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The Rise of Serkan Release NotesA note on some name changesIn Rise of Serkan, we are changing the names of the "Damaging Aura - " abilities. These names have always been really long and caused some minor text issues, so we are changing them to be in the form of " Aura". For example, "Damaging Aura - Psychic" is now "Psychic Aura". The only exception is "Damaging Aura - Physical" which is now called "Damage Aura". Second, the mechanic for Blocking, Dodging, and being Blinded has changed from causing the attack to "fail" to causing the attack to "miss". In the client, it has always said "Miss" above the champion's head, but we always referred to it in rules as "failing". The mechanic itself is essentially the same, this is just a text clarification. This is being done since a NEW ability "Precision" will cause that champion to not be able to "miss". This doesn't prevent the champion from being Blinded, but the champion will still hit with attacks made while Blinded.
Exciting changes to the pack store! We have changed the way we sell packs in the pack store in order to give players a more efficient way to obtain runes from the earlier expansion sets. Booster boxes have been our most popular item since Pox Nora released, so we decided to make all previously released expansions available in individual boosters and in booster boxes featuring the guaranteed exotic. Because players receive a guaranteed exotic with each booster box, this is the best value in the game.
Where is the single-rune store? The Single Rune store will no longer be available. With the expansion boosters and booster boxes for all PoxNora releases, players have will have the ability to acquire the runes they are seeking. We anticipate the Trader becoming the number one choice for obtaining individual runes. The former Single Rune Store has become the Collection Checklist and allows players to easily track their collection of PoxNora runes.General- When a stealthed champion runs into another stealthed champion that it was unaware was at the to be moved at location, both champions will now be destealthed
- Clarified some abilities that referred to "makes it's basic attack", as most of these were not actually making their base attack but rather are just attack abilities
- Fixed some text errors in the walkthrough and tutorial
Abilities- Added missing combat log messages for Flamestrike
- Corrected the in game description of Paralyzed
- Barrage can no longer be used on adjacent units
- Dissipate will no longer increase the champion's ATK/DMG when using an attack ability to attack a target closer than the unit's normal attack range
- Punish no longer affects Unstoppable champions
- Units with Siege Weapon can now attack Avatars when they are not in shrine form
- Gift of Fertility no longer affects both players, now correctly changes owners if the unit with Gift of Fertility is possessed, and handles nonstacking correctly
- The effects of Aerial Supremacy will now only work if the unit is Flying
- Chopping block now has more combat log text to indicate what has happened
Spells- Added missing combat log messages for Lightning Strike and Winter's Shroud
- Marsh Song's effect now lasts the correct duration
- The Nora returned by Divine Dispersal will no longer be affected by things that reduce Nora such as Nora Leech and Cursed Temple
- Marsh Song now shows an icon in the Global Effects window
- Expanded Reach now correctly highlights your champions and not your opponent's
Encounters- AI will now correctly target possessed units
ABILITY CHANGES- Afflict 1
description changed... NEW: For the next 6 turns, target champion within 6 spaces loses 4 HP every time this unit is damaged by an attack from an opposing champion. OLD: For the next 6 turns, target champion within 6 spaces loses 4 HP every time this unit is damaged by an attack.
- Afflict 2
description changed... NEW: For the next 6 turns, target champion within 6 spaces loses 8 HP every time this unit is damaged by an attack from an opposing champion. OLD: For the next 6 turns, target champion within 6 spaces loses 8 HP every time this unit is damaged by an attack.
- Assassinate 1
description changed... NEW: While Stealthed, this champion makes an attack against target champion at double DMG and +2 AP. This attack ignores ATK/DEF reductions and does not miss. OLD: While Stealthed, this champion makes its basic attack against target champion at double DMG and +2 AP (when a champion attacks, it loses Stealthed). This attack ignores ATK/DEF reductions.
- Assassinate 2
description changed... NEW: While Stealthed, this champion makes an attack against target champion at triple DMG and +2 AP. This attack ignores ATK/DEF reductions and does not miss. OLD: While Stealthed, this champion makes its basic attack against target champion at triple DMG and +2 AP (when a champion attacks, it loses Stealthed). This attack ignores ATK/DEF reductions.
- Block 1
description changed... NEW: Next time target champion within 3 spaces makes a close-combat attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.) OLD: Next time target champion within 3 spaces makes a close-combat attack against this unit, that attack automatically fails. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.)
- Block 2
description changed... NEW: Next time target champion within 5 spaces makes a close-combat attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.) OLD: Next time target champion within 5 spaces makes a close-combat attack against this unit, that attack automatically fails. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.)
- Block 3
description changed... NEW: Next time target champion within 7 spaces makes a close-combat attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.) OLD: Next time target champion within 7 spaces makes a close-combat attack against this unit, that attack automatically fails. This is a hidden effect. (You may target this unit to Block the next close-combat attack from any champion.)
- Bone Fracture
nora cost changed to 12 from 6
- Damaging Aura - Acid 1
name changed to Acid Aura from Damaging Aura - Acid
- Damaging Aura - Acid 2
name changed to Acid Aura from Damaging Aura - Acid
- Damaging Aura - Acid 3
name changed to Acid Aura from Damaging Aura - Acid
- Damaging Aura - Disease 1
name changed to Disease Aura from Damaging Aura - Disease
- Damaging Aura - Disease 2
name changed to Disease Aura from Damaging Aura - Disease
- Damaging Aura - Disease 3
name changed to Disease Aura from Damaging Aura - Disease
- Damaging Aura - Electricity 2
name changed to Electricity Aura from Damaging Aura - Electricity
- Damaging Aura - Electricity 3
name changed to Electricity Aura from Damaging Aura - Electricity
- Damaging Aura - Fire 1
name changed to Fire Aura from Damaging Aura - Fire
- Damaging Aura - Fire 2
name changed to Fire Aura from Damaging Aura - Fire
- Damaging Aura - Fire 3
name changed to Fire Aura from Damaging Aura - Fire
- Damaging Aura - Frost 3
name changed to Frost Aura from Damaging Aura - Frost
- Damaging Aura - Physical 2
name changed to Damage Aura from Damaging Aura - Physical
- Damaging Aura - Physical 3
name changed to Damage Aura from Damaging Aura - Physical
- Damaging Aura - Sonic 1
name changed to Sonic Aura from Damaging Aura - Sonic
- Damaging Aura - Sonic 2
name changed to Sonic Aura from Damaging Aura - Sonic
- Damaging Aura - Sonic 3
name changed to Sonic Aura from Damaging Aura - Sonic
- Dark Favor 2
nora cost changed to 8 from 9
- Dark Favor 3
nora cost changed to 12 from 15
- Detection 2
nora cost changed to 3 from 4
- Detection 3
nora cost changed to 4 from 6
- Dodge 1
description changed... NEW: Next time target champion within 7 spaces makes a ranged attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) OLD: Next time target champion within 7 spaces makes a ranged attack against this unit, that attack automatically fails. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) .
- Dodge 2
description changed... NEW: Next time target champion within 9 spaces makes a ranged attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) OLD: Next time target champion within 9 spaces makes a ranged attack against this unit, that attack automatically fails. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) .
- Dodge 3
description changed... NEW: Next time target champion within 11 spaces makes a ranged attack against this unit, that attack automatically misses. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) OLD: Next time target champion within 11 spaces makes a ranged attack against this unit, that attack automatically fails. This is a hidden effect. (You may target this unit to Dodge the next ranged attack from any champion.) .
- Healing Breath 1
nora cost changed to 7 from 9
- Healing Breath 2
nora cost changed to 12 from 18
- Hinder Movement
description changed... NEW: This champion makes an attack against target champion, at 50% DMG. When this attack deals 1 or more damage, the target becomes Slowed until the end of the next turn. OLD: This champion makes its basic attack against target champion, at 50% DMG. When this attack deals 1 or more damage, the target becomes Slowed until the end of the next turn.
- Horrific Aura 1
description changed... NEW: Until the end of the next turn, when a champion attacks this unit, that champion becomes Frightened until end of turn, and the attack misses. This effect is hidden. OLD: Until the end of the next turn, when a champion attacks this unit, that champion becomes Frightened until end of turn, and the attack fails (this effect is hidden).
- Horrific Aura 2
description changed... NEW: Until the end of the next turn, when a champion attacks this unit, that champion becomes Frightened 3, and the attack misses. This effect is hidden. OLD: Until the end of the next turn, when a champion attacks this unit, that champion becomes Frightened 3, and the attack fails (this effect is hidden).
- Lay Trap - Boulder 2
nora cost changed to 4 from 5
- Lay Trap - Boulder 3
nora cost changed to 6 from 9
- Lay Trap - Fire 2
nora cost changed to 4 from 5
- Lay Trap - Fire 3
nora cost changed to 6 from 9
- Lay Trap - Frost 2
nora cost changed to 4 from 5
- Lay Trap - Frost 3
nora cost changed to 6 from 9
- Siege Weapon
description changed... NEW: This unit has Siege and may not target champions with its basic attack or with attack abilities. OLD: This unit has Siege and may not target champions with its basic attack (if any).CHAMPION CHANGES - Abomination
Gained Vulnerability - Electricity as an upgrade ability
- Bone Elemental
nora cost changed to 71 from 65
- Bonecrusher
race changed to Undead from Human Undead
- Cleric of Unrest
race changed to Lich Undead from Human Lich Undead
- Dark Enchantress
race changed to Undead from Human Undead
- Dark Messenger
Gained Detection 1 as an upgrade abilityGained Detection 2 as an upgrade abilityGained Detection 3 as an upgrade ability
- Death Guard
race changed to Undead from Human Undead
- Death Harvester
Gained Detection 1 as an upgrade abilityGained Detection 2 as an upgrade abilityGained Detection 3 as an upgrade ability
- Destroyer
Gained Detection 1 as an upgrade ability
- Draksar Archer
class changed to Archer from Archer Warrior
- Draksar Explorer
nora cost changed to 56 from 57
- Elven Prodigy
class changed to Archer from Ranger
- Elven Prodigy
class changed to Archer from Ranger
- Enraged Grizzly
nora cost changed to 62 from 63
- Executioner
race changed to Undead from Human Undead
- Fallen Hero
SPD changed to 8 from 7DMG changed to 10 from 9race changed to Human from Human UndeadLost Boon of the Undead as a starting abilityGained Disease Eater as an upgrade ability
- Firk Psy-sentry
nora cost changed to 60 from 61
- Fly Catcher
nora cost changed to 54 from 55
- Forest Dragon
nora cost changed to 65 from 67
- Great Eagle
nora cost changed to 53 from 54
- Jakei Frostwing
nora cost changed to 58 from 59
- Jakei Wingmaster
nora cost changed to 72 from 73
- Moga Hunters
nora cost changed to 72 from 73
- Mountain Lion
nora cost changed to 51 from 52
- Mountain Sentry
nora cost changed to 54 from 56
- Pit Wolf
Gained Detection 1 as an upgrade abilityGained Detection 2 as an upgrade abilityGained Detection 3 as an upgrade ability
- Ravager
Gained Detection 3 as a starting ability
- Salaman Sentry
nora cost changed to 68 from 69
- Shadow Master
nora cost changed to 59 from 60
- Skeletal Raider
nora cost changed to 62 from 64
- Skeletal Raider
nora cost changed to 62 from 64
- Skithmaw Hunter
nora cost changed to 54 from 56
- Snow Prowler
nora cost changed to 65 from 66
- Solitary Garu
nora cost changed to 68 from 70
- Vampyre
race changed to Undead from Human Undeadnora cost changed to 65 from 68
- Vindrax
Gained Surge: Dragon 1 as an upgrade ability
- Voodoo Shamfie
Gained Detection 3 as a starting abilitySPELL CHANGES - Acrid Smoke
description changed... NEW: Area of Effect 2: Affected units take 6 physical damage. Non-demons become Blinded for 2 turns. OLD: Area of Effect 2: Affected units take 6 physical damage. Non-demons become blinded for 2 turns.
- Crack the Earth
description changed... NEW: Area Effect 2: All affected spaces become impassable for 4 turns. This spell can not be cast onto terrain that is occupied by units. OLD: Area Effect 2: All affected spaces become impassable for 4 turns.
- Drought
description changed... NEW: Area Effect 5: All terrain becomes dirt for 6 turns. Non-Sundered Lands champions within effected spaces take 4 damage and lose all remaining AP. Aquatic and Semi-Aquatic champions take 8 Magic damage. OLD: Area Effect 5: All terrain becomes dirt for 6 turns. Non-Sundered Lands champions within effected spaces take 4 damage and lose all remaining AP. Aquatic and Semi-Aquatic champions taken 8 damage.
- Festering Wounds
nora cost changed to 40 from 35
- Late to Battle
description changed... NEW: The next time your opponent deploys a champion it becomes Paralyzed (cannot move or use abilities), Impervious (cannot take damage), and Defiled (cannot be cleansed) for 4 turns. OLD: The next time your opponent deploys a champion it becomes Paralyzed (cannot move), Impervious (cannot take damage), and Defiled (cannot be cleansed) for 4 turns.
- Rapid Assault
description changed... NEW: Your next deployed Underdepths champion is deployed free of charge and gains Short-lived 1 and Bloodless. That champion can not be reanimated. OLD: Your next deployed Underdepths champion is deployed free of charge and gains Short-lived 1 and Bloodless.
- Summon Borghas
description changed... NEW: A Borghas Demon champion spawns on target space, under your control (0 ATK, 10 DEF, 0 SPD, 0 RNG, 0 DMG, 20 HP, Fire Aura 3, Resistance Fire 2, Fire Volatility, Immobile, Planar Instability). OLD: A Borghas Demon champion spawns on target space, under your control (0 ATK, 10 DEF, 0 SPD, 0 RNG, 0 DMG, 20 HP, Damaging Aura - Fire 3, Resistance Fire 2, Fire Volatility, Immobile, Planar Instability).
- Touch of Death
description changed... NEW: Target champion gains Disease Aura 3 and loses 3 life every turn for the next 5 turns. (15 total damage) OLD: Target champion gains Damaging Aura - Disease 3 and loses 3 life every turn for the next 5 turns. (15 total damage)EQUIPMENT CHANGES - Crown of K'thir
nora cost changed to 55 from 45
- Deepwater Helm
nora cost changed to 55 from 45
- Dreadeye Symbiote
description changed... NEW: Equipped owned and controlled champion gains +5 DEF, Detection 3, and Sentry 2. On end of champion's turns, controller loses 5 nora or equipped champion is destroyed. When this champion deals 1 or more damage to a champion on a close-combat attack, that champion becomes Poisoned 5. OLD: Equipped champion you own and control gains +5 DEF, Detection 3, and Sentry 2. When this champion deals 1 or more damage to a champion on a close-combat attack, that champion becomes Poisoned 5. At the end of this champion's controller's turn, that player loses 5 nora or equipped champion is destroyed.
- Elite Blade
nora cost changed to 35 from 30
- Fleshsewn Helm
description changed... NEW: This champion gains Boon of the Undead, two additional ranks of Disease Aura, and two additional ranks of Resistance - Physical. OLD: This champion gains Boon of the Undead, two additional ranks of Damaging Aura - Disease, and two additional ranks of Resistance - Physical.
- Iceguard Visor
nora cost changed to 55 from 50
- Visage of Ironfist
nora cost changed to 55 from 45
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