path 2 changed to: Weaken Spells*, Psychic Compulsion, Amplify: Psychic

Forglar Swamp / Savage Tundra

Boghopper Blackhand
* DMG changed from 10 to 11
* SPD changed from 6 to 7
* HP changed from 48 to 50
* Removed base ability Initiative
* Added base ability Merciful
* Upgrade Path 1 changed to: Dodge 2, Sweep, Counter Attack: Ranged*
* Upgrade Path 2 changed to: Sundering Discipline, Feint*, Fellowship
* Nora Cost changed from 82 to 80 (80-82)

Boghopper Thunderfist
* DMG changed from 11 to 10
* Removed base ability Skirmisher
* Nora Cost changed from 66 to 67 (66-71)

Forglar Swamp / Underdepths

Misshapen Boghopper
* Removed base ability Dodge
* Added base ability Leap 3
* Added base ability Antagonize
* Upgrade Path 1 changed to: Reinforcement 1*, Shadowspawn, Rend 2
* Upgrade Path 2 changed to: Swap 3*, Pounce, Dodge 1
* Nora Cost changed from 71 to 72 (72-72)

Forsaken Wastes / Underdepths

Vothsair Monstrosity
* Removed base ability Hunter: Meek
* Added base ability Magic Ward
* Added base ability Dread
* Upgrade Path 1 changed to: Terrorize, Forsaken Exploit*, Blood Rage
* Upgrade Path 2 changed to: Zombie Apocalypse*, Corrupting Aura, Stun
* Nora Cost changed from 85 to 82 (80-84)

Ironfist Stronghold / Savage Tundra

Bloodmane Ravager
* DMG changed from 13 to 11
* HP changed from 53 to 50
* Removed base ability Impatient
* Removed base ability Life Siphon
* Added base ability Violent
* Added base ability Brutality
* Added base ability Fearsome Hunter
* Upgrade Path 1 changed to: Call of the Hunter, Pounce*, Leap 3
* Upgrade Path 2 changed to: Combo Attack: Rend*, Blood Rage, Kill Sense
* Nora Cost changed from 71 to 73 (72-74)

Relics

* Skull of Decay changed to: This unit has Corrupting Aura and Amplify Disease.

Spells

* Desecration changed to: Area Effect 4: Champions take 8 Disease damage and become Diseased for 2 turns. Relics take 16 Disease damage.
* Desecration's Nora Cost changed from 25 to 30
* Elsarin Night changed to: Area Effect 4: For 6 turns, affected area becomes Elsarin Night (Friendly champions occupying this space have Evasive 3. If the champion has Race: Zombie, it also gains +1 SPD and +3 DMG.)
* Holy Light's Nora Cost changed from 45 to 40
* Psionic Impact changed to: For 1 turn, champions damaged by Psychic attacks are knocked back 1 space and become Distracted for 2 turns. Friendly champions with race: Firk who do not have Attack: Psychic gain Defensive Strike for 1 turn. This effect does not stack.
* Wings of Glory changed to: Area Effect 3: Friendly champions with a Flight or Sigil ability gain 2 AP and gain Pace and Encouraged for 4 turns.

Equipment

* Thunderaxe changed to have Static Aura when dropped as a relic rather than Catalyst: Electricity





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